Update 11: Uuuuuuuuuuuuuugh



Ohhh my gods, I don't know what to pack for a jungle.
Me either! I'm not used to humid places!
Is... Bug spray? Is bug spray a good idea?
Um. It's... S-so, it's warm and humid. That means it's gonna be crawling-- W-well, I suppose flying, with mosquitoes.
Great, bloodsuckers, of all things.
Yeah, that's a big yikes.
I-- I know of a homemade... Thing. Makes you smell really unappetizing to them.
...If you make some of that for the party, I'm going to owe you like fourteen.
It's... Not very pleasant. Um. On the skin.
Anything is better than becoming a bloodbag.
Today we...

Sigh.

We're taking on the Giant's Ruins, the most annoying part of the game.
While the Giant's Ruins is annoying, games need both highs and lows to be interesting.

That said it's Annoying with a capital A so don't expect a whole lot of merriment from me.


You're, uh... Shit, no, it's on the tip of my tongue, I'm gonna get-- Brionne!
The familiar face is none other than Birgitta.
Soggy fucks.
Upon seeing you, she begins explaining her situation...
U-Um... Well... I came here to look for some medicinal herbs... But then Snow and I got separated... He's like a little brother to me...
Snow, you say? Like, Prince Snow?
I can't just head back without him... I'd be so worried. I didn't know what to do... I-If you don't mind... Would you look for Snow with me?
She apologetically asks you so.
You bet your ass we will!
Are you...quite sure that this Snow is the royalty staying in Maginia?
ANALYSIS: ??????????????????
Really helpful... Anyway, well, you are cute, but more importantly, in trouble, so sure.
Thank you so much! Let's get going!


Yay, we've got her Patch Up effect again.
Birgitta is so cutesy. I want to pat her fluffy hair.
y'know, there's kinkade's snow, then there's birgitta's snow. throw me another one. throw me another fucking snow, atlus

fuck you atlus


Noooooooo, we're in here.
The Giants' Ruins are so obnoxious. I want to burn them to the ground.
Aw, it says "Festival," how bad can it be?
without context, a festival where people mess around with animated stone statues could be pretty neat
Surely, there is no way something described so prettily can go poorly!
Say hello to our guest commentator for the day, Rudjé, by the way.

We've got the pain already, huh?
oh.
Bring Guard Soles, but they won't fix these tiles entirely.


C-Clams? Wait, no, they're...worse.

Slavering Vine

Level: 17
HP: 254STR: 25INT: 21VIT: 27WIS: 18AGI: 13LUC: 24
EXP Given: 138

Damage Vulnerabilities:
150% 100% 100%
150% 100% 100%

Disable Vulnerabilities:
50% 100% 100% 150% 150% 50% 100%
100% 100%
100% 100% 100%
  • Tangling Vine: Attempts to bind the arms of all party members, with a moderate chance. Extremely fast.
  • Tangling Vine: Attempts to bind the arms of all party members, with a 25% base chance. Has a 150% speed modifier.
  • Slavering Vines will always Attack if all party members have their arms bound.
  • Slavering Vines are very likely to open with Tangling Vine.
  • Slavering Vines are more likely to use Tangling Vine if they're in the back row, or if they're at high HP.
  • If all party members have their arms bound, Attack.
  • If this is the first turn, and the party was not blindsided:
    • 80% chance to use Tangling Vine.
    • 20% chance to Attack.
  • If the Slavering Vine is in the back row:
    • 70% chance to use Tangling Vine.
    • 30% chance to Attack.
  • If the Slavering Vine is in the front row, and at or below 50% HP:
    • 30% chance to use Tangling Vine.
    • 70% chance to Attack.
  • If none of the above happened:
    • 60% chance to use Tangling Vine.
    • 40% chance to Attack.
Drops:
  • Constricting Vine. 75% chance. Sells for 23 en.
    • Telek (+26 ATK, +26 MAT, TP Up Lv1): Made from 1 Constricting Vine and 1 Tiger Fang (Barbed Tiger Drop 1). Costs 590 en.
    • Sack Dress (+10 DEF, +16 MDF): Made from 1 Palm Bark (Cannon Palm Drop 1) and 3 Constricting Vines. Costs 450 en.
    • Arm Guard (Immunity to arm binds): Made from 3 Constricting Vines. Costs 800 en.
Do you like your physical damage dealers being shut down? I sure do.
It's not even close to the worst disabler the game will throw at you, but it's still dicey. Most damage dealers use the arms, so... Bring Theriaca As.

Spit daggers at random spots, you're bound to hit some part of the nervous system eventually.


Dang. The heck did you do to that arrow?
Coated i-it in gunpowder and stuck a match to it...
That's...safe?
W-What about safes?
...We should have Heath and Friedrich check your hands when we get back to the inn.


Chunk!


And chop!






Giant's Ruins D4 Chop Point


It's just...standing there. Menacingly.
See that thing in the distance? That's a Galatea, our FOEs for the day.


That's a hell of a shit-eating grin you've got there, ape. I'm more than happy to drive it off your face.

Giant Sloth

Level: 18
HP: 508STR: 27INT: 22VIT: 32WIS: 26AGI: 21LUC: 25
EXP Given: 225

Damage Vulnerabilities:
100% 100% 100%
50% 150% 100%

Disable Vulnerabilities:
50% 100% 100% 100% 150% 100% 100%
100% 100%
100% 100% 100%
  • Ripping Arm: Deals heavy bash damage to one party member, with splash damage. Slightly slow, with average accuracy.
  • Ripping Arm: Deals 130% melee STR-based bash damage to one party member, with splash damage. Has an 80% speed modifier and a base accuracy of 99%.
  • Giant Sloths are likely to open with Ripping Arm.
  • When Giant Sloths are at 50% HP or lower, they're far more likely to use Ripping Arm.
  • If this is the first turn, and the party was not blindsided:
    • 80% chance to use Ripping Arm.
    • Else, Attack.
  • If the Giant Sloth's HP is at 50% or lower:
    • 80% chance to use Ripping Arm.
    • Else, Attack.
  • Else:
    • 40% chance to use Ripping Arm.
    • Else, Attack.
Drops:
  • Bent Claw. 90% chance. Sells for 33 en.
    • Zerstorer (+34 ATK, +17 MAT, WIS Up Lv1): Made from 1 Bent Claw and 1 Pink Wing (Blue Patroller Drop 1). Costs 1360 en.
    • Dull Stone Armor (+22 DEF, +9 MDF, +15% Bash Resistance): Made from 1 Fractured Arm (Galatea Drop 1) and 1 Bent Claw. Costs 1700 en.
    • Beastclaw Bracers (+10 DEF, +5 MDF): Made from 1 Bent Claw. Costs 470 en.
Giant Sloths have one purpose: waste your time. They've got a big lump of HP for a random encounter, and a lot of VIT.
They never felt especially bulky to me, for some reason. Bring Sleep.

'Kay, uh, just be careful about walking forward.


Good job, dipshit.
And that was Ninpo: Caltrops. If you're thinking "that damage was worse than a normal attack," you're correct.

Hope lightly brushing me was worth it.
That's way better than a normal attack.
How have I not touched Ninja yet?
earlygamepoison.jpg
from zero to eleven

Compare to how much Runa does with Blood Edge.

I think I bent my sword on that thing...
Even with a heavy poison, it still took 3 turns to kill a Giant Sloth. They take forever to die.





...Did anyone else hear that sound? Stones being thrown on the ground?
ANALYSIS: THAT NOISE WAS COMING FROM THAT STATUE FOE. IT APPEARS TO BE MOBILE, AND PREDATORY.
Well, we're certainly never wanting for variety in the Labyrinth...
Galateas will walk towards you when you're in a battle. Welcome to the first gimmick of the Giant's Ruins.
jesus christ how irritating

they suck to take down, too
ice ice baby
don't be me who didn't bring any ice in

Great. Literal worst, most annoying spot it could've stopped at.
N-n-nnngh...
Sharpe? Are you alright?
It's... I feel like it's about to reach out and grab me...
T-There, there, Sharpe, it's not going to do that.
Any monster that tries is gonna get a big helping of my Drive Blade in their faces and guts before they get anywhere near you.
first time i did this, i just kinda... left the room, idled walking back and forth until the golem reset position, and then jumped back in and made a break for the exit

i am not a bright man and doubly so when deprived of basic reading ability (it it still worked so,)


I really didn't feel like stalling out a battle waiting for that stupid thing to move, so I went back to town.
Beastclaw Bracers (+10 DEF, +5 MDF): Made from 1 Bent Claw (Giant Sloth Drop 1). Costs 470 en.


ANALYSIS: THIS SLEEPER OOZE APPEARS TO BE LOST.
Monsters get lost...?
Good to know we're not the only ones, I guess.
Sometimes, the Giant's Ruins throws you a bone.
imagine being a wittle baby ooze that got lost from its mommy- ah who are we kidding these things aren't born they probably split off to repopulate

there's a word for that. am i going to remember it? it's 1am, take a wild guess


Pbbbbbbbbt.
A-Adults can stick their tongues out too?
Yes...?
Mom told me mine would get cut off if I ever did that...
I may not be an expert on human anatomy, but that is extremely not correct.


Next room has two long corridors, with this thing near the entrance of both.

By the way, the gimmick of the Giant's Ruins necessitates a very high encounter rate. Have fun.
Hope you were stockpiling all those ward chimes you've been getting from quests! No, seriously, it makes this so much more manageable.
spoiler alert stepping on poison tiles is a straight up 100% instant battle

These things are doing this on purpose.
And here's our first instance of a Galatea being positioned on top of the one tile that'll let us proceed, meaning we have to deliberately get in a battle, get the Galatea off that tile, and then finish the battle before it joins in.

It's only gonna get "better" from here, folks.

Even in EO's worst strata, I try to avoid being overtly negative, but I can't do that with the Giant's Ruins. I'm sorry.
It's...it's a festival, it's fun. Right? Right?
I personally didn't find this maze to be so bad. It has a couple of incredibly obnoxious puzzles later on and the boss sucks, but that's every Maze. (Without exception, Small Orchard aside.) What killed it for me was the encounter rate, rather than anything else.
puzzle wise, it's not bad, but i gotta agree with angel here; any fun you may have had here has probably been sucked out from being thrown into battle after repetitive battle

This will do.

Eat shit, statue.


Thank the gods, a shortcut.

There's a Galatea and a treasure chest at the end of this walkway.

It's worth grabbing what's in the chest.
Somas! Yes! I love Somas. Especially early game, when they're a complete full heal.

Ninpo: Live to Fight Another Day!



Back to town to make sure I save that shortcut.
Ooze Earring (Immunity to sleep): Made from 4 Sticky Goos (Sleeper Ooze Drop 1). Costs 500 en.

Arm Guard (Immunity to arm binds): Made from 3 Constricting Vines (Slavering Vine Drop 1). Costs 800 en.


Ohhhhhhhhhh boy. So, this room. This is where the game introduces the gimmick of immediately getting into a battle when you step on a damage tile. Does that sound fun?

Because it isn't.
Did you enjoy having feet? That was your first mistake. Welcome to hell.
rip royal veil
i hate this i hate this i hate this
it took me three encounters, with me deliberately setting up my encounter rate to have just reset, and then walking onto one of these fuckers, to realize that stepping on one immediately threw you into battle.
you know what damage tiles needed? to be even worse


Giant's Ruins E7 Mine Point
One mercy the game provides in the Giants' Ruins is that, like all mazes (Small Orchard aside), it has all three gathering points for the Labyrinth it spawns from, but unlike all other mazes (Small Orchard aside, seriously it's an anomaly guys) it is accessible incredibly early into the Labyrinth's lifespan, rather than late into or way after it. You can get Fossil Scythes and Aim Goggles really early if you want to brave it right away.

Case in point.

I decided to take the risk and step on that damage tile because a previous battle drew this Galatea one tile upward, the minimum it needed to do to stop blocking the way into the next room.

I never learned how to deal with walking statues...


This isn't funny any more.
It was funny before?


If you don't feel like rolling the dice on random encounters, you can just step on the damage tile up and to the right of the Galatea I'm looking at here.
force spawning random encounters is the only good thing to come out of this

Nothing is more simultaneously terrifying and relieving in the Giant's Ruins than seeing a preemptive attack when you're right in front of a Galatea.


A walking palm tree. Sure.
O-Oh, you haven't seen walking palm trees before?
What kind of forest did your mom train you in.

Cannon Palm

Level: 18
HP: 434STR: 32INT: 13VIT: 32WIS: 15AGI: 15LUC: 18
EXP Given: 245

Damage Vulnerabilities:
150% 100% 100%
150% 100% 50%

Disable Vulnerabilities:
100% 100% 100% 100% 100% 100% 150%
100% 100%
100% 150% 100%
  • Coconut Strike: Deals very heavy bash damage to 3-5 random party members. Slightly slow, and very accurate.
  • Coconut Strike: Deals 145% melee STR-based bash damage to 3-5 random party members. Has an 80% speed modifier and a base accuracy of 120%.
  • Cannon Palms are likely to open with Coconut Strike.
  • When Cannon Palms are at 50% HP or lower, they're far more likely to use Coconut Strike.
  • If this is the first turn, and the party was not blindsided:
    • 80% chance to use Coconut Strike.
    • Else, Attack.
  • If the Cannon Palm's HP is at 50% or lower:
    • 80% chance to use Coconut Strike.
    • Else, Attack.
  • Else:
    • 40% chance to use Coconut Strike.
    • Else, Attack.
Drops:
  • Palm Bark. 90% chance. Sells for 35 en.
    • Palm Hollow (+24 ATK, +26 MAT, VIT Up Lv1): Made from 1 Palm Bark. Costs 610 en.
    • Sack Dress (+10 DEF, +16 MDF): Made from 1 Palm Bark and 3 Constricting Vines (Slavering Vine Drop 1). Costs 450 en.
  • Immobile Root (Kill while legs are bound). 100% chance. Sells for 70 en.
    • Kamatha (+25 ATK, +26 MAT, Breaking Arrow): Made from 1 Immobile Root. Costs 840 en.
Cannon Palms make a return from EOU, and boy they're still as annoying as possible. They can pelt anywhere from over half to your entire party with heavy bash damage, and it is plenty capable of overwhelming you quicker than you can be expected to heal up the damage at this point in the game.
Luckily, they aren't especially fast, and being weak to Cut means a lot of classes can chunk them quickly. A Ronin with Air Blade can definitely two-turn them if they don't get creamed.

Blue Patroller

Level: 18
HP: 226STR: 39INT: 32VIT: 27WIS: 29AGI: 28LUC: 30
EXP Given: 90

Damage Vulnerabilities:
100% 150% 100%
100% 100% 150%

Disable Vulnerabilities:
100% 100% 100% 50% 100% 100% 100%
100% 100%
100% 100% 150%
  • Legsnap Needle: Deals medium stab damage that pierces party rows. Attempts to bind hit targets' legs, with a medium-high chance. Very slightly slow, with average accuracy.
  • Legsnap Needle: Deals 90% melee STR-based stab damage that pierces party rows. Attempts to bind hit targets' legs, with a 50% base chance. Has a 90% speed modifier and a base accuracy of 99%.
  • Blue Patrollers are likely to open with Legsnap Needle.
  • When Blue Patrollers are at 50% HP or lower, they're far more likely to use Legsnap Needle.
  • If this is the first turn, and the party was not blindsided:
    • 80% chance to use Legsnap Needle.
    • Else, Attack.
  • If the Blue Patroller's HP is at 50% or lower:
    • 80% chance to use Legsnap Needle.
    • Else, Attack.
  • Else:
    • 40% chance to use Legsnap Needle.
    • Else, Attack.
Drops:
  • Pink Wing. 85% chance. Sells for 17 en.
    • Serpentine (+28 ATK, +24 MAT, TP Up Lv1): Made from 2 Pink Wings. Costs 1210 en.
    • Zerstorer (+34 ATK, +17 MAT, WIS Up Lv1): Made from 1 Bent Claw (Giant Sloth Drop 1) and 1 Pink Wing. Costs 1360 en.
    • Scarlet Moccasins (+9 DEF, +8 MDF): Made from 3 Pink Wings. Costs 740 en.
You might be thinking "wait, what enemies can capitalize on Blue Patrollers being able to disable evasion with leg binds?" I would ask you to consider how much you would want to run away in the Giant's Ruins, and the fact that leg binds disable running away.
These things are hatred personified. Well, bee-ified. Waspified? Either way, they suck. But again, they fly, so they're weak to Stab. Power Shot them--or Drop Shot, if you're high enough level.

Those manga...lied to me... Coconuts aren't funny...
What's...a "manga"...?
ANALYSIS: PLEASE CONCENTRATE ON THE MONSTERS, NADYM, THAT CAN BE EXPLAINED WHEN YOU ARE NOT IN DANGER.
something something otacon joke
snake? snake?? snaaaaaaaake

Coconut Strike uses the arms. Do you see any arms on this thing? I don't see any arms. Coconut Strike makes no sense.

There, now you make sense again. Sorta.








Where do these mobile slimes even come from?
I have theories!
N-Not now, please!



Oh, fuck off.
Thought drawing out the Galatea before this one was enough? Nope, sorry, sucker, this thing will block you once it moves one space.

Which of the gods saw fit to curse us with these statues?!
ANALY--
Not now, Magna.



You thought the Giant's Ruins was mean enough already? Tough shit, here's the toughest monster of the 3rd Labyrinth.

Towering Ooze

Level: 20
HP: 329STR: 29INT: 26VIT: 23WIS: 21AGI: 18LUC: 29
EXP Given: 272

Damage Vulnerabilities:
50% 50% 50%
150% 150% 150%

Disable Vulnerabilities:
100% 50% 100% 100% 50% 100% 100%
150% 100%
100% 50% 100%
  • Sweet Mist: Attempts to inflict poison and sleep on all party members, with a moderately low chance and medium to heavy poison damage. Average speed.
  • Drain: Deals heavy bash damage to one party member. Heals the user for 180% of the damage dealt. Average speed, with average accuracy.
  • Sweet Mist: Attempts to inflict poison and sleep on all party members, with a 20% base chance and a poison damage range of 42 to 70. Has a 100% speed modifier.
  • Drain: Deals 120% melee STR-based bash damage to one party member. Heals the user for 180% of the damage dealt. Has a 100% speed modifier and a base accuracy of 99%.
  • Towering Oozes are very likely to target asleep party members with Drain.
  • Towering Oozes are very likely to open with Sweet Mist. They're also likely to use it if they're in the back row.
  • At low HP, Towering Oozes start prioritizing Drain.
  • If any party members are asleep, and the Towering Ooze is not in the back row:
    • 80% chance to use Drain, targeting party members who are asleep.
    • 20% chance to Attack, targeting party members who are asleep.
  • If the Towering Ooze is in the back row, 50% chance to use Sweet Mist.
  • If this is the first turn, 80% chance to use Sweet Mist.
  • If the Towering Ooze is at 25% HP or lower:
    • 80% chance to use Drain.
    • 20% chance to Attack.
  • If the Towering Ooze is at 80% HP or lower:
    • 80% chance to use Sweet Mist.
    • 20% chance to Attack.
  • If none of the above happened:
    • 40% chance to use Sweet Mist.
    • 60% chance to Attack.
Drops:
  • Rainbow Gel. 100% chance. Sells for 33 en.
    • Arc-en-ciel (+22 ATK, +24 MAT, LUC Up Lv1): Made from 1 Rainbow Gel and 1 Scrap Iron (Primitive Jungle Mine Item 1). Costs 570 en.
    • Rainbow Bracers (+6 DEF, +8 MDF): Made from 1 Rainbow Gel and 1 Laterite (Primitive Jungle Mine Item 2). Costs 340 en.
Did you like the Oozes? What if we had the Oozes, but in one enemy?
Were you having fun using your Ninja's Sleep and Poison to take care of encounters? Sorry, that ends here. It also resists arm binds, which is bizarre because both of its skills use the head and only one uses STR, and it's weaker to head binds anyway. Just bizarre.

Wait, why is it weak to instant death? Do you even have instant death at this point of the game, besides Issen?
to be fair i too would totally consider issen-ing the hell out of this

Nnnnnot today, sorry!
Nope nope nope.


Kamatha (+25 ATK, +26 MAT, Breaking Arrow): Made from 1 Immobile Root (Cannon Palm Conditional Drop). Costs 840 en.


Breaking Arrow: Deals ranged STR-based stab damage to one enemy. Reduces the target's physical defense for a set amount of turns.

This is...really good, actually! The damage isn't better than any skills from actual innate skillsets, but the 20% physical defense debuff has a lot of utility behind it, and it's cheap, to boot.
Palm Hollow (+24 ATK, +26 MAT, VIT Up Lv1): Made from 1 Palm Bark (Cannon Palm Drop 1). Costs 610 en.

Serpentine (+28 ATK, +24 MAT, TP Up Lv1): Made from 2 Pink Wings (Blue Patroller Drop 1). Costs 1210 en.

Zerstorer (+34 ATK, +17 MAT, WIS Up Lv1): Made from 1 Bent Claw (Giant Sloth Drop 1) and 1 Pink Wing (Blue Patroller Drop 1). Costs 1360 en.

Ring Dagger (+21 ATK, +27 MAT, AGI Up Lv1): Made from 2 Scrap Irons (Primitive Jungle Mine Item 1). Costs 540 en.

Sack Dress (+10 DEF, +16 MDF): Made from 1 Palm Bark (Cannon Palm Drop 1) and 3 Constricting Vines (Slavering Vine Drop 1). Costs 450 en.


And of course the first Galatea is blocking the way forward.

Motherfucking Cannon Palms.
are we having fun yet


Arc-en-ciel (+22 ATK, +24 MAT, LUC Up Lv1): Made from 1 Rainbow Gel (Towering Ooze Drop 1) and 1 Scrap Iron (Primitive Jungle Mine Item 1). Costs 570 en.

Fossil Scythe (+26 ATK, +29 MAT, Guard Dance): Made from 1 Smashed Fossil (Primitive Jungle Mine Item 3). Costs 900 en.


Guard Dance: Increases all party members' defense for a set amount of turns. Has a 60% speed modifier.

A defense buff that doesn't actually buff your defense that much. Pass.
It gives your Harbinger or Farmer something to do on down turns. The problem is that Farmers already have "down turn" skills (it's half their damn moveset), and the Blossombeast's scythe is still relevant so even Harbingers are fine.
Rainbow Bracers (+6 DEF, +8 MDF): Made from 1 Rainbow Gel (Towering Ooze Drop 1) and 1 Laterite (Primitive Jungle Mine Item 2). Costs 340 en.


This stuff isn't even hard, just frustrating.

Please tell me that was the last of them.
ANALYSIS: I DETECT NO GALATEAS IN THE DISTANCE. YOU APPEAR TO BE SAFE.
Please be right.


Giant's Ruins D3 Take Point


Alright, Prince Snow, we're here, you're safe, we're ready to accept our reward!
In the center of this room is a large leaf that appears to be moving unnaturally. As you stare at it in wonder, Birgitta rushes over to the leaf with delight.


Birgitta turns the leaf with a concerned tone. There, you see small, white animals clustered within what looks like a big ball of fluff!
What.
I'm so glad I've found you, Snow! C'mere, my little accumulation!


...How did you even get bowties on these things?
Their real name is the white tent-making bat, but I call them Snow because their fur is white like snow, and they stick together! They're just like normal bats, except they have this fluffy white fur... It's so cute! In fact, they're so adorable, they're even called the 'gems of the jungle'! There's only one boy among a group of girls here. It's the white tent-making bat's hallmark for tons of girls to gather around one boy. They love fruit, but I was separated from them when I looked away for a moment. They must have gone looking for some to eat, and...
Aww, they're adorable!
Wait, you're not stuttering?
I like small animals! They're cute. Basically the only cute things in the woods...
You're incredibly valid, Sharpe.
Tent-making bats are real, by the way. They're not as round or fluffy as they are in EON, though.
Actually, these appear to not be American tent-making bats, but Honduran white bats, or Caribbean white tent-making bats. These are little balls of fluff. The game's still technically correct, it was just thinking of a different bat with the same name and behavior.
I learn so much doing this LP
not floof, but still shaped like friend
all bats are friend-shaped

Birgitta is clearly happy to be reunited with Snow, but she soon realizes that the small bats in her arms are trembling. When she notices this, her expression grows concerned. She turns and points out their behavior to you.
Aeon Guild... Snow is acting odd... It's almost like...there's a very dangerous monster somewhere in this labyrinth. I've never seen Snow so tense and scared...
I don't doubt that there's a fierce monster nearby...
Thanks to you, Aeon Guild, I'm safely reunited with Snow.
Birgitta stands up and bows.
Th-Thank you so much for helping me again! Well, I should take Snow back home now.
If you're going to keep going...please be careful. There may be danger up ahead.


Couldn't hurt to scout out what's ahead.
Indeed.


...Let's not.
Oh. Hello, Golem. Nice to see you.

We're a few levels below where I'd want to be to fight Golem, so we'll do it later.
If you have a level 20 Hero with Spark Blade, or a decently-levelled Landsknecht with Vanguard, you can cheese him real easy, but we might potentially see that later.


Back in town, we get some money for reporting 50 entries in the Item Compendium.


Remind me, please... Ice, right?
Indeed. Magna-Calcula's initial analyses seemed to indicate these stone statues can be demolished through extreme cold.
Okay, Cason, listen: Just do whatever you did to freeze your sword two nights ago.
I don't remember how I did that, Teach.
Well, you'd better remember it soon.

Galatea

Level: 23
HP: 711STR: 40INT: 40VIT: 38WIS: 38AGI: 15LUC: 28
EXP Given: 1275

Damage Vulnerabilities:
0% 0% 0%
0% 300% 0%

Disable Vulnerabilities:
0% 300% 300% 0% 0% 0% 0%
0% 300%
0% 0% 0%
  • Deadly Vortex: Attempts to instantly kill all party members, with a moderately low chance. Has an 80% speed modifier.
  • Deadly Vortex: Attempts to instantly kill all party members, with a 15% base chance. Has an 80% speed modifier.
  • Galateas will spam Deadly Vortex every turn.
  • Use Deadly Vortex.
Drops:
  • Fractured Arm. 100% chance. Sells for 260 en.
    • Pitchfork (+41 ATK, +20 MAT, +12 VIT): Made from 1 Fractured Arm. Costs 1500 en.
    • Dull Stone Armor (+22 DEF, +9 MDF, +15% Bash Resistance): Made from 1 Fractured Arm and 1 Bent Claw (Giant Sloth Drop 1). Costs 1700 en.
Galateas are gimmick enemies. They spam instant death at you, which can rack up a body count if you let them live for long.

Also, ice is literally the only way you're going to kill them. Poison will take too long for you to not get tagged by Deadly Vortex.
No, you can't engage them without a random encounter. You do in fact need them to horn in. Because fuck "convenience". If you're having trouble taking down a Moa, though, you may wanna try taking them down for that Dull Stone Armor.
if you've played eo3 and were there for the first strat's hidden area you'll remember them
except they were gold



...i think

I'm not going to let that happen.

Wait I remembered!


You need to work on your spellblade recall.
Is now really the best time for critique, Teach?!


Not today, Rocky!


Deep breath, hold for four, Trinity...


Cold cold why is the spear so cold?!
Oh, right, I never explained that to you.
Oh.



Another FOE logged, another drop recorded.


Pitchfork (+41 ATK, +20 MAT, +12 VIT): Made from 1 Fractured Arm (Galatea Drop 1). Costs 1500 en.

Dull Stone Armor (+22 DEF, +9 MDF, +15% Bash Resistance): Made from 1 Fractured Arm (Galatea Drop 1) and 1 Bent Claw (Giant Sloth Drop 1). Costs 1700 en.
With these, your Protector can get real freaking tanky, but of course you'll need to take down two Galateas to get both. Prioritize the armor.
poor holly. she's literally lugging rocks around at that point


A fitting tribute to marvels of engineering.
I took some time to mess with the Guild Card a bit.

That's it for now. Next time: we go further into the 3rd Labyrinth. It won't be anywhere near as hard as this was.
This update brought to you by the wonderful patrons of the LPs on Patreon:




































































































So, who's ready for our first Guild Movie Night?! Courtesy of Nadym.
Nonsense, I merely figured out how those discs work.
Sooooooooooo what are we watching?
Is it that...exorbitantly long title about vampires? That sounded interesting.
No, actually! I want to introduce you all to Fairy Warrior Queen Lustrous Titania! Or LusTi, for short.
Do all of these old things from the old world have mouthfuls for titles?
Nope!
Phew.
What's it about? Ooh, is it about a shiny robot made out of titanium?!
No.
Aw. Oh, um, go on.
It stars Lustrous Titania--though everyone just calls her Titania, or Ti--as she feuds with her wife-to-be Radiant Oberon, over whose realm will remain after they marry!
"Remain?" Does the other realm simply...disappear?
Yes. It's an ancient fairy tradition.
I have...criticisms of that tradition.
You and Ti both. She doesn't want to screw up the lives of everyone who placed themselves under her rule, and wants to just have both realms exist after she and Oberon marry! But Oberon doesn't want to let tradition go, and she fights Ti every episode to vanquish a different horror that resides in each of their realms, to prove who is right!
Does it have mechas?
In the final few episodes, yes.
I'm in.
Permit me a question: how does this show tie into your interest in characters with large breasts?
You've seen that statue I have of the woman with green hair, right?
The life-sized one?
Exactly! That's Titania! I spent months going from excavation to excavation, looking for her... Ahem, anyway. See, what really draws me into LusTi is-- Um, how do I put this... Oh, I'll just quote her. "My power comes from my beauty, and my beauty comes from my power!" She's proud of herself, and uses that to press on, no matter the obstacle, and the fact that she keeps pressing on no matter what horrific monster awaits her this episode, always looking good and always being proud of it, it just-- Aaaaaaaaahhhh, I need to stop, or we're never going to get to watch it!
Mhm. Let's start.

Previous Update
Table of Contents
Support the LPs on Patreon
Buy Me a Coffee at ko-fi.com