Update 45: It's Always Sunny in Fódlan: Fort Merceus Got Nuked

♪ Mask of Fire ♪

We need to get out of here.
Agreed. We must retreat for now.
All we can do is retreat to the Great Bridge of Myrddin and assess our situation.

♪ Spiderweb ♪

The Death Knight knew about the attack. Was it the Empire's doing?
Guess that means they'd rather destroy the fort than lose it.

Let's attack the Imperial capital.
I wish for that as well, but we are sure to fall if we charge in without a plan.

Whatever do you mean?
No need to hide your intentions from me.
So, we make it appear as though we have ceased our invasion by returning to Garreg Mach.
Then we divide up our soldiers and infiltrate nearby areas of the capital right under the Empire's nose. Finally, we gather all of those soldiers somewhere we can get to swiftly from Garreg Mach and proceed to invade Enbarr.
Is that what you are thinking?
Are you serious? You know there's no guarantee that we won't be spotted by the enemy, right?
If we fail to convene, we will be isolated inside the Empire and be...utterly obliterated.
I will be embracing the nearness of death if I am needing to. With each other!
That sounds dangerous...really, incredibly dangerous!
If we fail in this plan, there will be no coming back from it. Make no mistake...if we fail in this plan, there will be no coming back from it. Make no mistake...if we fail in this plan, there will be no coming back from it. Make no mistake...if we fail in this plan, there will be no coming back from it. Are you sure about this, Professor?
It's our only hope.
I see. If you are resolved, then I will follow suit. We may be weaker and the terrain may be against us, but all we can do is use our resources as best we can. That, and pray for the blessings of the goddess...

♪ No music ♪

♪ Three Crowns ♪

The resistance army successfully takes Fort Merceus. Their victory celebrations are cut short, however, when javelins of light pierce the sky and destroy much of the fort.

With nowhere else to go, the resistance army withdraws to Garreg Mach. Under the guise of surrender, they secretly prepare for a surprise attack on the Imperial capital.

♪ Anxiety ♪

I understand.
There is something else... I have heard that Rhea is potentially being held captive in the capital. The information could not be confirmed, nor even properly sourced, but even still...

If it's true, we'll find her.
Yes. We must not let anything get in the way of rescuing her. Do not say that. To receive any information at all is surely a boon. If it is true, we must not let anything get in the way of rescuing her.

♪ Words to Believe In ♪

Oh yeah? So you've been there before?
Oh! Um. Yes. Though it was a very long time ago.
A very long time? You must have been really young. I'm surprised you remember.
The main stage of the Mittelfrank Opera Company is in the capital...
I hope no one from the opera gets swept up in the coming chaos...
There are many buildings straight out of the history books in Enbarr. I hope they remain unharmed...
You're worried about the buildings? What about the people? You're an odd one, Lin.
I am also worried about the people. I'm sure my father is in a palace in the capital.
Many people reside in Enbarr, so we must take care to avoid needless casualties.
I don't think Edelgard cares much for avoiding casualties, so that's probably impossible. I bet we'll be fighting until one side or the other is completely destroyed.
Bernie, you should be staying away from thoughts like that. We will be defeating her with our full power. Our enemy has great strength, but we will not be losing!
I could not agree more. Remember, even if our surprise attack works, a force even greater than all of our troops combined awaits us in the capital. Zero casualties is always the goal, but we must not underestimate the situation at hand.
Edelgard is not afraid to kill to achieve her aim.
Still, we must not hold ourselves to the same twisted morality that she does. After all, we are here to stop her, not to follow her down her dark path.
We all choose to fight back. We are all in this together!
You're right, Flayn. We've got to try our hardest!
A different path from Edelgard...
There is no stopping her. The only way to end this is to kill her.
Our choice... Flayn, your words are wonderful and full of bravery.
Let's go! We can't lose!
The situation is dire...and so I will do what must be done.
I am certain that if we can join our strength, we can win this battle without losing a single soul!

No need to worry about that when you've got Master Tactician Rea leading you.
♪ The Forgotten ♪

Remember that battle six years ago? Oh... Um, I'm guessing you do. Anyway, remember that knight who watched over Abyss with me for a while? I've been on the hunt for his whereabouts and... I finally found out what happened to him. My friend...is no longer with us. Dead. Figured as much, but now I know for sure. I did get to meet his big sister, at least. I'll never have the chance to thank him for our time together...but maybe I can find a way to help out his sister instead. Bet he would have liked that.
We begin this week in Abyss.

Poor Abysskeeper. We'll see this knight friend next playthrough.

Nah, I don't blame you.

Abyssian exam passes let you take the certification exams for the following classes: Trickster, War Monk/War Cleric (male/female names, respectively), Valkyrie (female only), and Dark Flier (female only).

There's two ways to get Abyssian exam passes: either exchange 750 renown for one, or recruit a member of the Ashen Wolves house—they each come with one upon recruitment. Since it is far too late to recruit the Ashen Wolves, I have to fork over 1500 renown for two of them.

At this point, I also noticed that I have supports to do.

Caspar/Linhardt A.
♪ A Gentle Breeze ♪

Oh no. Is he looking for a fight with someone taller than him? The poor boy won't give up.
This is it. Today's my day. Caspar's day! Come get some!
Yes, Caspar, just like that! Just as we practiced!
Yes! Dodge! Yes! Perfect! Right there!
He's open! Punch him right in the— Yes, Caspar! You did it!
Hahaha! And that's how it's done!

Hey! Are you even listening? This is when it starts getting real good!
I'm listening. I am sad to say, however, that the tale is slightly less thrilling the fourth time through.
You should be more excited! We finally won!
Yeah! I couldn't have done it without your advice!
You're a strategic genius, Linhardt!
Nonsense. Your strength carried the day. I just rambled on. You're the one who did the actual work. What's really amazing is how you wouldn't give up.
Whoa. I've never heard you compliment me before. I don't think I like it... Seriously though, I couldn't have done it without you!
Like you said, I wouldn't give up on fighting, and I'm not gonna give up on this either!
I should have expected that, I suppose. That's just the kind of guy you are after all.
I guess this friendship is something that we can never escape from...ever.
Are you saying you wanna escape from our friendship?
Not at all. Even if I did, our fates would not be so easily untangled.
Hah! You got that right! No one can break this bond!
Even if we argue and butt heads sometimes...
We'll never have to fight it out, and that's a promise!
Understood. I don't desire to fight anyone anyway. This war is the last time I'll set foot on a battlefield.
Well, that makes sense.
Let's you and I come out the other side of this war alive and well, OK? That is a promise worth making.
Definitely! And let's win this thing while we're at it!

♪ The Forgotten ♪


Bernadetta/Ingrid B.
♪ Calm Winds Over Gentle Waters ♪

Oh! You, um... You didn't break the door down again looking for me, did you?
Of course not. I'm not unreasonable. I just wanted to discuss something with you.
Discuss? Is that...really all? OK. I can handle that.
Firstly, I'd like to apologize...for breaking down your door. I'm sorry. It was perhaps a bit rash.
There was a period of time, quite a while ago, when I acted much the same as you. I spent many hours locked away in my own room.
You did? R-really?
Really. Because I understood where you were coming from, I knew I had to intervene.
Whether you're hiding under your pillows or not, trouble will come our way, sooner or later. At a moment's notice, all you care for could be swept away. At that time, is it better to have wasted your energy hiding away? Or better to have spent it honing your skills, so that you can lend a hand?
But even if I did train, what's the point? It's not like it would do much good...
Don't speak so disparagingly of yourself. It doesn't help things. You have plenty of strengths.
No, um... You think so?
Just look at how quickly you sprint back to your room, for example.
With more practice, I have a feeling you could outrun most anyone.
You're also exceedingly talented in the arts. Surely there's a creative way to apply those talents on the battlefield.
Stop wasting your breath and energy on putting yourself down. Just try your best. I'm not giving up on you. You have so much power in you, just waiting to be unleashed.
You really believe all that? That's so nice. All right. For you, Ingrid, I'll do it.
Excellent. Let's be on our way.

Oof! Ugh! Do you have to be so...bouncy?
That got us here much quicker, don't you think? Let's begin.

Ah! Ugh! Stop! Please! I surrender!
Giving in so soon? There's no such thing as "surrender" on the battlefield.

♪ The Forgotten ♪

Sylvain/Ingrid A.
♪ Calm Winds Over Gentle Waters ♪

I hate to break it to you, Sylvain, but there's nobody here for you to flirt with, so there's not much reason to hang around.
You're here, aren't you?
How ridiculous. Almost as ridiculous as your face.
You'd really say something like that to a handsome guy like me? I'm crushed! Joking aside, may I join you? I only came out here so I could train too.
Sure. Just don't get in my way.

Maybe that's weird since I'm older than you, but still...
Hitting on me? Again? Have some dignity, would you?
No! I'm being honest! I thought you'd listen.
Hey, I'd like it if you didn't get too far away from me on the battlefield, OK? Just stay where I can see you.
I'll stay as long as I can. You're useless without me, after all.
What? No, I'm saying if there's one thing I can do on the battlefield, it's keep you safe.
Whatever helps you feel better. Stay and protect me, then. I couldn't bear it if you went off and died on me while I wasn't around.
Heh, I'm pretty sure that's my line.

You're right. I'm exhausted anyway.
You haven't been practicing enough. All that time you waste chasing after women would be better spent training. I'll train with you anytime. So just... Hm? What's that strange look for?
I just, uh... Well, you're going to think I'm being a jerk or hitting on you or whatever...
When we're side by side like this, training, I feel—I don't know—oddly at ease.
I know what you mean. It's probably because we've been friends for so long.
That must be it. Let's never change. Friends forever?
Absolutely. No matter what happens, we'll always be friends, Sylvain.

♪ The Forgotten ♪

Ingrid/Seteth A.

Should note that Ingrid and Seteth have an A+ scene, but you can only view it when playing Azure Moon. As far as I can recall at time of writing, this is the only instance of something like that in Three Houses. This doesn't affect their ability to get a paired ending together, though.
♪ Recollection and Regret ♪

Still contemplating, I see.
Without so much as a word, you've read me through and through. Since last we spoke, I've been thinking a lot about my future. How I want to spend my life. It's a lot to think about, and I haven't entirely sorted out where I'm going. I think I need more time to grow.
On the contrary, you have given this honest and sincere thought. I am quite impressed, actually.
You're impressed with me?
Worry about the future is not unique to youth. It is human nature.
At the risk of being overbearing, might I offer you one more piece of advice?
Of course.
Have you considered what your life would be like had you not been born with a Crest?
Do you suppose that you would have been ordinary? Insignificant? I do not think so. Even without a Crest, such a promising young lady as yourself would have a bright future ahead of her.
Seteth, I...
I am not typically inclined to flattery, so I hope you will take my words to heart. Have faith in yourself.
If you trade that faith for a misplaced pride in your Crest, I will have to reassess your character.
I've no intention of doing such a thing.
It will take me time and experience, but I will find my path and walk it proudly.
I am glad to hear it, Ingrid.

♪ The Forgotten ♪

♪ Scales of the Goddess ♪

Their final target was the capital. But they were countered at a port town, long before they reached their destination.
I guess our attempt has been more successful than theirs, all things considered.
Right, let's talk to our friends now.

I don't have many good memories of her if I'm being honest, but she's dearer to me than my father.
If you happen to see her, please make sure she's not caught up in all the fighting.
She's only a civil servant, so hopefully she takes a cue from her Bernie and stays inside.

Momentum's really picking up for this final battle, huh? Even I'm starting to feel tense! ME! Enbarr's history goes back 1,400 years. That even predates the founding of the Empire. It's one of the sacred sites of the Seiros faith, so it's a pretty big deal. But hey, no need to worry about the monastery while you're fighting the final battle. I've got it covered! I'll defend it to my last!

The city has such a long heritage... Even so, perhaps it deserves to be reduced to ashes for once.
But we can't let the commonfolk get hurt. We should try to confine the damage to the noble section of town.
I'm down for inciting a riot in the noble parts of Enbarr. Sounds like fun.

I used to go to the opera there with my mother and brother.
I never thought my return would be like this...

I don't really know.
You seem unsure, so I guess anything is possible. For what it's worth, I think you'd make a good ruler. You could bring peace to the land...

That tends to happen with countries held under occupied rule.

It sounds like you're scared.
You bet I'm scared! The Imperial army hasn't lost a single battle with my father on the field!
If he turns up as a reinforcement during the assault, we might lose. I better make my peace with that.
He can try and stop us all he wants, I'll just throw Lysithea at him. Physical units have a hard time surviving a good Hades Ω.

This reminds me, by the way, fun fact, what we did to get into Fort Merceus? Disguising ourselves as Imperials? That might've probably counted as a war crime in our modern laws of war. Perfidy or something. I'm no expert on what is and isn't a war crime, but a quick look at Wikipedia (yeah, yeah, shut up) shows that, at the very least, we came dangerously close to it—I'm assuming, in-universe, the Resistance Army didn't keep their fake Imperial outfits on while fighting in Fort Merceus. Fighting while in the opposing force's uniforms seems like the part that'd count as a war crime, but again, I just looked this up on Wikipedia. I'm a programmer, not a war crimes expert.

What would you like to see happen?
My hope is for a world at peace. A world in which this present turmoil is a thing of the past—the stuff of legends. I believe those who survive the atrocities of war have a duty to create a new, better world.
So the sooner we can stamp out such turmoil, the better. We must win, Professor. There is no alternative here. I won't allow for anything else.

I don't know.
Perhaps you feel similarly to me. The whole mess puts me on edge. Although for now, better to focus my efforts on the fight at hand.

Of course, most of the nobles in the Empire make their home in the capital. In the Kingdom, all nobles live in their own domains. So if the capital is attacked, it doesn't necessarily affect them directly.
What will happen to the Imperial nobles when their capital becomes a battlefield?
Depends on if they're actively supporting the war effort, I imagine.

I'm sure Lady Rhea is on tenterhooks waiting for me to swoop in and rescue her.
I was just kidding! Pay me no mind.
Lady Rhea's not waiting for me, I know, no matter how much I might wish she were. She's waiting for you.

Brigid is a vassal of the Empire.
But she also said I always have the freedom to be choosing whether I am with or not with her. I will become the ruler of Brigid. So she said I must make my own path. So now, my path and her path will be colliding.

But with you leading us, Professor, I know we'll win.
Yeah! Wahoo! Fighting!
I'm a little scared, to be honest. I'm just shouting to relieve the tension, but I'll be fine.

I will prey upon him. I will quench my blade's thirst with his blood. His focus is on fighting you, I'm sure. But mine will be the last face he sees.
Chill, Felix, good lord.

It's like any battle, really—stay calm, stay focused. Don't give in to the enemy or your own fear.
We'll get through this together.
Striking down the Empire is my offering to His Highness.
Heh, I left the Kingdom... What am I saying?

While I'm in the training area, I decided to throw Caspar at this month's tournament.

My mother and father met in a church there. Not too long after, I was brought into the world.
I do not understand how war can happen in such a precious place. It is most regrettable.

If we are able to save her, then I expect you will learn many secrets that have hitherto been kept from you. Are you prepared for that?
I am.
The battle will soon be upon us. Let us both be at our best for what is to come.

We'll get there for sure, right? We'll see her again?
We'll meet her for sure.
I just gotta believe Lady Rhea is waiting for us in the capital... We just have to find her.

I love the Empire. Part of me wants it to survive. But I know that is not reasonable. The Empire's time has come. What we need now is a mighty leader who can rebuild Fódlan and rule it as a single nation.
Nonetheless, it saddens me that we will not have an Adrestian emperor...

If Seiros were alive today, I wonder what she might make of our war... In Enbarr, there was once a Southern Church, and apparently a bishop was dispatched to it. A hundred years ago, the Southern Church became entangled in an insurrection. Until five years ago, the Empire and the church maintained a certain distance from one another.
95 years of distance is a long period of time for an empire built by Saint Seiros, going by the fact that the Adrestian royal family places pride on their Crests of Seiros enough to put it on their coat of arms.

We're past the point where much of anything I do with my activity points is significant, so I'll only be posting exploration actions if they're significant from now on.

Is that our first rank S on a skill? I think it is.

Bow Crit +10: Grants Crit +10 when using a bow.

10 Crit might not sound like a lot, but it factors out to a 20% overall damage increase. Or, put another way, you get an extra 10% tacked onto your chance to instantly kill whatever you're targeting.

Moving onto next week...

...??? What was I thinking here?

And now moving swiftly onto the week after.

Abraxas: 1-2 range. 14 Mt, 90 Hit, 5 Crit, 13 Wt, 2 durability.

Abraxas is powerful and accurate. Too bad it's white magic, though, since abilities that would augment it (faith prowess, White Magic Range +1, White Tomefaire) are infinitely less valuable than their black/dark magic counterparts.

I realized we had a few stat boosters in storage, so I distributed them.

I bought out the last of Anna's stock of stat boosters, and also distributed those.

Moving on, I think I'm gonna have Lysithea try out this whole valkyrie thing.

Valkyrie is one of the four special classes added by the fourth wave of DLC for Three Houses. It requires an Abyssian exam pass to activate, requires Reason B and Riding B to attain a 100% exam pass chance on, and is locked to women units only.

Its growth boosts are...pretty bad, to be honest, though that's par for the course with magic classes. +5% HP, +5% Mag, -5% Spd, +5% Lck, +5% Def, +10% Res, +10% Cha. It does have the courtesy to provide a pretty big +4 Mag boost while the unit is in the class, which is only matched by Dark Bishop and Gremory. Being a mounted class, it also comes with the standard +2 Mv while mounted—however, it does not have any additional Mv as a base, meaning units have 6 Mv while in Valkyrie, the lowest of any mounted class.

However, 6 Mv doesn't tell the entire story, since...well, let's look at its class abilities.

Canto: Allows unit to move again after completing certain actions, if there is movement remaining.
Black Magic Range +1: Increases black magic range by 1.
Dark Magic Range +1: Increases dark magic range by 1.

Yep, Valkyrie gives +1 range to black and dark magic innately, compensating for its lower Mv. Upon mastery, it also gives the following ability:

Uncanny Blow: If unit initiates combat, grants Hit +30 during combat.

Black and especially dark magic often tend to fall below 100 Hit, so having +30 Hit when initiating combat—which is what magic units should almost always be doing—is very useful.

Valkyrie isn't a perfect fit for every female magic user—units who focus more on healing support, such as Mercedes and Marianne, really want White Magic Uses x2 above all else—but I think it's a perfectly fine fit for Lysithea and Hapi, who we will meet when we do Cindered Shadows. On Normal and Hard, it's fine as an endgame class, but on Maddening I think I'd really prefer either Gremory or Dark Knight for either getting more uses of powerful magic (especially important on Constance who, again, we will see before long) or getting Black/Dark Tomefaire.

And to end the month, I have Lysithea give a seminar.

On the day of the mission, I have Linhardt class into...Dark Knight?

This is a really odd choice, looking back on it. I guess it's fine on Hard, but after playing Maddening I honestly believe Linhardt is best kept in Bishop even at endgame. You just can't pass up those extra uses of Physic and Warp, not to mention the flat +10 to all healing.

...Oh, right, I haven't talked about Dark Knight yet! Dark Knight is a mounted class that can use magic. It has the following class abilities:

Canto: Allows unit to move again after completing certain actions, if there is movement remaining.
Black Tomefaire: Grants Atk +5 when using black magic.
Dark Tomefaire: Grants Atk +5 when using dark magic.

Upon mastery, it gives:

Seal Resistance: If unit damages foe during combat, foe suffers Res -6 for 1 turn after combat.

Notable is the fact that Dark Knight is the only class that gives Dark Tomefaire. It's a good general fit for Hubert and Annette, and can be useful for Lysithea if you prefer raw damage over having more charges of Luna Λ, Dark Spikes Τ, and Hades Ω. Sylvain and Lorenz can also make good dark knights if their Mag has turned out, although do keep in mind that you're trading Lancefaire/Axefaire for Tomefaire in that case. However, it's a really poor fit for Dorothea (Riding weakness and makes her lose that precious extra charge of Meteor compared to Gremory) and Constance (you really want the extra two charges of That One Spell, trust me).

Much less ambiguous is my choice to put Seteth in Wyvern Lord.

Also, hell with it, this update's pretty short so far now that I've decided to cut down on how much of the monastery I show, so let's just do the mission.
♪ Three Crowns ♪

Along the way, they join forces with ally soldiers who had already secretly entered Empire territory. Together, they storm the streets of Enbarr, giving the Imperial army no time to counterattack.

♪ No music ♪

♪ Anxiety ♪

Deep within are the palace grounds, where the emperor resides. If Rhea is being kept here, she must be within the palace... We shall tear through the city streets, capture the palace, and kill Edelgard at last.
If the enemy spots us, they'll call back any troops deployed in other areas. We have no leeway here.
Lady Rhea, please be safe.
Now, we must organize our reserve troops and invade Enbarr!

♪ As Fierce as Fire ♪

Hoo boy. Time for the map layout I like the least in this game...

Welcome to Enbarr. A mixture of tight passages and overly-open fields.

We're taking this crew along. Seteth is Bernadetta's adjutant, Catherine for Shamir, and Felix for Lysithea.

The Death Knight is here for one final showdown. All I have to do is throw Lysithea at him, like always.

Hubert's a bigger problem. He's got fucking Bolting.

Bolting: 3-10 range. 12 Mt, 65 Hit, 15 Crit, 18 Wt, 2 durability. Cannot trigger follow-up attacks.

Y'know how Meteor's a real pain to deal with it's turned against us? Yeah, now imagine that with 2 more Mt and 1 more use. That's Bolting.

Officer Duty: Grants Mt +5 with gambits.
Miasma Δ: Allows unit to cast Miasma Δ. If Miasma Δ is already available, then unit can cast it twice as often.
Fiendish Blow: If unit initiates combat, grants Mag +6 during combat.
Heartseeker: Adjacent foes suffer Avo -20 during combat.
Commander: Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.
Defiant Mag: Grants Mag +8 when HP is ≤ 25%.
Dark Magic Uses x4: Quadruples the number of uses for dark magic.

Why's he got Dark Magic Uses x4 when he's only got Miasma Δ? Presumably, someone at Koei-Tecmo thought it was funny.
♪ No music ♪

Let's go.
♪ The Leader's Path ♪

We've not the time to deal with them one by one. Split up and take both on at once!

♪ The Long Road ♪

Uninvited guests, I see. Heh. Let's ensure they receive a warm welcome.
Ready the artillery. Prepare to attack. Rocks, arrows, magic—rain death upon the enemy until they are silent as the grave. Reinforcements will fly in shortly. Defend the heavy weapons until they arrive.

We get to contend with a ballista, an onager, and a fire orb. Fun.

You will regret this!

Good start to Valkyrie-sithea.

Meanwhile, on the other side of the map...

Good job, Flayn.

The Scythe of Sariel's low Wt makes it great for doubling swordmasters.

Love me some exact kills.


Hit, unfortunately.

Big damage.

You're in my way!

Probably shoulda let Bernie finish this off, but oh well.

That's the ballista down.

Going for the kill.

I don't know why I did that. Waste of 4 uses of a brave bow, really.


Don't know how that warlock thought that would turn out for him.

Getting to Riding A+ gets Bernie access to a very good ability.

Movement +1: Increases Mv by 1.

In the base game, without DLC, the only movement boosters are the March Ring and the Shoes of the Wind. Even the DLC only adds the Sacred Galewind Shoes, which are still one-use only. Meanwhile, you can give Mv +1 to anyone who can get to Riding A+ for just the cost of one ability slot.

It was at this point that I realized that Bernadetta's Battalion Wrath was useless, so I restarted the map and did all of my actions over again, except this time I let Bernie get a level from the flying monster.

Much better. 9 Mv and 2-4 range gives Bernadetta a lot of reach.
♪ The Dream is Over ♪

...And then Shamir bit it on the enemy phase this time. Okay, let's not waste 4 uses of a brave bow on that fortress knight.
♪ The Long Road ♪

There we go, back to where we were.

extremely gabe newell voice hello
♪ The Brink of Death ♪

♪ No music ♪

And that's the end of the Death Knight.
♪ The Long Road ♪

We are taking heavy losses. We need more troops...
This is your hint that reinforcements that were originally going to spawn on turn 6 will now spawn much earlier.

Look at this woman's reach! No-one is safe from Bernie-bear.

Sorry, but this is war!

Two out of three siege weapons down.

I'll have your head!

Cya, magic moleman.



Yeah, on turn 3, these reinforcements spawn from the top. Better hope you were already far away from there if you're playing on Maddening!

Their reinforcements just keep on coming.
We need to secure the artillery. That will make it easier to deal with them.

And these jerks spawn either on turn 6, or after both the Death Knight is dead, and the first wave of reinforcements have spawned, whichever comes first.


That'll teach you to fuck with Caspar.

Beefy man.

You got a lotta Res? Too bad, Lysithea's got Luna Λ.

Sometimes she doesn't even need it.

And that's all the siege weapons taken down.

Well, if you're gonna get a one-stat level...

Fucking shit.
♪ The Dream is Over ♪

Can't blame that on anyone but myself.
♪ The Long Road ♪

Fine, you get to die first, are you happy now?

Hope you're ready!

Okay, I'm gonna do it!

I love you, Ingrid.

I don't have time for this!

Flanked by flying monsters. How fun.

Lysithea warps Shamir west, so she can take care of this Abraxas user.

I feel comfortable having her bait out another magic user, what with Survival Instinct and all.

lol nice staggering blow


A quick gambit from Ingrid makes sure that this bird won't hit Dorothea or Flayn.

Caspar baits out southern enemies.

Poor Abby's stuck all the way back here.

Our reward for chunking that swordmaster is our first wo dao.

Wo Dao: Requires Sword rank B. 1 range. 8 Mt, 90 Hit, 30 Crit, 5 Wt, 15 durability. Requires Black-Sand Steel x3 and 1350 gold to repair.

Thought killing edges were good? These babies are a bit more accurate, a bit more prone to crits, and only half as heavy.

Wo Dao+: Requires Sword rank B. 1 range. 9 Mt, 90 Hit, 40 Crit, 5 Wt, 25 durability. Requires Black-Sand Steel x5 and 2025 gold to repair.

Wo Dao+s are even more ridiculous. 40 Crit is matched only by the Cursed Ashiya Sword, and beaten only by the Cursed Ashiya Sword+. And you can forge these things whenever you want!

Well, this is a fine mess I've created.

One of us has to die.

Sorry, but this is war!

And now Bernie has her own copy of Bow Crit +10.

You will regret this!

Okay, let's see how bad Hubert can be.
♪ Paths That Will Never Cross ♪

♪ The Dream is Over ♪

...Oh. That bad, huh?
♪ The Long Road ♪

I'm not going down!

Okay then, let's make sure Caspar isn't in the death-by-thunder zone.

This is a better way of handling that.
♪ Paths That Will Never Cross ♪

Too bad, Hubert.

Die now.

♪ No music ♪

♪ The Dream is Over ♪

♪ No music ♪

Next time: we lay siege to Enbarr Castle.

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