Update 49: The Dying Gasp

♪ Scales of the Goddess ♪


One dark future, no-one survives.

Except us, obviously.
♪ No music ♪




I am so happy. It does my heart well to see you here, safe and sound.
Have you made your decision, Professor? Thankfully, Rhea has survived her trying ordeal.
However... There is no telling how much longer her light will continue to shine.
Professor, have you decided? Will you become the next ruler of Fódlan?
...
Before I hear your answer, I shall fulfill the promise I made to you. You will know the truth about your identity... I will hold nothing back.

♪ Recollection and Regret ♪


I...created you. And within you is the Crest Stone of the progenitor god... I hid the Crest Stone within your heart in order to revive her.
Sweet child... I am sorry. I wanted to see her...see my mother...even if it meant doing that which is forbidden.
What does it all mean?
I thought that I could regain all I had lost, if only I could revive my mother...
And so I tried to bring her back by creating a body, and then burying a Crest Stone within it.
A young woman I created...my twelfth try after much heartache...was a failure.
She grew up lacking the conscience of the progenitor god and fell in love with the captain of the Knights of Seiros.
In time, she became pregnant...but she and the child were not able to survive the birth. The child she bore was not breathing, and she herself was in grave danger.
The new mother pleaded with me to take the Crest Stone of the progenitor god from her own body and place it within the baby.
If I had done nothing, both mother and child would have died. And so I granted her final wish.
As she had hoped, the baby started breathing again... The new life was saved. Your life, sweet child.
...
Well before that, I had saved Jeralt's life using the power of my blood.
That means you are the child of a mother born of the progenitor god's Crest Stone and a father who carried my own blood.
I knew, deep in my heart, that you would be capable of housing the conscience of the progenitor god.
I was right... And yet, she merely gifted her power to you and then disappeared once more.
My dearest wish did not come true...but here you are. You alone wield the power of the progenitor god.
And now, I must ask you to use that power to save this world. You must...

♪ No music ♪






Rhea?! Rhea!
What is wrong?! Please calm yourself, Rhea!
The sound of a heartbeat loops.
♪ The Imperial Army is Upon Us ♪


Is the power of the Crest taking over her body? Why is this happening?!





White Beasts... Are they the ones Rhea shared her blood and stones with?


They are after Rhea... Professor, our situation is dire. If we do nothing, Fódlan will be destroyed by a rampaging Immaculate One and these "children" of hers. There is only one way to stop this. We...we must... Damn it! We have no choice but to kill the Immaculate One...to kill Rhea!






...Well then. This is all very sudden.

No time to think about that, though, we've got a Nabatean rampage to stop.

...Fuck me, that's a lot of monsters.

Let's look at our primary opposition first.

Sacred Power: Adjacent allies deal 3 extra damage and take 3 less damage during combat.
Ancient Dragonskin: Halves all damage taken, negates some abilities and combat arts, and prevents unit from being moved.
Counterattack: Allows unit to counterattack regardless of distance to attacker.
Charm: Adjacent allies deal 3 extra damage during combat.
Miracle: Chance to survive lethal damage with 1 HP, if HP is > 1. Trigger % = Lck stat.
Defiant Str: Grants Str +8 when HP is ≤ 25%.
Vantage: When foe initiates combat, unit still attacks first if HP is ≤ 50%.

In addition to all of that, Dragon-Scale Wall reduces damage dealt by 70% instead of the normal 50% for monsters, and Divine Dragon Horn restores 100% of the Immaculate One's HP when there is a white beast within 10 tiles while at least one armor tile remains. That's no good.

So, after we deplete the first HP bar, she's got a 33% chance to survive fatal damage once per HP bar, gets 8 extra Str when at 25% HP or less, and gets to attack us first at the final HP bar. All of that sucks, though it's not the worst as far as major boss monster abilities go.

Her staggering blow, Hoarfrost, is unique. It targets all units within two tiles of the target and deals 30 damage to them. How do I know it deals exactly 30 damage? Because Hoarfrost has 5 Mt, and ignores targets' Prt, much like Luna Λ ignores its target's Rsl. It's got 1-8 range, which is a hell of a lot, but only has 70 Hit; combined with the Immaculate One's 24 Dex, that works out to only 94 base Hit.

White beasts only show up on this map. They're annoying little fuckers. We've seen Giant Wings before, but to reiterate, it gives an absurd +30 Avo when the white beast is in combat with a sword, lance, or axe user. Gotta break out the bows for them.

Sacred Power: Adjacent allies deal 3 extra damage and take 3 less damage during combat.
Seal Strength: If unit damages foe during combat, foe suffers Str -6 for 1 turn after combat.
Seal Magic: If unit damages foe during combat, foe suffers Mag -6 for 1 turn after combat.
Armored Blow: If unit initiates combat, grants Def +6 during combat.
Miracle: Chance to survive lethal damage with 1 HP, if HP is > 1. Trigger % = Lck stat.

Oh, and at their final HP bar, they've got a 30% chance to endure a fatal hit. Great. Love it.

Their staggering blow is Light Breath, which deals magic damage in a 4x2 area in front of them, and reduces hit units' Str by 5 for one turn. 45 base Mt, 104 base Hit.

A neat detail is that, since all of the combatants on this map (besides the Immaculate One herself and the four altered golems) are Church of Seiros higher-ups who were made to partake of Rhea's blood, they all have minor Crests of Seiros. This includes the white beasts, who were all cardinals of the church before turning into monsters.

Should mention, there's a smattering of enemies classified as "frenzied Church leaders" and "rampaging cardinals" across the map, plus three special bishops. All of these fuckers, on Hard and Maddening, have Miracle. There's 13 goddamn enemies with Miracle stomping around here, plus the white beasts and the Immaculate One.

Here's our dragon-slaying group. I think I signed up a pretty good crew.

Flayn is Abby's adjutant, Catherine is Shamir's, and Petra is Ferdinand's.

The time has come.

Throw wide the gates.
♪ Indomitable Will ♪


In this rite, one pledges to serve the goddess, and in return, receives a Crest Stone fragment and blood. The ones who have transformed alongside Rhea just now are the ones who have accepted those gifts. They will shield Rhea—the Immaculate One, I should say—with their very lives. But if we do not strike her down, Fódlan will have no future. To arms!


Until we get rid of them, we will not be able to so much as touch Rhea.
Damn. After all that's happened...why do we have to kill Lady Rhea?



This initial turn can be nasty, so I buffed up our physical units' Str and Def.


Going for the kill.


I'd hoped for Shamir to outright kill this great knight, but I knew that was unlikely.


Ingrid finishes the job.


Stay alive, Bernie!



That's two immediate eastern threats taken care of. Not a bad start...

Hilda pre-positions for next turn.


I'll do what I have to.


Linhardt gets a rare kill, giving us some breathing room on the west.

Abby baits out a hero and great knight.

Caspar baits out a falcon knight.

Ferdinand baits out a great knight, a hero, and a falcon knight.

And Seteth holds the line against a white beast.

I hope all of that works.



Ugh, couldn't you have done a normal attack so Caspar could kill you?



White beasts' attacks deal magical damage, so Ingrid is ideal for taking them.




If you're wondering why Ingrid didn't die from massive overkill there, it's because the Chalice of Beginnings nullifies any effective damage towards the holder, in addition to giving Counterattack. It's a fantastic item, really.





Ugh, there's bishops with physic at the very north end of the map. Irritating.





Okay, now to deal with...all of this.





I'm doing this for the win.


Linhardt takes out one of the falcon knights, with assistance from Sylvain.


Hope you're ready!


Alright, that's one HP bar, just two left...






It's endgame, I don't care about bad levels now. If getting good levels mattered, I wouldn't have taken that unit in here anyway.



Good levels certainly don't hurt, though.



One HP bar left on this white beast.



The Spear of Assal is a very nice weapon.


Had to use Focused Strike so Seteth wouldn't be stuck with 40 Hit there.



Vantage always gives me a heart attack, I swear.


And down goes the southern white beast. Phew.



Heh, that Light Breath just whiffed completely.

shit
♪ The Dream is Over ♪


Shamir cannot take attacks. How many times does she need to die on the enemy phase for you to get this, Rea?
♪ Indomitable Will ♪



Positioning her over here should be fine.


I had Bernie take out the gremory instead of killing the white beast. Thankfully, Miracle did not activate.

The rest of the turn proceeded as it was.

Ow.




The HP bar didn't catch up fast enough, but Abby killed this great knight.

This one, too.

Seven hells. Starting at the end of turn 2, and continuing every third turn afterward, a white beast will spawn from the heal tile+ at the south end of the map, until we get a unit on that heal tile.




Eastern side's almost clear.


Seteth breaks an armor tile...


...and I get fucking cheated. Godsdamned Miracle.





I take my anger out on the northern white beast.


And then Hilda finishes off that last HP.

This is safe.

Especially with Caspar taking the white beast's attention.



Jesus, that hurts.

...?



Nice 0 Hit.




I'll end this quickly!


Nice. That saves me a bit of work finishing off that HP bar.


...

Nope, not gonna let that stand.


You godsdamned smug-ass dragon, let me hit you!


Going for the kill.


Dodge this, you prick.


there is steam coming out of my ears

Boy am I glad I'm not doing this on Maddening, with reduced DP charges.






Out of my sight.


Okay, I'm gonna do it!


And with Bernadetta moving to that spot, no more white beast reinforcements will spawn.

This is it. The final battle.





Rhea?! Not even I have seen this form!
Well, that's something, isn't it? A shame we must kill her. Consider the research potential...


Once you've stopped the white beast reinforcements, or the Immaculate One has been in combat twice, she switches over to this form. Her stats and weapon get a buff (importantly, she gets +5 to her Str, and +6 to her Lck), and she gains Surging Light.

Surging Light: Performs Staggering Blow immediately.

Yep. She can use Hoarfrost without needing to actually charge up a staggering blow. Fun...


I'll have your head!


That's for later, though. Right now I need to worry about actually working my way up there, which means killing all the white beasts.






Neat, something for next run.


Where's your Miracle now, shithead?


Dorothea softens the eastern white beast up.


Phew.



Enemies from the north are starting to approach us...




Why not? It hits.









Again!


Nice follow-up, Flayn.


I'm not going down!






I'll have your head!



Casually wasting two HP bars might be the most important day of other units' lives. But for Caspar, it was...

Shit, do I finish that with Tuesday or Sunday? It's a Sunday in-game, but the quote uses Tuesday.


Sorry, but this is war!


Another white beast down.





That's Hoarfrost. Inaccurate, but a guaranteed 35 damage.







Prepare yourself!


Phew, no Miracle.


Going for the kill.


...


Get out of my face.






One normal hit and a crit equals an exact kill on this jerk. No Miracle.

Hm. That's a lot of units on the east.


Let's give them a warm welcome.


No crit, but it's of no consequence.


Being able to double saved me from another Miracle.


Guess I've got you!



Now, if that had resulted in a Miracle activation, that would've been an issue.


All quiet on the eastern front.

Getting closer to being able to fight the Immaculate One alone.





Fuck!

Godsdammit!



If you activate Miracle again, I'm going to kill you, and then kill you again.

Good boy.



Thanks, Flayn.






Neat, 40 Spd.

nice

I'll have your head!




Two white beasts remain.

Dorothea breaks open this wall.


You're making me work.


Let's work on getting these altered golems out of the way.



Hilda's good at this.


Going for the kill.



One golem down.





Oh, come on.

You fool. In attacking Bernie, you only made her more powerful.

JESUS


That damn near gave me a heart attack in the moment. I'm running low on DP charges, I need to stop accumulating deaths.


Hope you're ready!





Should've used the brave bow...


Oh well, Dorothea can clean up.



Love ya, Lyssie.


You too, Hilda.

No Miracle, no Miracle, no Miracle...

Phew.

Two normal units and four monsters are all that stand between us and the Immaculate One.



C'mon.




C'mon!

Okay, new plan: pull back so that we don't have to eat the staggering blow.

Meanwhile, the eastern group starts advancing upwards.

Hoarfrost isn't exactly accurate against Ferdinand.



Sigh.




Just die, please.


Abby uses Sublime Heaven to immediately break an armor tile.



Seteth finishes off this HP bar.


Ingrid depletes the second HP bar.


I'm not going down!



And Caspar finishes the job.

One normal enemy and three golems remain. The Immaculate One can't restore HP from the white beasts any more.

A couple of turns later, and it's time to bait out the golems.



Excellent.


Nice dodge, Abby.

...Thanks, Flayn.





I'll end this quickly.




93 Crit.

I'll have your head!


One golem down.


That's most of one HP bar down.


There we go.


I don't have time for this!


Another one.

If you're wondering why Bernadetta, Shamir, and Lysithea are unmounted, by the way, it's because horses have trouble going up stairs.


Okay, I'm gonna do it!


And that's that. One golem remains.


Hope you're ready!


That's the last normal enemy.

Dorothea gets a nice level from healing.



Bernadetta gets hit, and everyone else dodges. Getting hit means she gets Persecution Complex, so, yay!









Okay, I'm gonna do it!





And now, only the Immaculate One remains.



Hoarfrost really isn't that bad. Just keep everyone on the field above 35 HP.


Caspar gets the final fight started with a gambit.



It was worth a shot.

Incidentally, here's the rest of the unique dialogue vs. the Immaculate One.
Rhea... How tragic. But there is no time to waste. She must be stopped!
This is me, paying ya back. No matter what, I'll stop Lady Rhea!
Lady Rhea... With my sword, I will put an end to your suffering.


Ingrid fares better than Seteth.


Here is something to believe in!



First bar down. Now I've gotta contend with Miracle.


I have never loved the Crest of Cichol more than I do now.


Going for the kill.



GOD



There. The Immaculate One gets Defiant Str now.



Hoarfrost completely whiffs.

However, it does let the Immaculate One completely regenerate her armor tiles.



Ingrid opens up a tile.


Abby uses her last Sublime Heaven to open up a tile for Caspar.


I'm not going down!


Caspar whiffs on three crits, leaving the Immaculate One with barely enough HP.


Thoron saves the day. No Miracle, mercifully.

Final HP bar. The Immaculate One gets to use Vantage now.








Everyone chips in on depleting the last bits of HP. And now...

Take us home, Bernie.

War is cruel.


Nice try, Rhea. But...


♪ No music ♪





It's not enough.

You're godsdamned right Bernadetta is the MVP.

Rhea! Please!
The Immaculate One...flies off?


♪ Wailing ♪































♪ No music ♪


It's over.
♪ Endgame ♪






















Abby can't do that alone, however.
♪ A Place to Rest ♪


Please find a way to listen to A Place to Rest. It's a very soothing song, befitting a tender scene just after a climactic battle for the future of Fódlan.

With the war over, I'd like to think they'd at least give you a few days' rest.
Don't worry, I won't tell them you're here. It's a rare occasion for me to have you all to myself.
Not looking for a guy to share the victory with?
No, I've given up on that. I realized there was no point. Besides, maybe the person I've been looking for is closer than I realized.
Very minor variation here: if we were playing as Adan, Dorothea would smile on "Besides..." instead of keeping her neutral expression.
See...there is one person I must confess I'm just a little bit interested in.
In that case...


What? Is that— That's a ring.
It would be very embarrassing if I had the wrong idea, so I have to ask...


Abby smiles and nods.
I don't know what to say.
Are you sure? You want to spend your life with...me?
Abby nods again.
Even though I'm not a songstress anymore? And I don't come from a noble family or have any wealth or land to my name? You won the war. You could pick anyone in the world. Why would you...
Abby smiles and shakes her head.
OK. I mean, yes. Yes! I love you madly, and I'd be happy to marry you! But if we're going to be married, I had better think up a cute nickname for you. Don't you think? Oh, I wonder what I should call you now... Darling? My beloved? So many options! I starred in so many operas where I captured the heart of my beloved... But I never dreamed that it would feel this wonderful when it actually happened.


A life singing for you in a peaceful world... I imagine that life will be more wonderful than I ever could have hoped.
I love you. I could never sing anything as pure as those three little words.








































































♪ A New Dawn ♪


Route clear! Fuck yeah! Time for the MVP and turn count report.

I'll transcribe it, don't worry.
Prologue: An Inevitable Encounter
6 Turns
MVP: Edelgard
Chapter 1: Three Houses
12 Turns
MVP: Bernadetta
Chapter 2: Familiar Scenery
12 Turns
MVP: Caspar
Chapter 3: Mutiny in the Mist
10 Turns
MVP: Bernadetta
Chapter 4: The Goddess's Rite of Rebirth
13 Turns
MVP: Sylvain
Chapter 5: Tower of Black Winds
26 Turns
MVP: Bernadetta
Chapter 6: Rumors of a Reaper
21 Turns
MVP: Lysithea
Paralogue: The Forgotten (Sylvain)
7 Turns
MVP: Petra
Paralogue: Rumored Nupitals (Dorothea and Ingrid)
17 Turns
MVP: Felix
Chapter 7: Field of the Eagle and Lion
12 Turns
MVP: Bernadetta
Paralogue: Tales of the Red Canyon (Sothis)
10 Turns
MVP: Lysithea
Paralogue: True Chivalry (Felix)
6 Turns
MVP: Annette
Chapter 8: The Flame in the Darkness
8 Turns
MVP: Petra
Paralogue: An Ocean View (Seteth and Flayn)
11 Turns
MVP: Ingrid
Paralogue: Sword and Shield of Seiros (Alois and Shamir)
7 Turns
MVP: Sylvain
Chapter 9: The Cause of Sorrow
6 Turns
MVP: Linhardt
Chapter 10: Where the Goddess Dwells
10 Turns
MVP: Felix
Chapter 11: Throne of Knowledge
7 Turns
MVP: Abby
Paralogue: Dividing the World (Hilda and Cyril)
7 Turns
MVP: Caspar
Chapter 12: To War
9 Turns
MVP: Bernadetta
Chapter 13: Reunion at Dawn
16 Turns
MVP: Seteth
Chapter 14: A King Without a Kingdom
8 Turns
MVP: Ferdinand
Paralogue: The Face Beneath (Caspar and Mercedes)
8 Turns
MVP: Ingrid
Paralogue: Foreign Land and Sky (Petra and Bernadetta)
14 Turns
MVP: Hilda
Paralogue: Forgotten Hero (Marianne)
7 Turns
MVP: Annette
Chapter 15: Valley of Torment
8 Turns
MVP: Bernadetta
Paralogue: Eternal Guardian (Rhea)
10 Turns
MVP: Shamir
Chapter 16: The Rose-Colored River
9 Turns
MVP: Bernadetta
Paralogue: Retribution (Ferdinand and Lysithea)
11 Turns
MVP: Shamir
Chapter 17: The Impregnable Fortress
7 Turns
MVP: Lysithea
Chapter 18: The Chaos of War
13 Turns
MVP: Lysithea
Chapter 19: Conclusion of the Crossing Roads
12 Turns
MVP: Bernadetta
Chapter 20: The City Without Light
16 Turns
MVP: Bernadetta
Chapter 21: Following a Dream
18 Turns
MVP: Bernadetta
If you're curious, here's the number of MVP assignments, organized from least to most:

And now, the unit epilogues, which range from happy to bittersweet to incredibly saddening.

Again, I'll transcribe these.
Seteth: Heir of Purpose
47 battles, 32 victories

Flayn: Slumbering Princess
49 battles, 29 victories

While Flayn disappeared soon after the war, Seteth stayed at the monastery and worked to restore the authority of the Church of Seiros. Doing away with his old strictness, he adopted a tolerant stance toward all, and encouraged his followers to do the same. When he was satisfied that the message was received, he vanished from the monastery. Several centuries later, a man and a woman in ancient attire emerged to a Fódlan that had drastically changed. When she asked the man beside her if it would be all right in this new era to call him "Father," he said that perhaps it would be better to remain on the safe side.
Never change, Cichol. At least let Cethleann call you Father when you're alone...
Sylvain: Sincerest of Knights
100 battles, 38 victories

As Margrave Gautier, Sylvain devoted his life to improving relations with the people of the Sreng region. With oration alone, he succeeded in helping to create a new way of life for nobles in which Relics and Crests were no longer viewed as necessary. Though he went down in history as an extraordinary lord, it nevertheless became customary to refer to cheaters as "sons of Gautier."
Heh. Heh heh. Okay, that's a good one. Even if he stopped doing that shit when he became a lord.
Mercedes: Benevolent Soul
55 battles, 29 victories

Annette: Bloomed Overachiever
47 battles, 30 victories

After the war, Annette and Mercedes lived separate lives: the former as a teacher at the school of sorcery in Fhirdiad, the latter as a cleric at Garreg Mach. Though they lived apart, they exchanged letters so frequently and shared their lives with one another in such detail that it was as though they were side by side. After many decades, they resigned their respective positions and reunited at Garreg Mach. In their final years, they relocated to a modest house in the Fortress City. It is said that they were happy together to the very end.
"They were happy together to the very end." Yeah, sure, don't worry, historian people, I get what you mean.

Just say they got married, you cowards.
Hilda: Free Spirit
85 battles, 45 victories

Cyril: Limitless Potential
38 battles, 14 victories

Hilda returned to her territory, and founded the first artisan academy in Fódlan. Years later, as the successful headmaster of that school, she journeyed to Garreg Mach to make a donation to the church. There she encountered Cyril, who had graduated from the Officers Academy and joined the Knights of Seiros. When each saw how much the other had grown and matured, a mutual attraction between them blossomed naturally into love. Cyril eventually left the church to become a knight of House Goneril, at the invitation of Hilda's brother, Holst. As Holst's new brother-in-law, Cyril provided essential aid in negotiations with House Goneril's Almyran neighbors.
Hopefully those negotiations led to the opening up of the Fódlan-Almyra border.

Also, sorry, but I have a really hard time imagining Hilda maturing out of her endless delegation of tasks to other people.
Lysithea: Scholar of Misfortune
145 battles, 115 victories

Lysithea returned home to help her parents restore their family land. Years later, when the end to their hard work was finally in sight, she relinquished House Ordelia's claim to nobility, ceding the territory to a nearby lord. Shortly thereafter, she and her family disappeared into obscurity.
BULLSHIT! That is such fucking bullshit! How the fuck did she end up unpaired?! Godsdammit, she deserves better than an early death and historical obscurity...
Catherine: Free Knight
35 battles, 21 victories

Shamir: Distant Archer
127 battles, 77 victories

After quitting the Knights of Seiros, Catherine and Shamir set out on a lifelong journey together. The pair were inseparable as they traveled across Fódlan, and eventually wound up in Shamir's homeland of Dagda. They faced many hardships on their adventures, some of which were self-inflicted, as the duo had a way of sticking their noses into others' business in their efforts to right wrongs. It is said, however, that no foe they encountered ever proved a match for the combined might of Shamir's marksmanship and Catherine's Thunderbrand.
Just say they were a couple, game. Shamir literally even joked about it and made Catherine flustered in their A+ scene.
Linhardt: Ragamuffin Sage
74 battles, 41 victories

Petra: Queen of Brigid
129 battles, 74 victories

Petra returned to her homeland of Brigid, and inherited the throne from her grandfather. As ruler, she declared independence from Fódlan, and renegotiated Brigid's diplomatic relationships on more equal terms. Next, she introduced industrial practices that were modeled on those of Fódlan, vastly improving her homeland's economy. This rapid development surprised those abroad, until it was discovered that the improvements came thanks to the counsel of Petra's husband, Linhardt, who had left Fódlan to offer Brigid his talent and insight. It is said that the couple maintained a healthy and affectionate relationship, and that they raised many happy children together.
...Ugh. I guess my really late maxing out of Lin and Petra's support rank caused the game to cancel out Linhardt/Lysithea.

I'm kind of surprised by Linhardt's battle stats. I don't remember putting him in combat that often...
Felix: Meandering Sword
83 battles, 44 victories

Ingrid: Stalwart Knight
136 battles, 84 victories

Even after the war's end, skirmishes continued to break out across Fódlan. Learning that there were still places where he could fight, Felix abandoned his noble title and chose to make a living with his sword. Unwilling to leave him to travel alone, Ingrid, too, relinquished her claim to nobility, and they both became wandering mercenaries. They skirted the line between life and death countless times in their dangerous work, but once they had a child, they settled down in a small farming village far from their homeland. With all but each other left behind, they began a warm and tranquil life as a family.
How in the hell did Linhardt nearly match Felix in both battles and victories?
Ferdinand: Noblest of Nobles
265 battles, 95 victories

Marianne: Survivor of the Curse
45 battles, 25 victories

Ferdinand announced his marriage to Marianne just after becoming the new Duke Aegir. With the support of Margrave Edmund, they set to work restoring Aegir territory. The support of Marianne's adoptive father was essential, but not sufficient, for the relief effort. As more difficulties arose, Marianne herself took on an increasing amount of responsibility. She proved quite capable and dedicated, and the Dukedom progressed through a steady recovery under the couple's collective efforts. It is said that Ferdinand commissioned a bronze statue of his wife to honor her achievements, but Marianne ordered it to be hidden away in storage for eternity.
Okay, that one's really cute.
Caspar: Roaming Instigator
226 battles, 130 victories

Bernadetta: Eternal Loner
254 battles, 177 victories

After some uncertainty about the details, it was decided that Caspar would marry into Bernadetta's family, seeing as she had claim to House Varley. The two had a chaotic reign, and a marriage to match. Each time Caspar caused some incident, Bernadetta would demand promises as recompense. Over time, these oaths accumulated to such a great number that it became necessary to compile them, and the resulting document came to be known as the "47 Articles of Bernie." Among these Articles was the provision that, when counting their large quantity of children, Caspar was not to accidentally count his wife among them.
...Hopefuly their marriage was actually loving and fulfilling. This ending doesn't really say...
Abby: Wandering Flame
206 battles, 78 victories

Dorothea: Devoted Heart
125 battles, 79 victories

After ascending to the throne as the first leader of the United Kingdom of Fódlan, Abby announced her marriage to Dorothea. The former songstress resolved to stay out of the public eye, keeping to herself and her family, but as Abby worked tirelessly to restore Fódlan, she did offer advice from time to time. It is said that her experience growing up as a commoner provided a useful perspective. Many years later, her diary was uncovered, revealing the full extent of the happy life the couple shared. The love poems that they wrote to one another were published as a collection.
I'm glad Dorothea got to enjoy a stable, happy marriage after all. She deserves it.

And so ends Silver Snow, our first stop on the journey through Fire Emblem: Three Houses. It's not time for the credits or my final thoughts, though, oh no. We've got a lot of game to go through yet.

Next time: we go on an adventure beneath Garreg Mach Monastery.

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