
















































































































































































Since pierce forges only apply to normal attacks, they're really not worth burning materials on. EO4 lacks any particularly power regular attack-enhancing passives, which could've made splash/pierce forges useful as cheesy, no-cost methods of clearing out random encounters. What I would give to try them out with Double Attack and Fencer...











































4 or less points will get you the lowest reward, 5 or 6 points will get you the medium reward, and 7 or more points will get you the maximum reward. You can get the max reward with either two gold stinkhorns and one apricot maitake, or two oyster shrooms and one gold stinkhorn.
If you haven't already gotten the harvest charm from either Kirjonen or Wiglaf, this quest can be a huge pain, given the amount of RNG involved. Even with the harvest charm, it can still take a bit to get a gold stinkhorn.
Several hours later...



























Also, you only get one amrita for the middle reward.








































































♪ No music ♪

































♪ No music ♪






































Trip Mushroom
Level: 16 | HP: 175 | STR: 18 | TEC: 22 | VIT: 15 | AGI: 16 | LUC: 16 | DS: 54 |
Damage Vulnerabilities:
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Disable Vulnerabilities:
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Panic Spores: Attempts to inflict panic on one party member, with a high chance. Slow.
Panic Spores: Attempts to inflict panic on one party member, with a 50% base chance. Has a speed modifier of -5.
- Trip mushrooms are likely to open with Panic Spores.
- After the first turn, trip mushrooms have an equal chance of either attacking, or using Panic Spores.
- If this is the first turn:
- 70% chance to use Panic Spores, targeting player characters who are not afflicted with panic.
- 30% chance to attack.
- If all player characters are afflicted with panic:
- Attack.
- If none of the above occurred:
- 50% chance to use Panic Spores, targeting player characters who are not afflicted with panic.
- 50% chance to attack.
Drops:
Muddle Hypha: 70% chance. Sells for 47 en.
Rune Wand (41 ATK, 1 Slot, +10% Max TP): Made from
1 Muddle Hypha and1 Lazurite (Mine: Miasma Forest). Costs 1210 en.Kazak (28 DEF): Made from
2 Muddle Hyphas . Costs 730 en.Jackboots (8 DEF, +1 AGI): Made from
1 Muddle Hypha . Costs 550 en.Umbrella Lump: 40% chance. Sells for 56 en.
Round Shield (20 DEF, +5% Max HP): Made from
1 Metallic Horn (War Bison Drop) and1 Umbrella Lump . Costs 1120 en.Sleep Guard (+80% Sleep Resist): Made from
3 Umbrella Lumps . Costs 900 en.

This is a terrible idea, and in particular, these mushrooms will not turn you into a mega brain god. Their hallucinogenic effects are for the sake of killing you. Do not eat them. For that matter, do not let them make you hallucinate. That goes triple for you, Greg.




























Obtained
osmunda frond x2 and
monks cress x1.


- Gathers Per Day: 3
Osmunda Frond: 80% chance. Sells for 50 en.
Theriaca A: Made from
1 Osmunda Frond . Costs 100 en.Monks Cress: 20% chance. Sells for 150 en.
Fire Mist: Made from
1 Monks Cress . Costs 150 en.Ice Mist: Made from
1 Monks Cress . Costs 150 en.Volt Mist: Made from
1 Monks Cress . Costs 150 en.








Forest Hare
Level: 15 | HP: 192 | STR: 18 | TEC: 20 | VIT: 17 | AGI: 19 | LUC: 17 | DS: 54 |
Damage Vulnerabilities:
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Disable Vulnerabilities:
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Lightning Call: Deals heavy volt damage to one party member.
Lightning Call: Deals 90% ranged TEC-based volt damage to one party member. Has a speed modifier of ±0, and a base accuracy of 99%.
- Forest Hares are guaranteed to use Lightning Call when in the back row.
- When in the front row, Forest Hares slightly prefer regular attacks over using Lightning Call.
- If the Forest Hare is in the back row:
- Use Lightning Call.
- If the Forest Hare is in the front row:
- 40% chance to use Lightning Call.
- 60% chance to attack.
Drops:
Rabbit Tail: 60% chance. Sells for 39 en.
Hard Plate (34 DEF): Made from
2 Rabbit Tails . Costs 1020 en.Rabbit Ear: 40% chance. Sells for 52 en.
Simple Scope: Made from
1 Rabbit Ear . Costs 100 en.





































Berund Atelier has the following new items in stock:
Kazak (28 DEF): Made from
2 Muddle Hyphas (Trip Mushroom Drop 1). Costs 730 en.Jackboots (8 DEF, +1 AGI): Made from
1 Muddle Hypha (Trip Mushroom Drop 1). Costs 550 en.Theriaca A: Made from
1 Osmunda Frond (Take: Miasma Forest). Costs 100 en.Fire Mist: Made from
1 Monks Cress (Take: Multiple Sources). Costs 150 en.Ice Mist: Made from
1 Monks Cress (Take: Multiple Sources). Costs 150 en.Volt Mist: Made from
1 Monks Cress (Take: Multiple Sources). Costs 150 en.Simple Scope: Made from
1 Rabbit Ear (Forest Hare Drop 2). Costs 100 en.


























Great Lynx
Level: 17 | HP: 300 | STR: 22 | TEC: 17 | VIT: 17 | AGI: 20 | LUC: 18 | DS: 53 |
Damage Vulnerabilities:
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Disable Vulnerabilities:
![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
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Bite Off: Deals heavy bash damage to one party member.
Bite Off: Deals 170% melee STR-based bash damage to one party member. Has a speed modifier of ±0, and a base accuracy of 99%.
- Great lynxes are more likely to use Bite Off when they're at low HP.
- If any player character has an aggro buff, when a great lynx is above 70% HP, great lynxes are guaranteed to use Bite Off.
- At high HP, great lynxes have a chance to specifically target the party member with the lowest amount of HP with Bite Off.
- If the Great Lynx's HP is below 70%:
- 70% chance to use Bite Off.
- 30% chance to attack.
- If the above did not occur:
- The Great Lynx has a 50% chance to perform one of the following actions:
- If any player character has an aggro buff, use Bite Off.
- If the above did not occur, 50% chance to use Bite Off, targeting the player character with the lowest amount of HP.
- If neither of the above occurred, use Bite Off.
- If the above did not occur:
- Attack.
Drops:
Mountain Claw: 90% chance. Sells for 66 en.
Shamshir (56 ATK, 2 Slots): Made from
1 Metallic Horn (War Bison Drop) and1 Mountain Claw . Costs 2300 en.Wildcat (65 ATK, 2 Slots): Made from
1 Mountain Claw . Costs 2550 en.Machete (47 ATK, 1 Slot, 9% Leg Bind Imbue): Made from
1 Mountain Claw . Costs 1220 en.Pigsticker (52 ATK, 2 Slots): Made from
2 Mountain Claws . Costs 1990 en.Luring Bell: Made from
1 Mountain Claw . Costs 50 en.Sealed Claw: Obtained by killing the enemy while their arms are bound. 100% chance. Sells for 77 en.
Lucky Choker (+5 LUC): Made from
1 Dangerous Bud (Petaloid Conditional) and1 Sealed Claw . Costs 1400 en.







































































A short while later...











































Berund Atelier has the following new items in stock:
Machete (47 ATK, 1 Slot, 9% Leg Bind Imbue): Made from
1 Mountain Claw (Great Lynx Drop). Costs 1220 en.Pigsticker (52 ATK, 2 Slots): Made from
2 Mountain Claws (Great Lynx Drop). Costs 1990 en.Rune Wand (41 ATK, 1 Slot, +10% Max TP): Made from
1 Muddle Hypha (Trip Mushroom Drop 1) and1 Lazurite (Mine: Miasma Forest). Costs 1210 en.Wildcat (65 ATK, 2 Slots): Made from
1 Mountain Claw (Great Lynx Drop). Costs 2550 en.Hard Plate (34 DEF): Made from
2 Rabbit Tails (Forest Hare Drop 1). Costs 1020 en.Luring Bell: Made from
1 Mountain Claw (Great Lynx Drop). Costs 50 en.







Yarakahna's fortress:





Wandering dragon chaser:









...Which will happen in the next update. See you then!





Dear Money Mama,
Hi. Sorry for not writing in a month, things have been very busy. I formed a guild the day after I got to Tharsis, and nine other people signed up to join it. We then went through an entire labyrinth in a week. It was shorter than the one you went through, I think, but we also spent time in smaller forests separate from the big one. After we got through the first floor of the main one, all of the red bears that lived in the lower parts of the woodlands started attacking and killing guards. The Outland Count, the man who runs Tharsis (I think he might own it too), made it an official mission to put the red bears down, and we took it. Then it turned out that there was a giant red bear at the very bottom of the woodlands, the boss of the rest of them, the Berserker King. This is where I expected to write "it was a long and hard battle, but we managed to kill it," but it was actually very easy. One of my friends blinded it, and it spent the rest of the battle unable to see.
After the King died, and we pulled one of our friends out of the ground (I'll explain later), it turned out that there was a giant stone tablet, which opened the way towards a completely new land that no-one in Tharsis has ever been to. I will be honest, I don't know how no-one managed to do that before us. It wasn't that hard. I don't know if that's because we're all just very good at being explorers, though.
Speaking of my new friends, I wanna tell you about them. Shelly's important, so she goes first. All of my friends are important, but she's the one that had a skyship already. Shelly was a sky pirate before she became an explorer. I asked people in town why she gave up, and it sounded like she robbed an innocent merchant. I can see why that would make her quit. She's very kind and also understands me a little. I like just sitting down and talking with her. We spent a while talking before we went out to kill the Berserker King in front of her room's fireplace, and it made me feel safe. Her mom's one of those really famous pirates that operates around Armoroad, Valentine. Maybe you know her, maybe she's gone to see a play. I don't know. Also, she knows who you and Fireworks Mama and Bow Mom and Gun Mom are. She was really surprised to hear that all of you are my moms. She also mentioned Doctor Grandpa Ph.D and Grandpa Yodeler; I think her grandparents were part of their guild. I'll ask her so that I can tell you next time. Oh, and she's a landsknecht, she does cool element things with her swords. Covers them in different chemicals and then makes them explode, and then the chemicals explode even more when we hit the same enemy as her. It reminds me of something Fireworks Mama would make. I'd be kind of scared of having explosive chemicals cover my sword, but she's completely fine with it. Shelly is cool. She doesn't like being called cool—I think she doesn't like the idea of being some famous pirate like her mom—but she is cool.
I wrote a lot about Shelly. I'll move on. Next, there's Merula. She's our nightseeker; she makes monsters feel sick, and then she uses their sickness to kill them faster. She's very good at it, but doesn't seem that proud of it. It seems like the way she fights was something her family taught her, and it sounds like she doesn't like her family that much. Maybe that's why she doesn't talk about how good she is. She's just generally not really shy, but she doesn't like to stand out much. She can talk to people in town and the rest of us fine, but kind of shrinks whenever she's the one being talked about. It makes me feel sad for her, a bit. Being told I'm doing a good job makes me feel warm inside, but she doesn't like to hear things like that. Maybe she'll get more comfortable with it after we spend more time together.
There's also Ace, our fortress knight-thing. Ace is big and strong. They're so strong that getting hurt ignores them a lot of the time. The Berserker King fell on them and drove them into the ground, because the pain forgot to hit them. I think a lot of things might forget to hit Ace. I think that she could take a rocket right to the chest and ride it into space. That might be a fun day trip. She talks a bit rough, but she's not a bad person. Apparently she tried to explore the Armoroad Yggdrasil Labyrinth, but found that there wasn't any actual good work or fighting left to be done, so they came here. I don't think they like Armoroad very much, which is sad. Maybe when we're all done, and if Ace goes back to Armoroad, we can show her why it's is a nice city, maybe even take them to a show.
We also have a medic, like you. His name is Eine. He told me his full name when we met, but it kind of fell out of my head. I wish I was better at remembering full names. He's only 13 years old, but he came out to Tharsis to learn how to be a good adventurer-medic, without his parents. Still, it's kind of hard to remember that he's a teenager sometimes. He's very responsible and eloquent. Really hard to make angry, too. He's a good medic, though he does sometimes really freak out at the ways we get hurt. Is that normal for medics? Did you get freaked out when you were an explorer? Anyway, he kind of wants us to treat him like he's just like the rest of us, but I can't not want to make sure he's okay before anyone else. I don't wanna have to explain to his dads how he got really badly hurt, or worse. Oh, he really really really likes adventure stories. Any time he's not sorting through his supplies or treating us after a day of exploration, he's reading tales of derring-do. That's how he describes them. He kind of reminds me of you with the kissing stories.
Oh, there's also someone who does things with fire, ice, and electricity, like Fireworks Mama. Her name is Xiaohu—she traveled all the way from Ontario to Tharsis. She's very enthusiastic about runes, which she says are the building blocks of all things. She has an entire special chant language for making runes attack enemies, and she can add and take parts out of the chants to make the attacks work differently. It's like how Fireworks Mama can add and take out different parts of her jars to make something new happen, except it's with reality itself, sort of. She's always very cheery about it. It's impossible to upset her, except when she's hungover. Then she's very grouchy, which is understandable. She also seems to dislike the fact that she has to sleep or eat instead of continue her rune experiments. She's very dedicated. Oh, she and Ray—I'll write about her in a bit—also are a two-person band. I don't know if that's what they think they are, but they seem like one to me. Please don't tell them I said this, but they're not very good yet. They'll get better, though.
Marlin is here too. He's a professional dancer, but hasn't danced in a while, because he put the club he wanted to open on hold. He has that kind of sailor talk that would be scary if it wasn't coming from his face and his partially-naked body. Even with the pirate talk, he's still liked by everyone in town. All of the townspeople we talk to and do business with already know and like him, so meeting everyone was easy. Also, he let me stay at his house for free on the night I got here. He just does that, apparently. It was a good thing, too, since I forgot to take enough money to stay somewhere. He's like a really nice uncle, though no uncle can beat Uncle Ranger.
Ray. Ray is a person, but she's not human. She has stick-thin limbs, which made some people worried, but that's just normal for people like her. She also has magic that breaks enemies' arms and legs, somehow. She combines that magic with her guitar, because sound amplifies the magic, I think. Or maybe she just does it because the guitar feels good to use. She also has a very unique accent, a lot of shortening long phrases or associations down to one word, almost like giving a word a completely new meaning. "Have a butcher's at this" when she wants someone to look at something, for example. It's very interesting. The other Vessel—her people are called Vessels, I learned a few days ago—didn't talk like her, so I don't know where she got it from. She's a teenager, like Eine, but a lot louder. You may have guessed that from the guitar. She's a lot more eager to jump into danger and experiment with new things we find. Oh, she also walked all the way from her home to Tharsis on foot. Our skyship takes hours to go from there to Tharsis; her managing to walk that whole way amazes me.
There's Naijou. He's a giant lion-man with incredible strength. I was kind of scared of him when I first saw him, but he's very patient and kind. If Marlin is like an uncle, Naijou is like a dad, if a dad could turn red and get even stronger when he needs to. He came from a very faraway place, like Ray, but even farther, I think. I'm slightly less impressed by him coming here than I am Ray, though, because he's very large and sturdy. I could almost see him as a hero that selflessly takes hits for his friends. I say "almost" because Ace is here too, and their ability to ignore getting hurt seems good for that. Oh, also, he doesn't need to sleep. His body just doesn't go to sleep. I feel kind of sad for him, sleep is nice.
My last new friend is Waylon. He's an engineer from somewhere that isn't Tharsis, but he's lived in Tharsis for a while now. He and Marlin were good friends before we all got together, I think. I say he's an engineer, but he's also a scientist in general. Every time we meet a new monster, whether he's in the party or not, he writes a lot about them. It's very helpful. In battle, he uses giant swords with engines attached; he calls them "drive blades." It's fun to watch him do one of his big attacks on a monster, even if it does make really bad noises sometimes. I feel like Fireworks Mama would have fun talking to him, finding ways to make props do cool effects on-demand. I'll see if I can convince him to visit Armoroad after we're done exploring. I'd like to have everyone visit, so you can meet them all, but I also know that would be impossible to organize, between getting everyone to Armoroad, and finding places for them to stay.
There's a lot more I want to talk about from my time out in Tharsis, mainly pookas and all the different dishes I've gotten to cook. But this letter's already very, very long, so I'll leave it here. I'll try to write more from here on out. Please let me know how everyone else is doing, and make sure to ask Uncle Ranger if he's come up with anything new since I left. Thank you, Money Mama.
Love,
Harper
Hi. Sorry for not writing in a month, things have been very busy. I formed a guild the day after I got to Tharsis, and nine other people signed up to join it. We then went through an entire labyrinth in a week. It was shorter than the one you went through, I think, but we also spent time in smaller forests separate from the big one. After we got through the first floor of the main one, all of the red bears that lived in the lower parts of the woodlands started attacking and killing guards. The Outland Count, the man who runs Tharsis (I think he might own it too), made it an official mission to put the red bears down, and we took it. Then it turned out that there was a giant red bear at the very bottom of the woodlands, the boss of the rest of them, the Berserker King. This is where I expected to write "it was a long and hard battle, but we managed to kill it," but it was actually very easy. One of my friends blinded it, and it spent the rest of the battle unable to see.
After the King died, and we pulled one of our friends out of the ground (I'll explain later), it turned out that there was a giant stone tablet, which opened the way towards a completely new land that no-one in Tharsis has ever been to. I will be honest, I don't know how no-one managed to do that before us. It wasn't that hard. I don't know if that's because we're all just very good at being explorers, though.
Speaking of my new friends, I wanna tell you about them. Shelly's important, so she goes first. All of my friends are important, but she's the one that had a skyship already. Shelly was a sky pirate before she became an explorer. I asked people in town why she gave up, and it sounded like she robbed an innocent merchant. I can see why that would make her quit. She's very kind and also understands me a little. I like just sitting down and talking with her. We spent a while talking before we went out to kill the Berserker King in front of her room's fireplace, and it made me feel safe. Her mom's one of those really famous pirates that operates around Armoroad, Valentine. Maybe you know her, maybe she's gone to see a play. I don't know. Also, she knows who you and Fireworks Mama and Bow Mom and Gun Mom are. She was really surprised to hear that all of you are my moms. She also mentioned Doctor Grandpa Ph.D and Grandpa Yodeler; I think her grandparents were part of their guild. I'll ask her so that I can tell you next time. Oh, and she's a landsknecht, she does cool element things with her swords. Covers them in different chemicals and then makes them explode, and then the chemicals explode even more when we hit the same enemy as her. It reminds me of something Fireworks Mama would make. I'd be kind of scared of having explosive chemicals cover my sword, but she's completely fine with it. Shelly is cool. She doesn't like being called cool—I think she doesn't like the idea of being some famous pirate like her mom—but she is cool.
I wrote a lot about Shelly. I'll move on. Next, there's Merula. She's our nightseeker; she makes monsters feel sick, and then she uses their sickness to kill them faster. She's very good at it, but doesn't seem that proud of it. It seems like the way she fights was something her family taught her, and it sounds like she doesn't like her family that much. Maybe that's why she doesn't talk about how good she is. She's just generally not really shy, but she doesn't like to stand out much. She can talk to people in town and the rest of us fine, but kind of shrinks whenever she's the one being talked about. It makes me feel sad for her, a bit. Being told I'm doing a good job makes me feel warm inside, but she doesn't like to hear things like that. Maybe she'll get more comfortable with it after we spend more time together.
There's also Ace, our fortress knight-thing. Ace is big and strong. They're so strong that getting hurt ignores them a lot of the time. The Berserker King fell on them and drove them into the ground, because the pain forgot to hit them. I think a lot of things might forget to hit Ace. I think that she could take a rocket right to the chest and ride it into space. That might be a fun day trip. She talks a bit rough, but she's not a bad person. Apparently she tried to explore the Armoroad Yggdrasil Labyrinth, but found that there wasn't any actual good work or fighting left to be done, so they came here. I don't think they like Armoroad very much, which is sad. Maybe when we're all done, and if Ace goes back to Armoroad, we can show her why it's is a nice city, maybe even take them to a show.
We also have a medic, like you. His name is Eine. He told me his full name when we met, but it kind of fell out of my head. I wish I was better at remembering full names. He's only 13 years old, but he came out to Tharsis to learn how to be a good adventurer-medic, without his parents. Still, it's kind of hard to remember that he's a teenager sometimes. He's very responsible and eloquent. Really hard to make angry, too. He's a good medic, though he does sometimes really freak out at the ways we get hurt. Is that normal for medics? Did you get freaked out when you were an explorer? Anyway, he kind of wants us to treat him like he's just like the rest of us, but I can't not want to make sure he's okay before anyone else. I don't wanna have to explain to his dads how he got really badly hurt, or worse. Oh, he really really really likes adventure stories. Any time he's not sorting through his supplies or treating us after a day of exploration, he's reading tales of derring-do. That's how he describes them. He kind of reminds me of you with the kissing stories.
Oh, there's also someone who does things with fire, ice, and electricity, like Fireworks Mama. Her name is Xiaohu—she traveled all the way from Ontario to Tharsis. She's very enthusiastic about runes, which she says are the building blocks of all things. She has an entire special chant language for making runes attack enemies, and she can add and take parts out of the chants to make the attacks work differently. It's like how Fireworks Mama can add and take out different parts of her jars to make something new happen, except it's with reality itself, sort of. She's always very cheery about it. It's impossible to upset her, except when she's hungover. Then she's very grouchy, which is understandable. She also seems to dislike the fact that she has to sleep or eat instead of continue her rune experiments. She's very dedicated. Oh, she and Ray—I'll write about her in a bit—also are a two-person band. I don't know if that's what they think they are, but they seem like one to me. Please don't tell them I said this, but they're not very good yet. They'll get better, though.
Marlin is here too. He's a professional dancer, but hasn't danced in a while, because he put the club he wanted to open on hold. He has that kind of sailor talk that would be scary if it wasn't coming from his face and his partially-naked body. Even with the pirate talk, he's still liked by everyone in town. All of the townspeople we talk to and do business with already know and like him, so meeting everyone was easy. Also, he let me stay at his house for free on the night I got here. He just does that, apparently. It was a good thing, too, since I forgot to take enough money to stay somewhere. He's like a really nice uncle, though no uncle can beat Uncle Ranger.
Ray. Ray is a person, but she's not human. She has stick-thin limbs, which made some people worried, but that's just normal for people like her. She also has magic that breaks enemies' arms and legs, somehow. She combines that magic with her guitar, because sound amplifies the magic, I think. Or maybe she just does it because the guitar feels good to use. She also has a very unique accent, a lot of shortening long phrases or associations down to one word, almost like giving a word a completely new meaning. "Have a butcher's at this" when she wants someone to look at something, for example. It's very interesting. The other Vessel—her people are called Vessels, I learned a few days ago—didn't talk like her, so I don't know where she got it from. She's a teenager, like Eine, but a lot louder. You may have guessed that from the guitar. She's a lot more eager to jump into danger and experiment with new things we find. Oh, she also walked all the way from her home to Tharsis on foot. Our skyship takes hours to go from there to Tharsis; her managing to walk that whole way amazes me.
There's Naijou. He's a giant lion-man with incredible strength. I was kind of scared of him when I first saw him, but he's very patient and kind. If Marlin is like an uncle, Naijou is like a dad, if a dad could turn red and get even stronger when he needs to. He came from a very faraway place, like Ray, but even farther, I think. I'm slightly less impressed by him coming here than I am Ray, though, because he's very large and sturdy. I could almost see him as a hero that selflessly takes hits for his friends. I say "almost" because Ace is here too, and their ability to ignore getting hurt seems good for that. Oh, also, he doesn't need to sleep. His body just doesn't go to sleep. I feel kind of sad for him, sleep is nice.
My last new friend is Waylon. He's an engineer from somewhere that isn't Tharsis, but he's lived in Tharsis for a while now. He and Marlin were good friends before we all got together, I think. I say he's an engineer, but he's also a scientist in general. Every time we meet a new monster, whether he's in the party or not, he writes a lot about them. It's very helpful. In battle, he uses giant swords with engines attached; he calls them "drive blades." It's fun to watch him do one of his big attacks on a monster, even if it does make really bad noises sometimes. I feel like Fireworks Mama would have fun talking to him, finding ways to make props do cool effects on-demand. I'll see if I can convince him to visit Armoroad after we're done exploring. I'd like to have everyone visit, so you can meet them all, but I also know that would be impossible to organize, between getting everyone to Armoroad, and finding places for them to stay.
There's a lot more I want to talk about from my time out in Tharsis, mainly pookas and all the different dishes I've gotten to cook. But this letter's already very, very long, so I'll leave it here. I'll try to write more from here on out. Please let me know how everyone else is doing, and make sure to ask Uncle Ranger if he's come up with anything new since I left. Thank you, Money Mama.
Love,
Harper
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