The telop says "Earthrun royalty."
Aeolis certification exam
You need the approval of the Arcadian Council to explore the Yggdrasil Labyrinth. Enter the first floor of the Labyrinth, map it, and bring back samples of Yggdrasil's roots and soil!
You need the approval of the Arcadian Council to explore the Yggdrasil Labyrinth. Enter the first floor of the Labyrinth, map it, and bring back samples of Yggdrasil's roots and soil!
This box shows where the items we need are... Well, I mean, kinda. That box encompasses pretty much all of 1F.
Talking to Remus just has him say this:
Leaving prompts this dialogue:
...Apparently by "you should visit," Remus meant "you are not going anywhere until you go shopping."
The telop says "Brownie boy."
Most EO games give you 500 en to start. EO5, however, only gives you 300. Most stuff is cheaper to compensate, but crucially...
Medicas cost the same as always: 50 en. If you stock up on even 5 of them (the usual amount), you're really not gonna be left with much to outfit your party, and trust me, armor is very important in EO5. Characters will die very, very quickly if you try to go in with just the stuff you start with.
Anyway, yes, actually buying equipment. Same deal as in previous EO games--you select a character and a slot, buy something, and can immediately equip it. Hit the shoulder buttons to cycle through characters, and X to buy stuff for characters not in the active party.
Veterans of EO, however, might notice two new numbers just above equipment--magic attack (MAT, though I call it MATK), and magic defense (MDF, though I call it MDEF).
Veterans of EO, however, might notice two new numbers just above equipment--magic attack (MAT, though I call it MATK), and magic defense (MDF, though I call it MDEF).
This also means upgrading weapons for spellcasters is important! In previous EO games, it was generally a really good idea to just stick to whatever weapon gave the highest TEC bonus for a spellcaster, since ATK didn't affect TEC-based attacks at all. Less importantly, EO5 also makes it so that armor affects magic damage again--this was the case in EO1-4, but was changed for some reason in the Untolds, where the only stat that affected magic defense was TEC.
All of the ATK and DEF stats are pretty easy to calculate, incidentally--ATK is the sum of your STR and weapon ATK, MATK is the sum of your INT and weapon MATK, DEF is the sum of your VIT and total armor DEF, and MDEF is the sum of your WIS and total armor MDEF.
I buy 3 Medicas in case Dosen runs out of TP somehow, and outfit everyone as such. Note that for Dragoons, to actually use their shield skills, you need, well, a shield. Dosen also gets some Leaf Sandals because boots increase action speed.
Leaving triggers this.
The telop says "Lunarian woman."
Talking to Melina just has her say this:
The telop says "Smiling woman."
The inn's mostly the same as in previous EO games, with some additions.
- It's where you store items again, now that there's no guild house like the Untolds.
- Guild Card management has also been moved to the Inn, although it's locked right now.
- The clinic for reviving/de-petrifying party members is gone. Petrification is no longer persistent (I'll talk more about that in the disables mechanics post), and death is automatically cured by sleeping at the inn.
The Forest Entrance is a bit different from previous games. Entering it just brings us straight into the stratum selection, for one.
And selecting a stratum lets us select a floor to start on! EO5 removes the Floor Jump feature of the Untolds, and lets you start from whatever floors you've completed and reported to the Council.
"What's that about reporting to the Council?," you may ask. Don't worry, all in due time.
"What's that about reporting to the Council?," you may ask. Don't worry, all in due time.
VIDEO: Intro: 1st Stratum - Guardian Forest
The floor subtitle reads: "The first step on a legend-chasing adventure"
Ah, right, skill point allocation. For once, I didn't get ahead of the game.
Those of you coming from the Untolds might notice that the skill trees in EO5 are considerably pared down from those games--they fit on a single screen, much like EO4. It also, by extension, has far less skills than those trees. This is because these are only the Basic skills, however--we'll unlock Master skills once we get specializations.
You might also notice the arrow pointing left and the tab saying "Race."
You might also notice the arrow pointing left and the tab saying "Race."
Each race has a selection of passives and Union skills they can invest in. They all only cost one skill point to invest in, so it's generally worth just dropping a point in something useful as early as possible.
For Sasha, her remaining 2 skill points go into Line Guard, which can target either row, and reduces cut, stab, and bash damage to that row for one turn--32% reduction at level 2, specifically. It's a core skill for Dragoons throughout the entire game. Also, note that unlike the EO3 version, the damage reduction is the same for both rows--it's not reduced if the Dragoon isn't in that row.
Cecil's remaining 2 points go into Arm Break, which deals melee STR-based bash damage to one enemy, and attempts to bind their arms. The bind chance isn't that great at lower levels (it's only 30% from levels 1-4), but it still deals slightly more damage than a normal attack for only 3 TP--159% at level 2.
His other point goes into Scythe of Numb Stasis, which deals melee STR-based cut damage to one row. If Raven were to be in the Miasma Weapon state, it'd also attempt to paralyze the targets. At level 1, it deals 150% damage and has a 40% base paralysis chance.
Gram's two points go into Hawk Whistle, which summons a hawk. The higher the level of Hawk Whistle, the higher the hawk's stat multiplier is--at level 2, it's 1.03x.
We'll find that key much, MUCH later in the game.
This is a new type of gathering spot--a fishing spot. If anyone in our party knew Fishing (it's a race skill that Earthrun, Therians, and Brownies can learn), we'd be able to get some fish food items from it.
Ghost Acorn
HP: 104
STR: 20
INT: 13
VIT: 18
WIS: 13
AGI: 10
LUC: 9
Drops:
- Normal:
Hard Acorn. 65% chance. Sells for 5 en.
- 5 needed to make
Acorn Vest (+10 DEF, +10 MDEF).
- 1 Hard Acorn and 1 Chipped Mudstone (1st Stratum Mine 1) needed to make
Studded Glove (+5 DEF, +6 MDEF).
- Conditional:
Cracked Nut (Kill with physical damage). 70% chance. Sells for 7 en.
- 1 needed to make
Fire/Freeze/Shock Oil (Adds fire/ice/volt to one party member's normal attacks for 5 turns).
Damage Resistances:
Disable Resistances:
Ghost Acorns are about as basic as it gets. Literally all they do is either attack or defend.
Note how their HP is considerably higher than most early random EO encounters though. That's sort of a theme with EO5's early game--everything has considerably higher HP than in previous games, while your party doesn't really hit as hard.
Note how their HP is considerably higher than most early random EO encounters though. That's sort of a theme with EO5's early game--everything has considerably higher HP than in previous games, while your party doesn't really hit as hard.
(Line Guard.)
(Hawk Whistle.)
(Arm Break.)
Magic Heal restores 3% + 6 of every party member's maximum TP. It's incredibly useful for prolonging Labyrinth explorations early on.
Ghost Acorns can take a while to die when they're defending.
(Hawk normal attack.)
If you don't issue a specific command for the hawk, it'll just attack a random enemy. Note that this "normal attack" is, in reality, a skill--a skill that deals 100% ranged STR-based cut damage to one enemy. 60% speed modifier, 99 base accuracy, and...a 7% base chance to inflict head bind.
One turn of more of the same later:
If you don't issue a specific command for the hawk, it'll just attack a random enemy. Note that this "normal attack" is, in reality, a skill--a skill that deals 100% ranged STR-based cut damage to one enemy. 60% speed modifier, 99 base accuracy, and...a 7% base chance to inflict head bind.
One turn of more of the same later:
(Received: 1 Hard Acorn, 3 Cracked Nuts.)
(Obtained
Strength Ring.)
Not that bad of a find. Strength Rings increase one party member's STR by 8 and HP by 10.
I put it on Gram.
Another chicken spot.
(Received 1 Mossy Ore naturally.)
1F, D5 Mine Point
Mossy Ore: 51% base chance
- 1 needed to make
Ore Scythe (+23 ATK, +23 MATK, VIT Up 1, Bronze x3).
- 2 needed to make
Stone Coffin (+18 ATK, +24 MATK, HP Up 1, Bronze x3).
Chipped Mudstone: 34% base chance
- 4 needed to make
Breastplate (+16 DEF, +11 MDEF).
- 1 Hard Acorn (Ghost Acorn) and 1 Chipped Mudstone (1st Stratum Mine 2) needed to make
Studded Glove (+5 DEF, +6 MDEF).
- 1 Cone Fang (Mad Dog) and 1 Chipped Mudstone (1st Stratum Mine 2) needed to make
Kopis (+21 ATK, +19 MATK, AGI Up 1, Bronze x3).
Darkened Augite: 15% base chance
- 1 needed to make
Analysis Scope (registers one enemy in the Codex).
- 1 needed to make
Simple Scope (reveals FOE positions for a few steps).
- Ambush Chance: 0%
Gathering points make a return yet again, and while the way they work personally isn't changed much from the Untolds, gathering skills are. Each race has a gathering skill--Lunarians get Chop, Therians get Mine, and Brownies get Take. Earthrun get Woodland Gathering Skills, which acts as all 3 at once.
Exactly what type of bonus each skill gives, I don't know, but to my knowledge, each skill initially rolls for an activation chance. If that succeeds, the character then rolls for each of the drops from the gathering point once, with some kind of bonus being added to each chance. The initial gathering can only find one material at all, too.
Lastly, gathering ambushes are still a thing. This first Mine point can't result in an ambush (it'd be pretty dickish if it did), though.
Exactly what type of bonus each skill gives, I don't know, but to my knowledge, each skill initially rolls for an activation chance. If that succeeds, the character then rolls for each of the drops from the gathering point once, with some kind of bonus being added to each chance. The initial gathering can only find one material at all, too.
Lastly, gathering ambushes are still a thing. This first Mine point can't result in an ambush (it'd be pretty dickish if it did), though.
Balloon Flying Squirrel
HP: 106
STR: 22
INT: 16
VIT: 15
WIS: 14
AGI: 17
LUC: 11
Skills:
- Balloon Drop: Uses the legs. Deals 180% melee STR-based bash damage to one party member. Has a 50% speed modifier and 99 base accuracy.
Drops:
- Normal:
Fluffy Fur. 60% chance. Sells for 7 en.
- 1 needed to make
Soft Mocassin (+3 DEF, +8 MDEF).
- 3 needed to make
Fluffy Bolero (+9 DEF, +14 MDEF).
Damage Resistances:
Disable Resistances:
I hate squirrels. I almost always have at least one attempt at the first mission end in a reset because these assholes one-shot someone from full or near-full HP with Balloon Drop, almost always in the back row.
Having the squirrel start in the back row is a serious blessing, since it means that it can't hit the back row, and trying to hit the front row will result in a damage penalty.
Having the squirrel start in the back row is a serious blessing, since it means that it can't hit the back row, and trying to hit the front row will result in a damage penalty.
The squirrel's weakness to stab also means that Gram hits it pretty hard.
(Received: 1 Fluffy Fur, 1 Hard Acorn, 1 Cracked Nut.)
Stepping on this tile triggers this event automatically.
Our options are:
- Use the branches as walking sticks
- Cross the muddy path with no assistance
- Turn back
Explorer's first trouble
Successfully used your wits to cross a narrow path with muddy footing!
Successfully used your wits to cross a narrow path with muddy footing!
Ah, here's a fairly major change. Remember the in-Labyrinth events from past EO games? They're referred to as Adventure Episodes now, and they give EXP rewards at the end. Effectively, what this means is there's basically no reason to ever back out of an event. Even if something bad happens, you'll still get extra EXP at the end of it, so why not?
(Trying to back out of the mud event would just mean we'd take a step back and the game would tell us we can't go any further without crossing.)
(Trying to back out of the mud event would just mean we'd take a step back and the game would tell us we can't go any further without crossing.)
Chicken.
Our choices are:
- Go from the right
- Go from the left
- Go straight for the center
Yes, Battle 1 does actually start playing here.
Our choices are:
- Feint right and go from the left!
- Feint left and go from the right!
- ...Take a deep breath, and calm down.
Our choices are:
- Continue the battle!
- Just move the damn turtle.
(Obtained
Yamato Copper Coin.)
The Yamato Coin and the snapping turtle
You found an old coin in the mud, and while it was a close battle with the turtle, you successfully obtained it!
You found an old coin in the mud, and while it was a close battle with the turtle, you successfully obtained it!
- Proceed carefully
- Force your way past
- Turn back
(Obtained
Nectar.)
Nectars do the same thing they did in previous EO games: revive a dead party member at 20 HP. You don't need me to tell you that they're invaluable.
Haste makes waste
You wisely determine the best way to cross, and successfully reach the other side sinking into the mud.
You wisely determine the best way to cross, and successfully reach the other side sinking into the mud.
Also: our first level ups!
Cecil puts his point into Fishing so we can use the fishing spots.
Sasha puts another point into Line Guard, which now reduces physical damage by 34%.
Raven puts another point into Scythe of Numb Stasis, which now deals 156% damage.
Gram puts a point into Animal Therapy, which provides a small amount of free, passive healing, while either a dog or hawk is summoned. The heal amount is a little bit of a mystery, but I'm fairly certain it's a base amount plus an unknown amount of variance. The base heal is 1 HP at level 1, incidentally, and scales up to 35 at level 10.
Roper
HP: 112
STR: 24
INT: 15
VIT: 17
WIS: 15
AGI: 11
LUC: 16
Skills:
- Entangle: Uses the arms. Attempts to bind one party member's legs, with a 70% base chance. Has an 80% speed modifier at all levels.
Drops:
- Normal:
Thorny Vine. 75% chance. Sells for 6 en.
- 1 needed to make
Shortbow (+19 ATK, +17 MATK, AGI Up 1, Bronze x3).
- 2 needed to make
Thorned Bandage (+24 ATK, +16 MATK, VIT Up 1, Bronze x3).
Damage Resistances:
Disable Resistances:
Ropers serve to be both a nuisance and to screw over early dodge-tank Fencers. They literally don't do anything besides attack and try to bind legs, though.
The dangerous part of this encounter is the Balloon Flying Squirrel in the front row, though.
The dangerous part of this encounter is the Balloon Flying Squirrel in the front row, though.
Okay, hitting our Dragoon is the best possible outcome with these things.
Also, here's Animal Therapy in action.
Nothing much happened there.
(Obtained 1
Labyricanth!)
Our first food item. Labyricanth restore a small amount of HP when eaten.
(Obtained
Yggdrasil Root!)
(Obtained
Nectar.)
Not gonna say no to one of these things.
I went back to town since there's a certain random encounter further up in 1F that can seriously screw me up, and I wanted a chance to save.
(Obtained Bronze Ingot!)
Forging in EO5 is a neat replacement for the forging system in EO3/4, and I'll discuss it more later.
As tempting as it is to upgrade weapons right now, that's a big chunk of our funds.
(Obtained 100 en.)
Mad Dog
HP: 222
STR: 32
INT: 17
VIT: 22
WIS: 21
AGI: 18
LUC: 14
Skills:
- Intimidate: Uses the head. Reduces one row's physical defense by 30% for 4 turns. Has an 80% speed modifier.
Drops:
- Normal:
Cone Fang. 100% chance. Sells for 14 en.
- 2 needed to make
Madfa (+20 ATK, +16 MATK, HP Up 1, Bronze x3).
- 1 Cone Fang (Mad Dog) and 1 Chipped Mudstone (1st Stratum Mine 2) needed to make
Kopis (+21 ATK, +19 MATK, AGI Up 1, Bronze x3).
- 1 Cone Fang (Mad Dog) and 1 Pierced Fang (Ice Bat conditional) needed to make
Ice Bat Fang (+26 ATK, +30 MATK, Cold Wave, Bronze x4).
Damage Resistances:
Disable Resistances:
Mad Dogs are the Great Lynxes of EO5. If you don't have a Dragoon, this thing will 100% one-shot someone, partially because of Intimidate, but mostly because they just hit rally hard to begin with. Even with a Dragoon, make sure your party members are at full HP, or else bad things will happen.
Fucking OW.
(Received 1 Cone Fang.)
Mad Dogs can be seriously bad news when combined with other enemies.
I decide to start building Gun Mount, so Sasha puts a point into Material Guard, which reduces fire, ice, and volt damage by 30% at level 1.
I'm building for One-Two anyway, so Cecil puts a third point into Arm Break, which bumps the damage to 168%.
Raven levels up Scythe of Numb Stasis to level 3, which unlocks Scythe of Exorcism--a skill identical to Scythe of Numb Stasis except for inflicting curse instead of paralysis.
Gram levels up Hawk Whistle to 3, which unlocks Hawk Arrow, which deals stab damage to one enemy with splash damage, and then has the hawk attack adjacent enemies, and Flash of Both Wings, which deals stab damage to one enemy and has the hawk attack the row that enemy was in.
Dosen levels up Refresh Herb to 3, which unlocks Resurrection Herb.
Our choices are:
- Take the hard-looking soil
- Dig up the soft-looking soil
- Look around carefully
(Obtained
Labyrinth Soil!)
(Obtained
Soma.)
Somas restore 80 HP to the party. Useful for emergencies.
I finished mapping the rest of 1F off-screen, so let's turn the mission in.
(Handed over Labyrinth Soil and Yggdrasil Root.)
(Obtained 500 en.)
Mission EXP, as is customary since EO3, is worth a boatload.
This is what the Registry option is for--we can report the following things to Remus: completed floors, encountered monsters, and items. Monsters and items are automatically registered in the Monstrous Codex and Item Compendium--don't worry, we're not back to the DS EO method of making you check those at the government building--but reporting them to the Council means that Remus'll give us rewards at certain completion percentages. He also gives us a reward for every stratum's worth of maps we finish.
...Well, I said every stratum's worth, but for completing 1F, we get four Yamato Copper Coins.
Here's what we get if we talk to Remus right now:
Here's what we get if we talk to Remus right now:
Also, Remus has some words for us upon leaving:
I just decided to go down the town list in order to get everyone's dialogue. Genetta starts talking as soon as we enter the inn.
What follows is a tutorial on Guild Cards. Get them through StreetPass or by scanning QR Codes, same stuff as always.
...Okay, our Guild Card's slightly screwed up.
(I had to start the new game from an NG+, and loaded in one of my finished save files.)
I'm not posting the bottom half because it's spoilery.
(I had to start the new game from an NG+, and loaded in one of my finished save files.)
I'm not posting the bottom half because it's spoilery.
Ceric's not kidding here. Now that Floor Jump is gone, Ariadne Threads are really important again--always make sure you have one on you.
I buy one, and then talk to Ceric.
I buy one, and then talk to Ceric.
I also offload some drops.
I upgraded Cecil's armor to an Acorn Vest.
I should note something incredibly important here: EO5 returns to the EO3/4 method of ALL item purchases consuming materials, instead of the EO1/2/U/2U systems of "gather all the materials once and that's it."
I should note something incredibly important here: EO5 returns to the EO3/4 method of ALL item purchases consuming materials, instead of the EO1/2/U/2U systems of "gather all the materials once and that's it."
Also upgraded a bunch of weapons. A blue background on a weapon's icon means it can be forged.
Might as well demo forging while I'm here, too. You have two options for materials for forging: either one purchase's worth of materials, or an Ingot.
Ceric's out of materials for the Thorned Bandage, so I could upgrade it with a Bronze Ingot instead.
Bronze Ingots are worth one purchase's worth of materials.
Silver Ingots are worth three purchase's worth of materials.
Gold Ingots are worth five purchaes's worth (a full upgrade) of materials.
Bronze Ingots are worth one purchase's worth of materials.
Silver Ingots are worth three purchase's worth of materials.
Gold Ingots are worth five purchaes's worth (a full upgrade) of materials.
Upgrading the Thorned Bandage by one level would buff its ATK and MATK a little, as well as activating level 1 of VIT Up. The stat up passives work a little weirdly--they have 10 levels internally. Tier 1 stat ups (one arrow) go from levels 1 to 5, Tier 2 stat ups (two arrows) go from levels 3 to 7, and Tier 3 stat ups (three arrows) go from levels 6 to 10. What do those levels actually do? You'll see in the eventual Forging mechanics update.
This Guard immediately talks to us after exiting the shop.
Well, that sounds important.
I went to the bar first, though, because I could not read the message and forgot about what's going on.
Quests quests quests. Omnipresent in the EO series since the very beginning. It's in your interest to do them, since not only do they give EXP and (sometimes) useful rewards, you'll need to do them for access to some postgame bosses, too!
Those two quests at the bottom are the DLC grinding quests, which I'm not taking yet.
#1: Request from a craftsman:
#1: Request from a craftsman:
Mining, or Woodland Gathering Skills, either or.
#2: Acorn gathering:
#2: Acorn gathering:
This request came from the neighborhood restaurant. They need three Hard Acorns, so they'd like it if you could pick some up from the Labyrinth. It seems like they're dropped by monsters called Ghost Acorns. They're not very strong, but be careful when you fight them. The Labyrinth is more dangerous than you might think, after all... By the way, it seems like the shells you're gathering are going to be used to decorate an acorn cake.
Easy enough.
#3: Adventure preparations:
#3: Adventure preparations:
Again, easy enough.
And we move onto bar patrons!
Also, I'm going to have to preemptively apologize, but due to the nature of portraits in EO5, I can't give the bar patrons unique portraits--it'd be far too much work for how many there are. Sorry!
#1: Brownie with a basket of berries:
Brownie: Hello! Are you all explorers? I'm Dale, from a berry orchard a little ways out from Aeolis. I often come to town to sell the Labyrinth Berries I've harvested. I'd love it it you bought some to take with you in the Labyrinth. So if you ever want some, just give me a shout.Also, I'm going to have to preemptively apologize, but due to the nature of portraits in EO5, I can't give the bar patrons unique portraits--it'd be far too much work for how many there are. Sorry!
#1: Brownie with a basket of berries:
Talking to Dale again brings this up:
Dale: Hey, hello there! Today I've got Labyrinth Berries for sale.Dale: Pleasure doing business! Here're your Labyrinth Berries! I'm just glad to be helping out explorers!
(Obtained 4
Labyrinth Berries!)
Dale: Well, I'll be leaving now. I do have other markets to get to. May fortune let us meet again.
Conice: My name's Conice. Some call me a walking dictionary, but I'm just an old fool who managed to escape death. But however you choose to think of me, feel free to ask me anything. I'll answer to the best of my ability, no more and no less.
Conice is the tutorial guy. I have no need to talk to him further.
#3: Earthrun girl in charge of rations:
Girl: Hello, explorers. Have you been making sure to always carry an Ariadne Thread when exploring? It's important to be able to get home in emergencies. Without one, you just have to resign yourself to death. Well, that's what my brother told me anyway, after he forgot one and came home all beaten up.#3: Earthrun girl in charge of rations:
#4: Chubby novice explorer:
Novice: Man, the Labyrinth is great. You can always fish up something to eat, and if you search carefully there's fruit and stuff too. If you carry around food that you've found, you can eat it to recover your stamina when you're tired. Saves money on food too. Two birds with one stone!
#5: Dark-skinned male Dragoon:
Dragoon: *scoff* Who're you supposed to be? Some first floor newbie who thinks the Labyrinth is all sunshine and rainbows?Dragoon: Those mutts they call Mad Dogs are the worst! After they use Intimidate, even a Dragoon like me can end up on death's door! You be careful if you ever run into one! If it intimidates, use Guard or some other skill that works.
Talking to Melina gives this:
What Edgar just said boils down to this: we can now change characters' classes. For anyone above level 5, this comes with a 5 level reduction cost. It's as simple as it sounds: you can change someone's class while keeping their portrait and race. There's...not really a lot of useful applications of this in practice, though. Basically every class is tuned to its race's specific stats. A Lunarian Cestus, to use one of Edgar's examples, would be godawful, since they'd have bad HP, bad VIT, and horrible STR.
There's one case where I think changing class is useful, and that's a Smoke-focused Herbalist. This is mostly because Brownies have fucking awful LUC, meaning inflicting ailments is a pain in the ass. Class changing an Earthrun (for maximum LUC) or Lunarian (for far more TP and WIS) into Herbalist is the way to go if you really want to make use of Smoke skills.
Here's Edgar's post-first mission dialogue.
There's one case where I think changing class is useful, and that's a Smoke-focused Herbalist. This is mostly because Brownies have fucking awful LUC, meaning inflicting ailments is a pain in the ass. Class changing an Earthrun (for maximum LUC) or Lunarian (for far more TP and WIS) into Herbalist is the way to go if you really want to make use of Smoke skills.
Here's Edgar's post-first mission dialogue.
Keeping a separate gathering team is pointless in EO5 since the gathering skills only take 1 point to max out. Believe me, though, we'll be mixing up our party a LOT.
Also, I'd like to take this time to point out that your hawk and dog are technically part of your guild. You can't do much other than rename them, but it's still a neat touch.
Hm... A bird and a dog... What other game have I played that I could name these two after... Aha! I know! Battle Network 6! Remember? Cybeasts Falzar and Gregar! I'm sure those'll--
Hm... A bird and a dog... What other game have I played that I could name these two after... Aha! I know! Battle Network 6! Remember? Cybeasts Falzar and Gregar! I'm sure those'll--
...Oh. Right. Summons are limited to four-character names.
Welp, I guess we're rolling with a dog named Greg now.
Welp, I guess we're rolling with a dog named Greg now.
Going back into 1F allows me to take on a pseudo-quest from the guard.
That's not just flavor text, we do need someone who knows Animal Husbandry as part of their race skills.
It was at this point that I realized the notification in town and this thing in the Guild Card menu meant that I'd received a Guild Card from StreetPass.
Specifically, from my modded 3DS, with...the same save file that I used NG+ to start this run on.
Phew, what a mouthful of an update, huh? Next time: chickens. Also some quests. Maybe even a bit of 2F.
Next UpdatePhew, what a mouthful of an update, huh? Next time: chickens. Also some quests. Maybe even a bit of 2F.
Previous Update
Table of Contents