Which is pretty much just the right side of the map. The upper-left corner is an optional area plus a bit of secret area we won't be going to for a while.
Fun.
(Obtained 1 Dolomite naturally, 2 Razorstones from Iseria, and 1 Dolomite from Sasha.)
8F, F5 Mine Point
Dolomite. 28% chance. Sells for 60 en.
- 1 needed to make
Burial Urn (+39 ATK, +51 MATK, VIT Up 2, Bronze x3).
- 1 Poisonous Pudding (Pop Pudding conditional) and 1 Dolomite needed to make
Damper Shield (+19 DEF, +9 MDEF, +15% bash resistance).
Razorstone. 65% chance. Sells for 70 en.
- 1 needed to make
Namioyogi
- 1 Huge Wristbone (Bounce Parrot conditional) and 1 Razorstone needed to make
Mandau (+49 ATK, +49 MATK, INT Up 1, Bronze x3).
- 2 Razorstones and 2 Pudding Cores (Pop Pudding normal) needed to make
Slice Armor (+30 DEF, +20 MDEF).
Rozafern. 7% chance. Sells for 350 en.
- 1 needed to make
Luck Necklace (+15 TP, +12 LUC).
- Ambush Chance: 10%
Cestus 3 is the best portrait, what can I say
This is a Feats of Strength check.
(Obtained
Whitebread!)
Victim of the fallen rocks
You encountered an explorer in trouble and made use of your incredible strength to help them out.
You encountered an explorer in trouble and made use of your incredible strength to help them out.
For the record, failing the Feats of Strength check means a random character gets damaged. You'll still finish the Episode, though.
We can't get past that baboon as is without killing it, so we'll have to take the side way.
Remember how I said baboons usually aggro as soon as you enter? That's only the case if there's no rocks they can shove on you.
Notice how this one is right behind the rock, and has its "preparing to shove" animation active. If we get on the same vertical axis as it, and then take another step...
The baboon will shove the rock towards us, and then aggro on us.
This room's much larger than the last one, and has far more boulders for the baboon to shove on us.
...It's kind of hard to see because of draw distance, but there's a chest near that boulder.
For the record, EO5 changed how the engine renders dungeon floors to be more similar to how the DS games did things, which is why draw distance is a thing again. EO4, EOU, and EO2U all pre-baked the dungeon floors as individual giant models and rendered everything the player could see. For performance reasons (EO2U had some FPS issues with certain large areas, especially in the 4th Stratum), and to reduce the game's overall size on the cartridge/SD card, EO5 instead programatically defines floors in table files, and then assembles them on the fly using individual part models.
For the record, EO5 changed how the engine renders dungeon floors to be more similar to how the DS games did things, which is why draw distance is a thing again. EO4, EOU, and EO2U all pre-baked the dungeon floors as individual giant models and rendered everything the player could see. For performance reasons (EO2U had some FPS issues with certain large areas, especially in the 4th Stratum), and to reduce the game's overall size on the cartridge/SD card, EO5 instead programatically defines floors in table files, and then assembles them on the fly using individual part models.
If we shove a boulder before the baboon gets to, it'll aggro on us, and move away from the boulder it was preparing to shove.
I have no choice but to engage the Haughty Hermit in a fight and immediately run, for...certain reasons.
(Obtained
Poison Knuckle!)
That was so not worth it.
One last room: we could either go for the simple solution, or go for the treasure chest at the very back, the path to which has a high potential for me to screw it up and get boxed in by a baboon.
I AM GOOD AT ETRIAN ODYSSEY
If I'm gonna go down, might as well go down fighting.
Haughty Hermit
HP: 6448
STR: 67
INT: 52
VIT: 46
WIS: 46
AGI: 51
LUC: 47
Skills:
- Tengu Fist: Uses the arms. Deals 140% melee STR-based bash damage to one party member, with splash damage. Has a 70% speed modifier and 99 base accuracy.
- Call Allies: Uses the head. Summons either two Bounce Parrots to the front row (putting the Haughty Hermit in the back row), or two Numbing Cicadas to the front row (leaving the Haughty Hermit in the front row). Has an 800% speed modifier.
- Substitute: Uses the arms. One enemy will take all damage for the Haughty Hermit for one turn.
Drops:
- Normal:
Tengu's Long Nose. 100% chance. Sells for 536 en.
- 1 needed to make
Carrot (+41 ATK, +61 MATK, Purifying Flame, Silver x3).
- 1 needed to make
Nose Mail (+32 DEF, +26 MDEF).
Damage Resistances:
Disable Resistances:
Haughty Hermits are actually fairly weak on their own, but the problem with them is Call Allies, since having to deal with other enemies means you're losing TP on dealing with things that aren't the Haughty Hermit.
Iseria'll use Chain Shock when Lanzon's not gonna use Fire Bomb, and Chain Fire otherwise.
Sasha will alternate between Line Guard and Gun Mount.
Lanzon'll summon another ghost.
Flash of Both Wings apparently has priority or something, so I have Gram use Target Arrow to combine with Chains.
And I have Magda use Poison Smoke--if not to actually inflict poison, then to combo with Poison Bomb.
Unfortunately, 6448 HP will take quite a while to whittle down, even with poison damage.
(Normal attack.)
Oh yeah, I recasted Hawk Whistle to restore Falz's HP.
That was kind of boneheaded, in retrospect. The summon row isn't targeted very often and I could've had Magda use Cure Herb or even just tossed Falz some Medicas.
That was kind of boneheaded, in retrospect. The summon row isn't targeted very often and I could've had Magda use Cure Herb or even just tossed Falz some Medicas.
Here's how hard Iseria hits with the Smoke Rot debuff, incidentally.
(Tengu Fist.)
If both of the ghosts decide to do something when they're not being blown up, I get around 80 damage a turn from summons.
Chewing through this much HP at our current level is still something of a slog.
(Call Allies cast 1.)
We haven't actually seen Bounce Parrots in a fight yet, so here's their info.
Bounce Parrot
HP: 541
STR: 55
INT: 44
VIT: 37
WIS: 34
AGI: 40
LUC: 36
Skills:
- Parroting: Uses the legs. Counters all physical damage to the Bounce Parrot with 160% melee STR-based cut damage to the source. Has 99 base accuracy.
Drops:
- Normal:
Crested Bird Wing. 65% chance. Sells for 55 en.
- 2 needed to make
Green Leaf (+19 DEF, +29 MDEF).
- 1 Crested Bird Wing and 1 Chipped Goat Horn (Cliff Goat) needed to make
Magii Irana (+45 ATK, +45 MATK, STR Up 1, Bronze x3).
- 2 Hound Jawbones (Giant Spotted Dog) and 1 Crested Bird Wing needed to make
Tinbe (+21 DEF, +13 MDEF).
- Rare:
Parrot Crown. 55% chance. Sells for 59 en.
- 1 needed to make
Parrot Wand (+38 ATK, +57 MATK, AGI Up 1, Bronze x3).
- 2 needed to make
Wing Mitt (+13 DEF, +14 MDEF).
- Conditional:
Electrified Beak (Kill with volt damage). 100% chance. Sells for 112 en.
- 1 needed to make
Parrot Gun (+44 ATK, +49 MATK, Lightning Shot, Bronze x4).
Damage Resistances:
Disable Resistances:
Bounce Parrots are incredibly annoying to take down exclusively with physical damage, which is...basically all we have.
Except for poison and Fire Bomb. We can thankfully clear them out using those.
Except for poison and Fire Bomb. We can thankfully clear them out using those.
Oh yeah, Magda also has Tri-Attack. Let's use that!
Tri-Attack hits all enemies for three instances of INT-based damage--one fire, one ice, one volt. It's useful for random encounters, or any fight with multiple targets.
(Substitute.)
(Both Bounce Parrots used Parroting.)
Flash of Both Wings, which I used earlier, outspeeds everything because priority, so the parrots basically wasted a turn!
wait what B no
dammit
(Dark Smoke.)
Still pretty slow-going.
I decided to start using Fire Bomb.
It helps make this go faster.
(Call Allies cast 2.)
A couple of turns where nothing happens later, and we get two incredibly annoying enemies thrown into the mix.
(Dying Curse.)
FUCKING OOPS.
At least I was able to apply poison again.
As long as nothing terrible happens, I'll probably actually win this.
me and my big mouth
there goes my primary damage dealer
there goes my primary damage dealer
and there goes a key support
Even without poison, I predict the baboon will die on this turn.
Hey, look, I was right.
I'd say "that had no business working," but honestly, poison's actually pretty strong. That could've been slightly quicker if I was less lucky with Poison Smoke, but them's the breaks.
(Obtained 1 Dolomite naturally, 1 Rozafern from Iseria, and 1 Rozafern from Sasha.)
8F, B5 Mine Point
Dolomite. 61% chance. Sells for 60 en.
- 1 needed to make
Burial Urn (+39 ATK, +51 MATK, VIT Up 2, Bronze x3).
- 1 Poisonous Pudding (Pop Pudding conditional) and 1 Dolomite needed to make
Damper Shield (+19 DEF, +9 MDEF, +15% bash resistance).
Razorstone. 25% chance. Sells for 70 en.
- 1 needed to make
Namioyogi
- 1 Huge Wristbone (Bounce Parrot conditional) and 1 Razorstone needed to make
Mandau (+49 ATK, +49 MATK, INT Up 1, Bronze x3).
- 2 Razorstones and 2 Pudding Cores (Pop Pudding normal) needed to make
Slice Armor (+30 DEF, +20 MDEF).
Rozafern. 14% chance. Sells for 350 en.
- 1 needed to make
Luck Necklace (+15 TP, +12 LUC).
- Ambush Chance: 3%
Not having any Labyrinth Berries means the squirrel will electrocute us. The Adventure Episode will end after that.
(Obtained
Lunarian Silver Coin.)
Encounter with a squirrel
You noticed something shiny in a hole, and peacefully negotiated with its resident to obtain some silver coins.
You noticed something shiny in a hole, and peacefully negotiated with its resident to obtain some silver coins.
I went back to town without going up to 9F since going anywhere in the Labyrinth with a dead party member and no Ariadne Thread is really goddamn risky.
I had Lanzon learn Athletic Training to boost his LUC a bit.
I'd say "now we go back to town for real," but I actually have a bit of an optional area to take care of.
Firstly, beeline for the other side of the giant room. Do not stop.
Next, shove this boulder out of the way.
Thirdly, laugh at the baboons' inability to catch you.
Lastly, get into a battle, for karmic retribution.
(Obtained
Unihorn.)
Unihorns dispel all enemy buffs and debuffs. Contrary to EO2U, where buffs and debuffs were an incredibly big part of the game, not many bosses in EO5 really buff themselves, so this isn't terribly useful.
(Obtained
Gorgon Bow!)
The Gorgon Bow (+50 ATK, +40 MATK, Petrifying Hit) is...interesting. Petrifying Hit costs 3 TP, has the same damage as a normal attack, and attempts to inflict petrification with a 34% base chance.
One forge for Iseria's sword.
Patrons.
#1: Slender-eyed doctor:
Doctor: Hahaha, I can't believe I ran into another huge nuisance... It's those giant parrots this time. Once they put put up their guard, they'll counterattack no matter how you smack 'em. Beak to the face! Now that's what they call parroting, if you'll pardon the pun. But it doesn't seem like they can counter magical attacks. Not to mention they seemed pretty weak to lightning. Maybe that's what I should be aiming for.#1: Slender-eyed doctor:
#2: Casmir the bug enthusiast:
Casmir: Hmm... Would you kind folks happen to be interested in bugs?Casmir: I knew it! Kindred souls! You looked like the types! Feel free to come talk to me if you ever miss any notable insects in the Labyrinth. I'd be willing to part with the same type for a reasonable sum!
You can look at and then buy bugs from Casmir. I'm blanking on what they do right now.
Quest time.
#1: New menu development journal II:
#1: New menu development journal II:
#2: A favor for Ceric I:
Quest patron: Man with large pack:
Pack Man: Hm? You need something? Oh, you're wondering what's in this bag? Ingredients, mostly. I come to town to sell them. What, you need some? I'd be happy to sell you them if I've got 'em. ...Hmm, so you need Milk, Wheat, and Eggs? Sure thing.
I, uh... It turns out I already have everything.
(Obtained 1800 en.)
I forgot to spend the level ups before ending the update. WHOOPS.
And that does it for 8F. Next time: 9F.
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