The floor opens immediately with a giraffe puzzle. There's a twist on this one from 7F, though, which we'll see in a bit.
The path that starts here is too long to cross without running into a giraffe, so we have to head into that corridor visible in the screenshot.
The path that starts here is too long to cross without running into a giraffe, so we have to head into that corridor visible in the screenshot.
(Obtained
Scissor-Horned Beetle!)
Cactus and beetle
After observing the cactus, you both caught a beetle and and quenched your thirst.
After observing the cactus, you both caught a beetle and and quenched your thirst.
Choosing not to wait for the beetle or not drinking the juice after getting the beetle lowers the EXP reward.
Feeble Miasma now increases ailment/bind infliction rates by 1.42x.
Lanzon learns Bestow Mana because I'm actually using Jars as Chain fodder now, and because it increases his LUC a bit.
Shoving a boulder on top of a giraffe lops off 25% of its HP, shoves it backwards, and stuns it until we leave the floor. The boulder being here also disrups the other giraffe's charging paths, meaning we can actually progress from this room now!
(Obtained
Viewing Crystal!)
The Viewing Crystal reveals all shortcuts, stairways, FOEs, gathering points, and treasure chests in a 9x9 area around us. Any FOEs that are on tiles we haven't "discovered" yet are also shown.
Dashing Neckbeast
HP: 4484
STR: 66
INT: 45
VIT: 47
WIS: 45
AGI: 42
LUC: 45
Skills:
- Charge: Uses the head. Doubles the damage of the next used physical attack. Has an 80% speed modifier at all levels.
- Power Sweep: Uses the head. Deals 100% melee STR-based bash damage to all party members. Has a 60% speed modifier and 99 base accuracy.
Drops:
- Normal:
Giraffe Fur. 100% chance. Sells for 455 en.
- 1 needed to make
Giraffe Surcoat (+27 DEF, +20 MDEF).
- 1 Giraffe Fur and 1 Strong and Thin Branch (2nd Stratum Take 1) needed to make
Killing Shot (+45 ATK, +44 MATK, Risk Perception, Silver x3).
Damage Resistances:
Disable Resistances:
Dashing Neckbeasts are incredibly simple: they'll either use a normal attack, or Charge followed by Power Sweep. A Charged Power Sweep will either wipe out our party entirely or, failing that, leave our front line severely injured and our backline either dead or close to it (assuming I have guard skills and characters using Defend.) Head binds are a good way to completely neuter giraffes, but if you don't have that, your only real option is damage racing it.
Since I'm sure you can guess what Iseria and Sasha do, let's skip to Raven, who's using Feeble Miasma to make Lanzon's job easier.
Said job is inflicting poison.
Using Tri-Shield works if you're just trying to guard against normal attacks, but it won't do anything against Power Sweep.
Might as well get three ghosts for Fire Bomb spam.
Oh, yeah, Dosen has a bow equipped.
This means he activates extra Chain hits!
Well, that's...less than impressive. To be expected when going up against an elementally-resistant monster, though.
It's worth it just to proc a Chain hit.
You're fucking kidding me, the poison's gone already?! Two turns is the literal minimum for how long a disable can last! Ugh.
Chewing through that much HP without poison's gonna be annoying.
(Charge.)
To avoid a total party wipe, I have Dosen use Aegis Shield. If you'll remember the Races update, Aegis Shield is the "ultimate" Brownie limit, and it completely nullifies all attacks to the party for one turn.
...What the fuck? Why did C die?
Uh oh. I don't have any answer to this aside from defending.
Everyone defends, Sasha applies the Line Guard effect to the front row.
Okay, that's not so bad, right?
Uh oh.
And now I'm fucked. I can't do anything against this next one.
I've been trying to run for several turns and it's just not happening. I feel like I'm playing EO4 again--failing to run this often is an anomaly for EO5.
(The explorers have fallen...)
I should not have wiped here. The poison only lasting two turns was bullshit. Any longer and the thing would've died before all that nonsense.
What you're seeing there is the usual EO game over "save your map data" prompt. For anyone new to the series, when you game over in an EO game, you're given the option to save any modifications you made to your map after your party's wiped--basically to save you the time redrawing it when you reload, and to help you better prepare for whatever might've killed you.
There's no reason not to accept this, so I do.
From here, I do everything I did before. Including fighting the Dashing Neckbeast.
This time, the fucking poison decided to last a few more turns, but, uh, now I'm left without any options against an incoming Charged Power Sweep.
I used Tri-Shield to at least keep Iseria and the ghosts alive.
If I can just stall for a turn or two, I'll win.
(Defeated Dashing Neckbeast!)
(Received 1 Neckbeast Fur.)
Back to town to fix everyone being dead.
Lightning Shot: Uses the arms. Deals ranged INT-based volt damage to one enemy, with line-piercing effect. Has a 120% speed modifier and 100 base accuracy at all levels.
Garbage for Dragoons, decent for Warlocks. If you're only hitting one enemy, Lightning Shot at level 5 compares favorably to Lightning: 7 TP for 130% damage at level 5 for Lightning Shot, compared to 12 TP for 129% damage at level 5 for Lightning.
Despite Lightning Shot being useless for Sasha, I bought her a Parrot Gun anyway since it's a pretty big improvement over her old artillery.
A rare breed Dashing Neckbeast is the one time I'm willing to fight a rare breed FOE, mostly because I can still get the preemptive, and it's not like the damage increase it gets means anything, given that it's very capable of killing us already.
Rare breed FOE EXP can best be described as "a truckload."
I forgot to spend the damn skill points again, though.
I forgot to spend the damn skill points again, though.
Well, uh, approaching this from the front would be dumb. (The scorpion here doesn't turn. Ever.)
There's a campfire spot here.
whoops hang on gotta check my 3DS's battery
okay we're good
(yes I still have my EO2U cart in my recording 3DS, months after finishing that LP)
okay we're good
(yes I still have my EO2U cart in my recording 3DS, months after finishing that LP)
To progress, we have to shove this boulder, so that it blocks the scorpion's line of sight.
With that, we can progress peacefully.
This food point has Labyrinth Wheat.
I'm sure this gigantic open corridor is perfectly safe.
OH FUCK SCORPIONS
RETREAT
This is a Sense Mana check.
Why would you not dig it up?
(Obtained 3
Lunarian Silver Coins.)
Ancient treasure box
Using your ability to sense mana, you successfully found an old treasure box.
Using your ability to sense mana, you successfully found an old treasure box.
I remembered that I had skill points to spend.
Still don't want to bump Material Guard up to 5.
Cure Herb now has 255% healing power.
Anyway. The solution to the corridor is to block the scorpions' line of sight with this thing.
(Obtained Bronze Ingot!)
I piss them off and box myself in for this, though. Well worth my time, in my opinion.
I do some forging back at town, and use a Bronze Ingot to max out Lanzon's Megalith 5006.
Barrier Wall, the skill on Lanzon's Megalith 5006, now reduces physical damage to the entire party by 34%, compared to 26% at level 4, but also costs 15 TP instead of 9 TP now.
Barrier Wall, the skill on Lanzon's Megalith 5006, now reduces physical damage to the entire party by 34%, compared to 26% at level 4, but also costs 15 TP instead of 9 TP now.
Yeah, uh, I just decided to fight a scorpion for no reason other than I could.
Tunnel-Visioned Predator
HP: 3657
STR: 63
INT: 46
VIT: 53
WIS: 44
AGI: 44
LUC: 54
Skills:
- Binding Bludgeon: Uses the legs. Deals 130% melee STR-based bash damage to one party member, with line-piercing effect. Attempts to bind hit targets' arms, with a 40% base chance. Has an 80% speed modifier and 99 base accuracy.
Drops:
- Normal:
Sharp Pincer. 100% chance. Sells for 360 en.
- 1 needed to make
Shokudaigiri (+63 ATK, +26 MATK, Charge, Silver x3). Costs 4070 en, sells for 1628 en.
- 1 needed to make
Cut Charm (+30% cut resistance). Costs 1000 en, sells for 400 en.
- 1 Sharp Pincer and 1 Rat's Tailspine (Lightning Squirrel Normal) needed to make
Scorpio Rod (+41 ATK, +62 MATK, Volt Smash, Silver x3). Costs 4300 en, sells for 1720 en.
- Conditional:
Petrified Crystal (Kill while petrified). 100% chance. Sells for 889 en.
- 1 needed to make
Crystal Gauntlet (+20 DEF, +10 MDEF, +30% petrification resistance). Costs 1730 en, sells for 692 en.
Damage Resistances:
Disable Resistances:
I don't have any methods of inflicting petrification other than Petrify Gasses, and even with a weakness, they're not too reliable, so I'll take care of the conditional at another time.
Contrary to what you might expect, Tunnel-Visioned Predators don't inflict poison like you'd probably expect a scorpion to--in fact, they're weak to it, which makes Lanzon's job easier. An easy poison infliction means we'll chew through 3657 HP fairly quickly.
Oh, right, the scorpion itself. 63 STR means even normal attacks hurt a decent amount, and Binding Bludgeon will leave even someone under the effect of Line Guard hurting quite a bit. Nothing unrecoverable, though.
Contrary to what you might expect, Tunnel-Visioned Predators don't inflict poison like you'd probably expect a scorpion to--in fact, they're weak to it, which makes Lanzon's job easier. An easy poison infliction means we'll chew through 3657 HP fairly quickly.
Oh, right, the scorpion itself. 63 STR means even normal attacks hurt a decent amount, and Binding Bludgeon will leave even someone under the effect of Line Guard hurting quite a bit. Nothing unrecoverable, though.
Iseria will only spam Chain Fire. That's it.
Sasha tosses out one of my two remaining Fire Jars for Chain Fire hits. (I don't need to use Line Guard since I got a preemptive.)
Feeble Miasma and Poison Bomb, same combo as last time.
And Dosen just does a normal attack to get a Chain hit.
Aw, what?
Yeah, uh, Earthrun characters do not make for good Jar users.
I wasn't interested in the Jar damage, though.
Oh dear. We might be here for a while if the poison doesn't land.
I use Tri-Shield to give myself a free turn. The scorpion can only ever hit two people at maximum.
YOU HAD ONE JOB, DOSEN
That's more like it.
A few turns pass where our damage numbers basically consist of this on repeat.
It's much more effective than what we were doing earlier.
By the time the poison wears off, the scorpion's already close to dying.
Unfortunately, Lanzon's out of ghosts right now, so I need to resummon them.
Which I don't do.
Because I'm smart.
Unfortunately, Lanzon's out of ghosts right now, so I need to resummon them.
Which I don't do.
Because I'm smart.
(Binding Bludgeon.)
Uh-oh.
(Lanzon reduced the damage Sasha took!)
Wait, what?! Lanzon didn't do anything this turn!
(Lanzon reduced the damage Dosen took!)
Okay, I'll cut the act. I appear to have found a bug that no-one else has discovered (at least it's not documented on the @wiki).
See, last turn, Lanzon used Barrier Wall, that phys damage reduction skill on his coffin. Now, on this turn, Sasha used Gun Mount after having used it last turn. As it turns out, Gun Mount does not only replicate the shield skill the user used last turn--it replicates ANY shield skill from ANY party member.
That's a pretty stupid and funny bug if you ask me, but its usefulness in a standard run is also pretty limited in scope. I only discovered it because Barrier Wall technically counts as a shield skill.
See, last turn, Lanzon used Barrier Wall, that phys damage reduction skill on his coffin. Now, on this turn, Sasha used Gun Mount after having used it last turn. As it turns out, Gun Mount does not only replicate the shield skill the user used last turn--it replicates ANY shield skill from ANY party member.
That's a pretty stupid and funny bug if you ask me, but its usefulness in a standard run is also pretty limited in scope. I only discovered it because Barrier Wall technically counts as a shield skill.
Lanzon learns Anatomy to boost his INT a bit.
Back to town to heal.
Charge: Uses the arms. Increases the damage of the user's next physical attack. Has a 50% speed modifier at all levels.
Garbage until level 5, at which point it's basically a TP conserver. I'd grab one for Jana, but honestly, there's other katanas that are more easily forged, and with the boatload of Amritas we have both in our pack and in storage, TP's not an issue.
Incidentally, since I haven't shown it yet, here's Haggle in action (Dosen knows it). All of Ceric's prices are reduced by 5%--it's most noticeable with Ariadne Threads (top), since they normally cost 100 en.
I actually do the scorpion puzzle correctly this time and move on.
An encounter with a rare breed Cliff Goat leaves Lanzon dead, and gives Raven and Dosen level ups.
Feeble Miasma now increases infliction chances by 1.46x.
Dosen learns Acrobatics in case an event needs it.
The bear trap incident
You encountered a fearsome bear trap set in the Labyrinth. Surprised by it, you resolve to be more careful in the future.
You encountered a fearsome bear trap set in the Labyrinth. Surprised by it, you resolve to be more careful in the future.
Blehhhhhhhhhh I hate squirrels enough already, an ambush is just salt in the wound.
Blehhhhhhhhhh again.
Blehhhhhhhhhh and also yawn.
(Obtained
Pith Helmet.)
...Call me crazy, but I'm pretty sure pith helmets aren't metallic.
Hidden opening
Having withstood numerous monster attacks while investigating a hole in the cliff, you obtained a new helmet.
Having withstood numerous monster attacks while investigating a hole in the cliff, you obtained a new helmet.
Let's send Dosen up there, shall we?
Flower blooming on the cliff
A single flower blooming in a precarious location. Your eyes drawn to it, you take a moment to admire it and find yourselves relaxed.
A single flower blooming in a precarious location. Your eyes drawn to it, you take a moment to admire it and find yourselves relaxed.
And that's the floor.
Let's go back now.
Bar patrons.
#1 is Hansuke yet again.
#2: Slender-eyed doctor:
Doctor: Ow ow ow, never thought we'd bump into a rampaging gorilla, of all things. To borrow a line from one of my guildmates: "They're not as fast as the other monsters, but boy do they pack a punch." Maybe it'd help if they were blinded? Or had their arms bound?#1 is Hansuke yet again.
#2: Slender-eyed doctor:
10F has two quests associated with it, but I need to finish A favor for Ceric I before doing one of them.
Clinical trials:
Clinical trials:
...Remus's dialogue is...the same. Huh. Wonder what that means.
What I do know is that talking to Remus means it's the end of the update. Next time: 10F.
Next UpdateWhat I do know is that talking to Remus means it's the end of the update. Next time: 10F.
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