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Sasha has Line Guard and Material Guard maxed out, one point in Gun Mount, Gun Revenge maxed out, Hypno Cannon maxed out, and 7 points in TP Up.
...The, uh, the Gun Revenge points were kinda wasted, given that she has all of one point in a regularly-used attack skill.
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5 points in Miasma Weapon, Frail Miasma maxed out, Brittle Miasma maxed out, Dim Miasma maxed out, Scythe of Transience maxed out, and 6 points in Absorb Vitality.
Absorb Vitality combined with Herb Boost...boosted skills makes Raven surprisingly tanky, and... Well, you'll see with Scythe of Transience.
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Kaelin has High-Speed Incantation maxed out, Icicle Lance maxed out, 9 points in Earth Spike, Incantation: Multistrike Form maxed out, and one point in Reserve Magic.
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The only skills that Mio really gets to use in the fight itself are Prayer: Eradication and Prayer: Guardian. She ended up being busy enough as an actual support that I never got to cast Oracle: Three Runs, and I had other ways of dealing with Blackened Blaze besides Oracle: Halo.
Which, uh, I forgot to put a point in Prayer: Blaze anyway, so if I needed it in this run, I would've been screwed.
Which, uh, I forgot to put a point in Prayer: Blaze anyway, so if I needed it in this run, I would've been screwed.
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The important things about Dosen are that he has the following maxed out: Herb Boost, Line Herb, Refresh Herb, Recovery Herb, and Resurrection Herb.
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Also I gave Raven the Cradle, as previously joked about.
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Let's get on with it, shall we?
VIDEO: Final Boss: Lord of the Primordial Darkness
...Please, uh... Please ignore the Steam noises in the audio. A consequence of both having to change up how I record audio, and not wanting to throw away this take because it was a really good fight.
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Picking either Line Guard or Material Guard is just a coinflip, in my opinion. I opted to open with Line Guard.
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Raven actually needs, y'know, debuffs to use Scythe of Transience, so he uses Dim Miasma to cut Jaryuu's accuracy by 20%.
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I want Kaelin to be hitting Jaryuu's weakness as much as possible, so he opens with a Multistrike Icicle Lance.
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Keeping my party alive is more important than 100% optimal damage output when it comes to Jaryuu, so Mio uses Prayer: Guardian.
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Meanwhile, Dosen will buff up Sasha and Raven's max HP.
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(Dim Miasma.)
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(Absorb Vitality. Notice how Raven's max HP changed.)
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(Freeze Breath.)
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Kaelin deals just shy of 1200 damage without any attack buffs. Me likey.
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Raven switches to Brittle Miasma.
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Kaelin switches to Earth Spike to inflict another debuff on Jaryuu. Notice the UI element just below his face--that indicates that Reserve Magic is active, and is applying an ice element to his next attack.
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Mio's going to unbind Raven's arms.
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Dosen will heal the back row while also buffing it a little bit.
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(Dark Claw.)
Dark Claw's already lower-than-average accuracy becomes even worse when Dim Miasma is in play.
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Not fantastic, but compare the damage to earlier, and observe that is because of Reserve Magic.
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This is where things get fun.
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Get a little Prayer: Eradication in there for good measure.
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Christ almighty that's almost 4200 damage.
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Mio's gonna use Hygeia's Bowl to fully restore everyone's HP, and cure all our various ailments and binds.
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There we go, that's much better.
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(Hemostatic Forceps.)
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I had Mio cast Prayer: Cold Rain as insurance against Freeze Breath damage.
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A combination of Kaelin's magic attack debuff, Mio's defense buff, and Dosen's overheal is doing a hell of a lot for keeping our front row alive.
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At least Dark Claw tagged the person with the increased base accuracy on all of his skills.
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See? Only missed three of the six hits.
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(Resentment Miasma.)
For those who read the original version of the Jaryuu writeup, I have a correction to make: Resentment Miasma doesn't deal 100% of the damage dealt over the course of a turn, it deals 25%--effectively meaning that each member of a full party takes 5% of the damage dealt over a turn, while Jaryuu takes 25%. Dealing damage during it is still a serious gamble, though.
Also, what I didn't note in the writeup is that the Resentment Miasma halves the framerate. This includes both the actual viewport and the UI.
Also, what I didn't note in the writeup is that the Resentment Miasma halves the framerate. This includes both the actual viewport and the UI.
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(Panic Rush.)
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(Ruinous Howl.)
God, if only Kaelin could've gotten that.
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Fun fact: Resurrection Herb gets the benefits of Herb Boost.
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If no-one actually dealt any damage on a turn, Resentment Miasma will act as if 20 total damage was dealt that turn.
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(Absorb Miasma.)
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I know everyone here wants to see a Ruinous Howl-boosted Scythe of Transience.
There's no caveats there.
There's no caveats there.
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I'm not particularly in the mood to get wiped out by Blackened Blaze, so Dosen puts up Aegis Shield.
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Almost 6000 damage. Hot...something.
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(Blackened Blaze.)
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For a party consisting of a Warlock and a character who I'm only having attack when Jaryuu has three debuffs, this could be worse.
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Ooh, thank you, Jaryuu, I love Ruinous Howl.
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The best part is that Jaryuu's self-buff immediately got dispelled by Earth Spike.
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We're over halfway there.
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I'd like to point out, at this juncture, that Gun Revenge also has the same type of indicator as Reserve Magic.
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Dark Claw can be hilariously pathetic a good amount of the time.
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Meanwhile, here's Kaelin with Ruinous Howl.
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Please take a moment to imagine how much I'd be hurting without all of the defensive stuff I have in play in this fight.
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Normally I'd make some upbeat comment about our progress, but uh... I actually have a situation here. Raven's getting low on TP and Kaelin's about to run out--he actually can't cast Multistrike + Icicle Lance or Multistrike + Earth Spike right now.
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lol
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Okay that's actually bad. I don't have any answer for another Blackened Blaze, due to my inattentiveness resulting in me not putting any points in Prayer: Blaze.
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I'm officially on a one-turn time limit now.
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Defeated Lord of the Primordial Darkness!
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It's all over.
Well, okay, not really, but we're done with the main story.
Well, okay, not really, but we're done with the main story.
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Due to the lack of any voice acting, and the fact that the only real animation here is just a pan-down, I've chosen to just show you screenshots of the ending sequence.
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So yeah, congraulations to anyone who guessed that Archon was actually a space alien from a race of, seemingly, coral people.
Archon, please put a shirt on.
Archon, please put a shirt on.
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As recently as three weeks ago I was wondering what kind of "I really hope Atlus will bring EO5 to the US" nonsense I'd have to put in the ending, but, well, that's no longer an issue now.
Instead I'll use this time to reflect a bit. EO5's been an interesting project to work on in a lot of ways. Firstly, it was a proper multi-person LP; I technically coordinated with Fetus for EO2U, but our LPs were mostly self-contained (aside from his referencing mine for most gameplay things). Here, though, I had two partners who I had to constantly talk to and work with throughout the entirety of this--a translator and an editor/co-author for the narrative
While that did end up bogging my process down quite a bit (having to wait for translations/edits and co-commentary) and was a bit of a nightmare to set up at the beginning (instructing two non-programmers on the basics of Git and then dealing with stupid Unix file permissions being messed up by Cygwin was fun), it's also far more fun than working on my own with EO2U was, and I feel has greatly improved both the LP itself and the narrative bits considerably.
Instead I'll use this time to reflect a bit. EO5's been an interesting project to work on in a lot of ways. Firstly, it was a proper multi-person LP; I technically coordinated with Fetus for EO2U, but our LPs were mostly self-contained (aside from his referencing mine for most gameplay things). Here, though, I had two partners who I had to constantly talk to and work with throughout the entirety of this--a translator and an editor/co-author for the narrative
While that did end up bogging my process down quite a bit (having to wait for translations/edits and co-commentary) and was a bit of a nightmare to set up at the beginning (instructing two non-programmers on the basics of Git and then dealing with stupid Unix file permissions being messed up by Cygwin was fun), it's also far more fun than working on my own with EO2U was, and I feel has greatly improved both the LP itself and the narrative bits considerably.
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As for EO5 itself, I fucking love it and I can't wait for it to come out in English so a bunch more people get to play it. It's a gigantic improvement on the already well-tuned EO formula, and while it arguably has less content than the Untolds did, what it does have is considerably more well-polished. Its class plus skill designs are both a massive step up from any of the previous games, too.
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With my reflections out of the way, I should say thanks to some people, shouldn't I?
Firstly, the LP would not have even been possible without Clarste. If he hadn't had the idea of doing an early EO5 LP (no more than two weeks after the game came out in Japan), and then offered to do translation work for me after I suggested I do all the actual recording plus update-making bits, on top of the all the work he'd already done for EO5 datamining, I literally would not have been able to do this. So yeah, uh, that deserves a little bit of praise. Just a little. He was also pretty critical early on for providing serious feedback on how I was writing characters and what I should probably be doing with them.
Next, alcharagia, who posted in the EO2U thread shortly after I mentioned a specific FOE from EO5, suggesting a joke name for it, and then offering to be editor for the LP--a post I had assumed was just a joke. It, uh, wasn't, as a random friend request I received on Steam and noticed on a three-hour train ride home late in August proved. Not only did she give all of the townspeople that particular brand of energy we've all come to love and enjoy, she's also been absolutely invaluable for narrative stuff--providing feedback on everything I bounced off her, and helping me a lot with planning out characters and sub-plots (if you can really call them that).
Firstly, the LP would not have even been possible without Clarste. If he hadn't had the idea of doing an early EO5 LP (no more than two weeks after the game came out in Japan), and then offered to do translation work for me after I suggested I do all the actual recording plus update-making bits, on top of the all the work he'd already done for EO5 datamining, I literally would not have been able to do this. So yeah, uh, that deserves a little bit of praise. Just a little. He was also pretty critical early on for providing serious feedback on how I was writing characters and what I should probably be doing with them.
Next, alcharagia, who posted in the EO2U thread shortly after I mentioned a specific FOE from EO5, suggesting a joke name for it, and then offering to be editor for the LP--a post I had assumed was just a joke. It, uh, wasn't, as a random friend request I received on Steam and noticed on a three-hour train ride home late in August proved. Not only did she give all of the townspeople that particular brand of energy we've all come to love and enjoy, she's also been absolutely invaluable for narrative stuff--providing feedback on everything I bounced off her, and helping me a lot with planning out characters and sub-plots (if you can really call them that).
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As for people not technically directly involved with the project, I have a bunch of people to thank. Firstly, everyone that submitted characters both in the EO2U thread and after EO5 started:
Out of everyone in that list, extra-special thanks to the following people whose characters I accepted, for providing me with characters that were (and will continue to be) really fun to write for:
- BlackPersona
- Kemix
- Dr. Fetus
- Level Seven
- Grashbar
- AweStriker
- Aniodia
- Tyty
- GeminiSun
- blizzardvizard
- FriskyBoat
- theshim
- mischievousart
- Pyro Jack
- Wonderslug
- Poltergrift
- Dark Flame Master
- Tuxedo Ted
- Endorph
- Geizt
- lord hobo
- Txn
- Haifisch
- Efe
- Junpei
- oB2Ko Mario
- jimmydalad
- Rangpur
Out of everyone in that list, extra-special thanks to the following people whose characters I accepted, for providing me with characters that were (and will continue to be) really fun to write for:
- blizzardvizard (Alexis)
- alcharagia (Iseria)
- Efe (Sasha)
- BlackPersona (Cecil)
- Dr. Fetus (Raven)
- Aniodia (Kaelin)
- Txn (Lanzon)
- mischievousart (Gram)
- oB2Ko Mario (Jana)
- Endorph (Mio)
- Level Seven (Dosen)
- Rangpur (Magda)
- Poltergrift (A, B, and C)
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Additional thanks to the following character creators who added me on Steam and then entertained my various prompts for stuff I was writing about their characters, along with other miscellaneous nonsense: blizzardvizard, BlackPersona, Txn, mischeviousart, Endorph, Level Seven, and Rangpur.
Special special thanks to Hivac, an enduring friend who has withstood several lifetimes' worth of both real life and internet nonsense from me, has listened to a lot of various spiels from me about LP work, and will be joining me for my next LP after EO5. Info on that will be coming in the near future!
And, finally, a bunch of people who don't all follow the LP but I want to thank for being my friends anyway and listening to me talking about EO and LP stuff sometimes: Efe, Heavy, Quakerin, Mysty, Skull, Titan, Tolling, Ned, Ben, Tyty, and theshim.
With that, I've said my piece, so I'll shut up and let the rest of the ending play out.
(Protip: there's a secret link somewhere, but not in the punctuation like usual.)
Special special thanks to Hivac, an enduring friend who has withstood several lifetimes' worth of both real life and internet nonsense from me, has listened to a lot of various spiels from me about LP work, and will be joining me for my next LP after EO5. Info on that will be coming in the near future!
And, finally, a bunch of people who don't all follow the LP but I want to thank for being my friends anyway and listening to me talking about EO and LP stuff sometimes: Efe, Heavy, Quakerin, Mysty, Skull, Titan, Tolling, Ned, Ben, Tyty, and theshim.
With that, I've said my piece, so I'll shut up and let the rest of the ending play out.
(Protip: there's a secret link somewhere, but not in the punctuation like usual.)
Oh my god, this actually exists. Wait, there are three That's So Raven video games. Holy shit! And they're making a sequel series where Raven's a psychic single mother with two kids! Finally, I understand what my life has been missing all this time. Thank you everyone for helping me on this journey to understand the lack of Raven Simone sitcom antics in my life.
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Thank you for reading the LP so far, and please look forward to the 6th Stratum. For now, though, good night.
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Save clear data?
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