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I'm going to start this update not with 27F, but by taking care of some loose-quest-ends.
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So these are Massacre Outlaws. For whatever reason, their models are actually different from the scorpions from way back in S2--their stingers are different.
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Massacre Outlaw
HP: 9062
STR: 125
INT: 73
VIT: 76
WIS: 74
AGI: 78
LUC: 127
Skills:
- Hero Killer: Uses the legs. Deals 3 instances of 120% melee STR-based stab damage to random party members. Can hit the same target once at most. Attempts to inflict poison on hit targets, with a 100% base chance and 25 base poison damage. Has a 90% speed modifier and 99 base accuracy.
- Needle of Death: Uses the legs. Deals 130% melee STR-based stab damage to one party member, with line-piercing effect. If a target has an ailment, attempts to instantly kill them, with a 200% base chance. Has a 70% speed modifier and 150 base accuracy.
Disable Resistances:
Here are their stats.
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Now imagine that four more times.
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I also properly took care of Edgar's Crystal Dragon request this time.
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Obtained
Formaldehyde.
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Obtained 5
Amrita IIs.
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I have genuinely run out of useful things for Alexis to learn, so I had him level up Rapier Mastery.
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Iseria's Chain levels really don't matter since I'm just gonna adjust them as necessary for a given fight.
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I had Gram max out Ice Peck to give her better encounter-clearing capability.
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I'm barely gonna ever have Dosen use Area Herb, but I might as well have it maxed out for emergencies.
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Magda's close to maxing out Dark Smoke.
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With all that taken care of, let's go back to outer space.
(Floor subtitle: The light of heaven illuminates all)
(Floor subtitle: The light of heaven illuminates all)
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A teleporter right at the start makes me nervous. Let's check out the rest of the starting area first.
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Innocent Devil
HP: 1816
STR: 103
INT: 104
VIT: 108
WIS: 117
AGI: 110
LUC: 153
Skills:
- Provoke: Uses the head (cannot be disabled). Attempts to inflict panic on one row of party members, with a 70% base chance. Increases one row of party members' attack by 50% for 2 turns. Has no speed modifier.
- Little Devil's Prank: Uses the legs. A random other monster will take all damage for the Innocent Devil for one turn. Has an 800% speed modifier.
- Normal:
Pointy Imp Wing. 40% chance. Sells for 1091 en.
- 1 needed to make
Kastenbrust (+63 DEF, +63 MDEF). Costs 64000 en, sells for 25600 en.
- 1 Pointy Imp Wing (Innocent Devil normal) and 1 Tripod Cedar (6th Stratum Chop 2) are needed to make
Demon-Hunting Scythe (+129 ATK, +129 MATK, VIT Up 3, Silver x4). Costs 90000 en, sells for 36000 en.
- Conditional:
Confused Red Gem (Kill while panicked). 100% chance. Sells for 2400 en.
- 1 needed to make
Formaldehyde (Gives all drops for all enemies killed on turn of use). Costs 4000 en, sells for 1600 en.
Disable Resistances:
Innocent Devils fucking suck because they have access to panic, firstly. That would be bad enough, but then they also make panicked party members hit harder, and can make themselves irritating to kill.
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Bah.
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Great, just what I needed, the person with the best sword in the game getting panicked.
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If you have a three-person front row, Innocent Devils can make battles go bad very quickly.
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Food point here gives Moon Apples.
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Alright, alright, I can't put it off any longer, let's get going.
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Huh. This teleporter's at the southern edge of the floor. I wonder where it's gonna take me.
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Oh. I see.
Yeah, uh, the 6th Stratum is not fully linear. There are several times in it where you will be teleported back to previous floors to explore further.
Yeah, uh, the 6th Stratum is not fully linear. There are several times in it where you will be teleported back to previous floors to explore further.
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This is not one of those times, though. All this does is send us back to about halfway through 26F. Thanks, Atlus.
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Let's not do that.
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Okay, let's go this way now.
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Three ways to approach this teleporter. Going in from the top will...send us back to where we came from.
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Let's do thisaway.
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Oh.
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Okay, only one way forward, then.
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Grim Dog
HP: 3295
STR: 138
INT: 92
VIT: 131
WIS: 134
AGI: 123
LUC: 109
Skills:
- Arm Bite: Uses the head. Deals 120% melee STR-based cut damage to all party members. Attempts to bind hit targets' arms, with a 40% base chance. Has an 80% speed modifier and a base accuracy of 99%.
- Poison Rage: Uses the head. Deals 3 instances of 100% melee STR-based cut damage to random party members. Can hit the same target once at most. Attempts to inflict poison on hit targets, with a 50% base chance and 75 base poison damage. Has an 80% speed modifier and a base accuracy of 99%.
- Devour Soul: Passively prevents any party members killed by the Grim Dog from reviving for the rest of the battle. Restores the Grim Dog's HP for 700% healing power whenever it kills a party member.
- Normal:
Three-Headed Canine Tooth. 100% chance. Sells for 2130 en.
- 1 needed to make
Arc Lafena (+127 ATK, +116 MATK, STR Up 3, Silver x4). Costs 85000 en, sells for 34000 en.
- 2 needed to make
Laundry Pole (+153 ATK, +94 MATK, VIT Up 3, Silver x4). Costs 139000 en, sells for 55600 en.
- 1 Three-Headed Canine Tooth (Grim Dog normal) and 1 Hatflower Branch (6th Stratum Chop 1) are needed to make
Rune Circlet (+42 DEF, +35 MDEF). Costs 35500 en, sells for 14200 en.
Disable Resistances:
I hope you were ready for the next extremely mean gimmick, because now we've got an enemy that deals heavy physical damage and any party members that are killed by it cannot be revived for the rest of the battle.
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If Gram seems like she took a lot of damage, do keep in mind that she, uh...doesn't have any actual armor on. I'm trying to get as much STR out of her as possible.
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I forgot to use Dosen's skill point.
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Bweeoom.
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Two teleporters and a door that, spoilers, goes to a goddamn empty 3x3 room.
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Let's go with this one.
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Okay, Ragnar, look before you leap.
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*screaming internally*
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I normally try to trim out the minutiae of dungeon exploration, but if I didn't show every single teleporter, I imagine things would get very confusing, very quickly.
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We've still got plenty of floor left, folks.
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The 6th Stratum's skybox is very pretty, isn't it?
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Onwards but not upwards.
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This teleporter would just set me back, so...
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It's kind of lucky that these teleporters always put us on a walkable surface, isn't it?
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I'm starting to run out of things to say.
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Going from this way is just gonna send us back.
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Orange teleporters send you 10 tiles in the direction you walk into them from.
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Mancubi--excuse me, Oppressive Bull-Demons, do not directly aggro on the party. Instead, they will stand will when you are not on the same column or row as them, and when you are, they will take one step towards you.
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I hope you enjoyed that glimpse of the mancubus, because it's gone now.
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Sweet, sweet shortcuts.
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What better time to go back and save?
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Obtained 1 Ambrosia naturally, and 1 Ambrosia from Alexis.
27F, D5 Take PointAmbrosia. 63% chance. Sells for 900 en.
- 1 needed to make
Hamao Prime (Restores 250 HP and 75 TP to one party member). Costs 5000 en, sells for 2000 en.
Vortex Blossom. 27% chance. Sells for 1000 en.
- 1 needed to make
Medica IV (Restores 500 HP to one party member). Costs 3000 en, sells for 1200 en.
Meteor Fruit. 10% chance. Sells for 2500 en.
- 1 needed to make
Nectar II (Revives one dead party member at 200 HP). Costs 6000 en, sells for 2400 en.
- Ambush Chance: 10%
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Please don't ask why this is already mapped out.
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Also don't ask why I did that.
Because there is none.
Because there is none.
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You've got so much room here that getting the mancubus out of your way is not hard at all.
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You can tell that we're making progress, because we're being sent into empty parts of the map.
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Aw, c'mon.
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Fuck that noise, I'm not interested in going through new teleporters right now, let's go through this one.
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Obtained 60000 en.
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I'm gonna start posting pictures of really rude encounter formations from now on, just so you can get an idea of the fun I have.
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Well, that was certainly a diversion.
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No real choice but to go through the green teleporter.
They toss you a whopping 20 tiles in the direction you step into them from, by the way.
They toss you a whopping 20 tiles in the direction you step into them from, by the way.
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This fucking asshole teleporter'll send you basically just in front of the first teleporter to 27F.
So, uh, don't take it.
So, uh, don't take it.
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Do take this one, though.
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And then take this one because you have to.
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Oh jesus christ I'm overwhelmed by choice here
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Get me outta there
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Huh. New area.
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Obtained
Divine Orb.
Divine Orbs increase the holder's TP by 150.
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...Aw no.
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goddammit
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I went back to town to save because getting sent that far back annoyed me. I fully forged Iseria's Answerer.
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What the fuck was the point of the green teleporter on 26F if the only way out of that area sends me here anyway?!
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Okay, let's make some actual progress again.
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I dunno why but I find the top screen viewport here a bit neato.
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Here's what the full area here looks like.
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...Oops.
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Good thing the Escape command exists.
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And away we go.
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Ho hum.
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If you felt like it, you could just...walk up to the mancubus, escape from it, and then head right for the teleporter, negating the puzzle completely.
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Don't take the teleporter a bit up of me, it'll send you back to the previous mancubus puzzle.
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Take the short one to actually solve the puzzle.
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Or run into the stupid mancubus anyway.
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Whatever.
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...
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...
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Please just get me out of here.
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oh no
that tile in front of me looks suspiciously damage-y
that tile in front of me looks suspiciously damage-y
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Well, a shortcut, for one.
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And an immediate teleport back up.
Let's just go back to town now.
Let's just go back to town now.
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Hansuke please go away.
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Here are our quests for this floor.
Well, plus one extra. There's one quest that's unlocked when you finish Edgar's Crystal Dragon request.
For the supreme moment:
Well, plus one extra. There's one quest that's unlocked when you finish Edgar's Crystal Dragon request.
For the supreme moment:
I'll talk to Edgar in the next update, but this is a boss quest.
Invaders appear:
Invaders appear:
Eh, I'm sure that can wait.
The dragon sleeping in an ancient battlefield:
The dragon sleeping in an ancient battlefield:
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That does it for now. Next time: Double Boss Jamboree!
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