Now, whenever Genetta gives us eggs from Labyrinth Chickens, she'll give us Labyrinth Honey, too.
We begin today by taking care of that quest that wants us to kill a Crawling Venomous Bug.
Crawling Venomous Bug
HP: 2027
STR: 42
INT: 34
VIT: 29
WIS: 28
AGI: 23
LUC: 32
Skills:
- Poison Fang: Uses the head. Deals 80% melee STR-based cut damage to one party member. Attempts to inflict poison on the target, with an 80% chance. The poison has 40 base damage. Has an 80% speed modifier and 130 base accuracy.
Drops:
- Normal:
Iron Caterpillar Horn. 100% chance. Sells for 102 en.
- 1 needed to make
Caterpillar Scythe (+36 ATK, +25 MATK, Rare Breed Up, Silver x3).
- 1 Iron Caterpillar Horn and 1 Massive Mushroom Cap needed to make
Crawler Knuckle (+39 ATK, +27 MATK, Poison Fang, Silver x3).
Damage Resistances:
Disable Resistances:
Crawlers are somewhat better dealt with using a dodgetank Fencer rather than a Dragoon, since the thing can only ever hit one party member at a time. The increased base accuracy on Poison Fang makes just blindly using Predict silghtly dodgy, but a good blind should take care of that.
Standard initial actions: Predict, Armor Penetrate, Prayer: Eradication, Dark Smoke. (Lanzon's not doing anything until Smoke Rot's applied.)
(Mist Slice.)
Okay, killing the Crawler shouldn't take too long.
(Smoke Rot.)
And now it's time for Lanzon to spam Fire Bomb.
Now that's the kind of damage I wanna see.
And now it's effectively impossible for the Crawler to hit anyone.
A couple turns of more of the same later, and I'm concerned about the blind running out soon, so I do the obvious thing: try to inflict poison! Which the Crawler has 25% resistance to!
excuse me what
Well, that's a decent amount of extra damage per turn.
We're not doing too badly, honestly. Just have to make sure Alexis doesn't run out of TP too early.
(Lanzon has been poisoned.)
Uh-oh.
And I am out of Nectars. Fantastic planning, Ragnar H. Homsar.
(Received 1 Iron Caterpillar Horn.)
Nothing bad happened after that, thankfully.
(Obtained
Amrita.)
Ohoho, Ragnar like. Amritas restore 50 TP to one party member. This early on, that's almost all of most characters' TP pools, and at least half of everyone else's.
Mio puts a point into Organizational Skills because lord knows we can use a bigger backpack with the Drop Cameo on. Organizational Skills gives a small passive VIT bonus and, more importantly, increases your inventory's max capacity by 5 for every party member that knows it. If you have a party that all knows Organizational Skills, your inventory would have a capacity of 85 items, compared to the normal 60.
...Yeah, uh, neither Clarste, alcharagia or I know what the fuck that's supposed to mean.
And the rotating golem statues make a return for this floor. They're quite a bit more involved this time around, but, again, 1st Stratum puzzles. Not too hard overall.
Man-Eating Rabbit
HP: 250
STR: 36
INT: 25
VIT: 30
WIS: 24
AGI: 29
LUC: 22
Skills:
- Devouring Vow: Uses the head. Deals 180% melee STR-based bash damage to one party member. Has an 80% speed modifier and 99 base accuracy.
Drops:
- Normal:
Steel Rabbit Tooth. 70% chance. Sells for 16 en.
- 1 needed to make
Kodachi (+40 ATK, +25 MATK, VIT Up 1, Bronze x3).
- 3 needed to make
Strength Ring (+10 HP, +8 STR).
- 3 needed to make
Intelligence Ring (+15 TP, +8 INT).
- 3 needed to make
Vitality Jewel (+10 HP, +12 WIS).
- 1 Steel Rabbit Tooth and 1 Bent Claw needed to make
Bunny Sickle (+30 ATK, +30 MATK, TP Up 1, Bronze x3).
Damage Resistances:
Disable Resistances:
Man-Eating Rabbits don't have much to them. They can hit one party member really hard. That's it.
(Received 1 Steel Rabbit Tooth and 1 Branched Tusk.)
Jana learns Attack Heal, a Union skill that requires 3 people. When used, all party members recover 30% of any damage dealt the participants deal that turn.
(Received 1 Coiled Vine naturally, and 1 Coiled Vine from Alexis.)
5F, D3 Chop Point
Coiled Vine: 43% chance. Sells for 16 en.
- 2 needed to make
Rib Coffin (+24 ATK, +31 MATK, WIS Up 1, Bronze x3).
- 1 Coiled Vine and 1 Thick Vine (Giganto Roper normal) needed to make
Vine Armor
- 3 needed to make
Wooden Shoes (+4 DEF, +10 MDEF).
- 1 Ivy Covered Bark and 1 Sponge Skin (Poison Leech) needed to make
Rubber Shield
- 1 needed to make
Old Wood Bow (+30 ATK, +35 MATK, Prayer: Guardian, Bronze x4).
- 1 needed to make
Old Wood Handguard (+8 DEF, +12 MDEF, +3 WIS).
An encounter with a solo Giganto Roper gives Magda enough EXP to level up.
She puts a point into Bestow Mana, which increases the damage of Jar items by 30%. I don't care about that, what I care about is the passive LUC bonus.
Here, we've got two Crayfish alternatively patrolling an area that overlaps with how we need to progress. How do we get past this?
Getting into a random battle and getting two level ups is not the answer, but do you see the golem statue just to the right of us? We have to rotate that so we can walk past the crayfishes.
Alexis's skill point goes into Tri-Shield. Tri-Shield requires 3 people to use, and nullifies the first 3 instances of damage on any party member for one turn. This is ludicrously powerful early on, but starts falling off later in the game. By that point, its only advantage is that it only costs 3 peoples' Union gauges to use.
Poison Bomb now has 75 base poison damage.
Note that I mapped the statue incorrectly earlier--there's no wall separating it from us.
And now we're free to proceed.
Next obstacle: this Crawler is patrolling the one-tile-wide walkway we need to progress, and that pillar is making it so that the Crawler turns around too early for us to safely get in front of it. Obvious solution here: move the pillar.
There's also another Other Guild event I forgot about a bit ago.
uh, I can explain
just give me a stratum or so, it'll all make sense then
just give me a stratum or so, it'll all make sense then
There's a lot of really good ingredient trades here. In order, we can trade:
Note that you can only do this once, though! After you end the conversation here, the other guild leaves.
- 1 Egg for 5 Olives
- 1 Moon Apple for 5 Animal Meats
- 1 Labyrinth Honey for 5 Labyrinth Berries
Note that you can only do this once, though! After you end the conversation here, the other guild leaves.
Anyway, yes, move this statue. We'll be back here in a bit, though, because I forgot something about this puzzle.
Underneath the tree
Pushed to your limits by the Labyrinth, a break underneath a large tree offers a brief respite.
Pushed to your limits by the Labyrinth, a break underneath a large tree offers a brief respite.
Going back to this thing, there's a treasure chest we can only reach by rotating the statue so that it blocks the Crawler's upward patrol.
(Obtained
Kotegiri!)
That was not worth it. Another disabling weapon: +10 ATK/MATK, 20% base chance to bind arms with normal attacks.
oh fuck
Good thing that simple-aggressive FOEs can be easily kited around a 3x3 area with an impassable tile in the middle.
(Received 1 Ripe Lotus Fruit naturally, and 1 Ripe Lotus Fruit from Alexis.)
5F, B2 Take Point
Brown Tuber: 38% base chance. Sells for 16 en.
- 1 needed to make
Therica A (Cures all binds on one party member).
- 1 needed to make
Therica B (Cures status ailments on one party member).
Ripe Lotus Fruit: 37% base chance. Sells for 20 en.
- 1 needed to make
Medica II (Restores 100 HP to one party member).
Skunk Cabbage: 25% base chance. Sells for 50 en.
- 1 needed to make
Nectar (Revives one dead party member at 20 HP).
- Ambush Chance: 5%
No-one in our party knows Acrobatics, and doing the "sneak by" option without knowing that results in bad things. We have to just attack the monsters here.
Nothing we can't handle by this point.
Watch your step
You took on the beasts head on and gained some valuable experience from the battle.
You took on the beasts head on and gained some valuable experience from the battle.
Back to town to heal up and sell off stuff.
I buy a Strength Ring for Jana, since having a few less points of DEF/MDEF don't mean a lot when we're using a dodgetank.
I also upgrade her to a Kodachi.
And some forging. The important part is that Mio's Ice Bat Fang is now +5, which means Cold Wave now deals 110% INT-based damage, at the cost of now costing 4 TP per cast.
We're a little over the halfway point for 5F. This time, we have a more involved pillar puzzle.
If someone in our party knew Sense Magic, we'd see ancient text, and unlock an event earlier in the floor. For now, though, we have to ignore it.
Firstly, we rotate this statue this way.
Then rotate the upper statue so the other pillar is out of our way, rotate the other one back...
And boom, door.
Here's the last major puzzle of the floor.
Don't rotate this statue downwards yet, it's just gonna block your way later.
What you actually need to do is rotate this golem to face east.
Then we need to rotate this golem to face north. We'll be rotating it back later.
Rotating the previous golem opened up the path for us to rotate this one. We can just leave it like this.
Rotate this one back so we don't block the way forward...
Grab this chest, which has 800 en...
And rotate this golem this way, which lets us go to the door.
Maybe I overstated how involved these puzzles are...
An otherwise-unremarkable random encounter gave Jana and Mio level ups.
I decided to bump Mist Slice up to level 5 in preparation for the boss. Its damage is still 190%, but it now costs 11 TP, and has a 60% base chance to inflict sleep (up from 40%), and a 70% speed modifier (down from 120%).
Still getting the elemental Prayers up to 3 for Oracle: Dance.
I still have one bit of the floor to explore and one quest to do, but I wanted to get to the boss room and open the shortcut before going back to town.
I think it goes without saying, but we are wholly unprepared to fight this thing.
Well, while we're here, might as well take care of Vermin extermination.
I would like to take a moment to thank Clarste, who idiot-proofed this quest by marking which choices are correct in the text archive.
Let's take care of The house of Griffon, too.
Whatever. Blindside doesn't matter too much.
Magda got a level up from it.
(Obtained
Engraven Helmet!)
(Obtained 2 Bronze Ingots!)
Not too shabby for just selecting some dialogue options.
Let's speak to the monocled man again.
Gentleman: Oh, you're back. Wait...that helmet...could it be? Can I take a look at it?Gentleman: ...So it's really true. If you're coming back with just her helmet, then she must be... I... My daughter is dead...
Gentleman: ...But still, the 5th floor is quite high up, isn't it?
Gentleman: She was amazing, wasn't she? Maybe if I'd supported her in becoming an explorer, she'd still be... No, it's too late for this. Much too late... Thank you for finding a momento of my daughter.
(Obtained
Soma.)
Sylphid counterattacks now deal 67% damage, and Sylphid has a 115% base chance to activate.
Lanzon learns Sense Magic.
Poison Smoke now has 80 base poison damage and increases poison infliction chances by 25%.
Now that we've learned Sense Magic, the text for the rock changes.
A message from your forebears
You use the power to perceive magic to find a hidden message from your forebears."
You use the power to perceive magic to find a hidden message from your forebears."
(Obtained 5
Lunarian Silver Coins.)
(Obtained
Scramasax.)
(Obtained
Volt Jar.)
A gift from your forebears
You use the power to perceive magic to find a hidden gift from your forebears.
You use the power to perceive magic to find a hidden gift from your forebears.
I almost forgot about this chest on 4F.
(Obtained
Seal Break!)
+20 ATK, +35 MATK, and a skill that cures one bind on one target, with a 50% speed modifier. Thanks, I guess?
Telop says "Lazy-sounding man."
And now the telop says "Breaktime Enthusiast."
We'll have to come back later.
And by later I mean in another update, because we're done for now. Next time: Golem.
And by later I mean in another update, because we're done for now. Next time: Golem.
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