Second order of business: go over the party's skill builds.
Sasha has level 5 Line Guard now (8 TP, 41% phys damage reduction), level 4 Material Guard (6 TP, 39% elem damage reduction), and level 1 Gun Mount. Gun Mount is a pretty unique skill: it can only be used the turn after using a shield skill. When used, it replicates the effect of the shield skill used last, and also attacks one enemy. At level 1, it costs a measly 2 TP, meaning you can, say, effectively use Line Guard two turns in a row, but for only 10 TP instead of 16, and deals 110% damage.
Sasha has level 5 Line Guard now (8 TP, 41% phys damage reduction), level 4 Material Guard (6 TP, 39% elem damage reduction), and level 1 Gun Mount. Gun Mount is a pretty unique skill: it can only be used the turn after using a shield skill. When used, it replicates the effect of the shield skill used last, and also attacks one enemy. At level 1, it costs a measly 2 TP, meaning you can, say, effectively use Line Guard two turns in a row, but for only 10 TP instead of 16, and deals 110% damage.
Raven has Miasma Weapon maxed out--it now costs 3 TP instead of 2, and only costs 5% of his current HP instead of 25%.
He also has 3 points in Frail Miasma (6 TP, 14% attack reduction), and 1 point in Feeble Miasma (6 TP, 25% ail/bind resist decrease). I don't use either of these in the upcoming fight.
I left Scythe of Numb Stasis at level 4, where it costs 7 TP, deals 168% damage, and has a 40% base paralysis chance with Miasma Weapon--level 5 would've bumped the TP cost up to 11.
He also has 3 points in Frail Miasma (6 TP, 14% attack reduction), and 1 point in Feeble Miasma (6 TP, 25% ail/bind resist decrease). I don't use either of these in the upcoming fight.
I left Scythe of Numb Stasis at level 4, where it costs 7 TP, deals 168% damage, and has a 40% base paralysis chance with Miasma Weapon--level 5 would've bumped the TP cost up to 11.
Kaelin has 4 points in Lightning (7 TP, 110% INT-based volt damage), 6 points in Amplifier (9 TP, 33% INT damage buff for one row), and 1 point in Magic Shield (8 TP, reduces INT-based damage by 34% for 1 turn). The solitary point in Magic Shield is to help ensure that everyone can survive the initial Explosion from Golem.
Gram has the same 3 points in Hawk Whistle, 4 points in Flash of Both Wings (8 TP, 86% user damage, 221% hawk damage to one row), and 6 points in Target Arrow (7 TP, 157% damage, reduces defense by 20% for 5 turns).
Dosen has 5 points in Cure Herb (5 TP, 210% healing power), 4 points in Line Herb (7 TP, 117% healing power), 3 points in Refresh Herb (6 TP, removes ailments from one person), and 1 point in Resurrection Herb (8 TP, revives dead character at 10 HP).
VIDEO: Boss: Golem
Sasha uses Material Guard to reduce Explosion's damage.
Raven preps Miasma Weapon for the next turn.
Kaelin uses Magic Shield to further reduce Explosion.
Gram uses Target Arrow on Golem Body, mostly to debuff it.
Dosen does nothing.
(Explosion.)
This is basically all Raven will do until the end of the fight now.
Kaelin casts Amplifier on the back row.
Gram targets the leftmost Mini-Golem with Flash of Both Wings, which means the front row will be hit by the hawk follow-up.
Lastly, Dosen uses a Soma to bring everyone back up to full after Explosion.
Don't be fooled by the fact that the hawk doesn't have an ATK stat beyond its STR, the thing hurts. You'll understand more once we see Raven and Kaelin's damage outputs.
(Red Mini-Golem attacks.)
You can't just ignore Mini-Golem attacks, by the way. They aren't insignificant and can build up quickly if there's too many of them in play.
(Amplifier.)
(Call Allies.)
(White Mini-Golem used Combine.)
(Golem Legs have appeared!)
(Golem Legs have appeared!)
Rule of thumb with Dragoons is to just use Gun Mount after using a shield skill, unless you need to swap which one you're using. Saves a boatload of TP in the long run.
Kaelin gets to actually use Lightning now.
My general strategy with Magic Heal is to just use it as soon as at least four party members are missing a small amount of TP, so you'll have it sooner in the fight.
No-one needs healing right now, so I just have Dosen toss a Volt Jar onto the Red Mini-Golem.
No-one needs healing right now, so I just have Dosen toss a Volt Jar onto the Red Mini-Golem.
Especially in a potentially long fight like Golem, you need to give your party as much TP as possible.
(Volt Jar.)
It's kind of paltry, but any damage on the Mini-Golems before they use Combine helps.
(Lightning.)
(Gun Mount.)
Dragoons kind of suffer from artillery having overall bad ATK, but whatever, it's some damage plus a shield effect for 1/4 the cost of Line Guard.
(Stomp.)
(Black Mini-Golem used Combine.)
(Golem Arms have appeared!)
(Golem Arms have appeared!)
And here's where things could start to get really nasty.
The Golem Legs have a long way to go until death. These next few turns are going to be difficult.
Might as well save Sasha a little TP by making my party effectively invincible for a turn.
(Tri-Shield.)
(Defeated Red Mini-Golem!)
At least I don't have to worry about a potential Explosion for a few turns.
(Fire Palm.)
(Sasha negated the attack with Tri-Shield.)
(Sasha negated the attack with Tri-Shield.)
I'm generally more scared of Fire Palm and Ice Palm than I am Stomp or Sumo Stomp, so I have Sasha switch over to Material Guard.
I told you this fight can take a while.
(Call Allies.)
Ooooooookay, what? All of the Mini-Golem spawn points have a Mini-Golem out on the field, this does literally nothing but waste Golem's turn.
(Yellow Mini-Golem has joined the battle.)
Well, that's concerning.
Raven's getting slightly low on TP, so I had Dosen toss him a Hamao. Hamaos in EO5 restore 100 HP and 25 TP. They're actually not too bad to have around, and you can make them quite a bit earlier than you can Amritas.
It helps that Kaelin can just knock off almost 1/3 of a Mini-Golem's HP in one hit.
(Stomp.)
(Yellow Mini-Golem has joined the battle.)
This is less than ideal...
Oh sweet merciful gods, the Legs are close to dying.
(Defeated Golem Legs!)
Fucking p h e w.
(Defeated Yellow Mini-Golem!)
(Call Allies.)
All this did was summon one Mini-Golem at the bottom left. The bottom right didn't spawn a new one, because the right Yellow Mini-Golem is still in the battle.
(Call Allies.)
Okay this one did literally nothing.
I don't know how that Yellow Mini-Golem went three turns without becoming a body part, but hell if I'm gonna complain.
(Flash of Both Wings.)
(Defeated Yellow Mini-Golem!)
(Defeated Yellow Mini-Golem!)
Dosen tosses Gram an Amrita, since she was getting fairly low and we're not quite done yet.
(Call Allies.)
You could, I dunno, fucking hit us with those giant magic arms of yours.
WHAT
EVERY MINI-GOLEM SPAWN POINT ALREADY HAS A MINI-GOLEM IN PLAY
THIS IS LITERALLY JUST WASTING A TURN
WHY IS THIS ANNOYING ME
EVERY MINI-GOLEM SPAWN POINT ALREADY HAS A MINI-GOLEM IN PLAY
THIS IS LITERALLY JUST WASTING A TURN
WHY IS THIS ANNOYING ME
(Yellow Mini-Golem has entered the battle.)
(Lightning.)
(Defeated Golem Arms!)
(Defeated Golem Arms!)
And Golem ends up doing nothing because it wanted to cast an Arms skill.
(Combine.)
(Golem Head has appeared!)
(Golem Head has appeared!)
The Golem Head is, like, the least dangerous body part.
It spawned at less than half HP too.
I don't think this battle's gonna take much longer.
HOW MANY FUCKING TURNS HAS THIS THING WASTED ON JUST USING CALL ALLIES
(Lightning.)
(Defeated Golem Head!)
(Defeated Golem Head!)
Okay, it tried to on this turn. Going by speed modifiers relative to Lightning, I'd say it was probably Brittle Breath.
(Combine.)
(Golem Legs have appeared!)
(Golem Legs have appeared!)
Too little, too late.
This was way easier than I thought it'd be.
(Raven attacks.)
(Golem collapsed!)
(Golem collapsed!)
(Defeated Black Mini-Golem!)
(Defeated Golem!)
(Defeated Golem!)
(Received 1 Piece of the Eternal Barrier.)
I don't know what the fuck happened there, honestly. Why did Golem waste so many damn turns on just using Call Allies instead of actually killing us? Were we really that effective at controlling the Mini-Golems and body parts?
Not quite yet. We should go see the 2nd Stratum before we go back to town, I feel.
VIDEO: 2nd Stratum Intro
(Floor subtitle: The journey continues, with your gaze aimed high)
Back to town we go, then.
#1 is Hansuke again.
#2: Short-haired young scythe user:
Young'un: Oh, are you all rookies? Hahaha, then keep it up and just try to stay out of the way of the veterans!#2: Short-haired young scythe user:
Young'un: By the way, you know how some monsters in the Labyrinth are clearly just stronger? Like those giant caterpillars? Well, even if you kill them, there'll be back in the same spots after a few days. I'm guessing that it's actually just different ones claiming the same territory, but either way they're just as strong. Welp, try not to die!
This is a semi-tutorial on the fact that FOEs respawn about a week after you kill them.
#3: Slender-eyed doctor:
Doctor: That's it, I'm done. Who'd have thought that moles, even giant ones, would put up such a fight? They just suddenly dived underground so our attacks couldn't hit them, and when they popped back up they did this powerful attack! Hmm, maybe sleep or panic would have worked... Or binding their legs? Well, either way, I'm just glad to be alive!#3: Slender-eyed doctor:
We will see moles on 6F.
#4: Grass-stained explorer:
Explorer: Hey, you guys heard of Nameless? They're supposed to be some dauntless and invincible new guild.#4: Grass-stained explorer:
Explorer: But us, we ain't got talent like that, so we're stuck taking crappy jobs gathering herbs just to get by. Geez, it just makes me so jealous. Why can't I ever get a break like that?! Just once!
#5: Full-bodied woman:
Woman: My, you wouldn't be explorers, would you? Then do you know Lily? She's always helping find things in Labyrinth, whether as favors for the townsfolk or requests from the Council. She's such a good girl. Why can't my daughters be more like her? They never want to help out at the store, and are always off playing around somewhere...
Two quests for 6F.
#1: Hunter's pride:
#1: Hunter's pride:
(Obtained
Mana Detection Device!)
(Obtained
Mana-Absorbing Talisman!)
On my first few playthroughs, I had no clue what the fuck this quest wanted until I gave in and just pinged Clarste and asked him what was going on. When he told me that this involved basically playing Minesweeper and reading text, I gave up and just deliberately stepped on all of the mines. This results in Melina all but asking if you're mentally well enough to keep doing quests.
#2: Loves monsters more than regular meals:
(Obtained 1500 en.)
For reporting in all of the 1st Stratum floors, we get a
Luck Necklace (+15 TP, +12 LUC).
And with that, we're done with the 1st Stratum.
Next time: we begin the 2nd Stratum.
Next UpdateNext time: we begin the 2nd Stratum.
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