
Wyvern
Level: 20
HP: 6859 | STR: 42 | INT: 34 | VIT: 24 | WIS: 23 | AGI: 26 | LUC: 23 |
Damage Vulnerabilities:
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
Disable Vulnerabilities:
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | |||||
![]() | ![]() | ![]() |
Wing Talon: Deals heavy cut damage to one party member. Slightly slow, with average accuracy.
Galvanic Ray: Deals very severe volt damage to one party member. Slightly slow, with average accuracy.
Shining Breath: Deals 4-7 instances of medium-heavy volt damage to random party members. Has no limit on how many times one target can be hit. Slightly slow, and very inaccurate.
Whirlwind: Attempts to bind the legs of all party members, with a high chance. Fast.
Tail Strike: Deals medium-heavy bash damage to one party member, with splash damage. Slightly slow, with average accuracy.
Wing Talon: Deals 125% melee STR-based cut damage to one party member. Has an 80% speed modifier and a base accuracy of 99%.
Galvanic Ray: Deals 180% ranged INT-based volt damage to one party member. Has an 80% speed modifier and a base accuracy of 99%.
Shining Breath: Deals 4-7 instances of 100% ranged INT-based volt damage to random party members. Has no limit on how many times one target can be hit. Has an 80% speed modifier and a 60% base accuracy.
Whirlwind: Attempts to bind the legs of all party members, with a 60% base chance. Has a 120% speed modifier.
Tail Strike: Deals 110% melee STR-based bash damage to one party member, with splash damage. Has an 80% speed modifier and a base accuracy of 99%.
- On the first fight against Wyvern only, Wyvern is guaranteed to do nothing on the turn after a party member first dies. The next three times a party member dies, Wyvern has a diminishing chance to be distracted.
- Shining Breath has a 4 turn cooldown.
- Wyvern always follows Shining Breath with Whirlwind if it's above 25% HP.
- Shining Breath is first used when Wyvern falls below 90% HP.
- Tail Strike is first used when Wyvern falls below 50% HP.
- When Wyvern uses Wing Talon, it will always target the party member with the lowest HP.
- Besides that, Wyvern just randomly chooses between its available skills. The more dangerous skills are prioritized when Wyvern gets to low HP.
- If a party member died last turn:
- If that was the first time a party member died, Wyvern is guaranteed to do nothing.
- If that was the second time a party member died, Wyvern has a 80% chance to do nothing.
- If that was the third time a party member died, Wyvern has a 50% chance to do nothing.
- If that was the fourth time a party member died, Wyvern has a 30% chance to do nothing.
- If Shining Breath has been used at some point in the battle, and 4 turns have passed since the last usage of Shining Breath, use Shining Breath, and queue Whirlwind.
- If Whirlwind is queued, and Wyvern is above 25% HP, use Whirlwind.
- If Wyvern is at 25% HP or lower:
- If Tail Strike has not been used yet, use Tail Strike.
- If Shining Breath has not been used yet, use Shining Breath, and queue Whirlwind.
- 40% chance to use tail Strike.
- 10% chance to use Galvanic Ray.
- 20% chance to use Whirlwind.
- 29% chance to use Wing Talon, targeting the party member with the lowest HP.
- 1% chance to Attack.
- If Wyvern is at 50% to 26% HP:
- If Tail Strike has not been used yet, use Tail Strike.
- If Shining Breath has not been used yet, use Shining Breath, and queue Whirlwind.
- 40% chance to use Tail Strike.
- 20% chance to use Galvanic Ray.
- 30% chance to use Wing Talon, targeting the party member with the lowest HP.
- 10% chance to Attack.
- If Wyvern is at 75% to 51% HP:
- If Shining Breath has not been used yet, use Shining Breath, and queue Whirlwind.
- 50% chance to use Galvanic Ray.
- 30% chance to use Wing Talon, targeting the party member with the lowest HP.
- 20% chance to Attack.
- If Wyvern is at 90% to 76% HP:
- If Shining Breath has not been used yet, use Shining Breath, and queue Whirlwind.
- 20% chance to use Galvanic Ray.
- 30% chance to use Wing Talon, targeting the party member with the lowest HP.
- 50% chance to Attack.
- If none of the above happened:
- 20% chance to use Galvanic Ray.
- 30% chance to use Wing Talon, targeting the party member with the lowest HP.
- 50% chance to Attack.
Drops:
Tough Wing. 100% chance. Sells for 1000 en.
Wyvern's Wing (+41 ATK, +36 MAT, Whirlwind): Made from
1 Tough Wing . Costs 1640 en.
Wyvern Tail (Kill on first turn). 100% chance. Sells for 3500 en.
Apocalypse (+100 DEF, +100 MDF, +30% Arm Bind Resistance; HIL Only): Made from
1 Wyvern Tail . Costs 492000 en.

What's the counterplay to the various skills? Well, if your legs aren't bound, accuracy debuffs on Wyvern/evasion buffs on your party can shut down Shining Breath. Galvanic Ray can be turned into a light bap on the head with Volt Wall. As usual, binds are incredibly useful. Wyvern only resists sleep, so most any ailment has a decent shot of landing here. Or you could just plow through its skills with sheer force! That's an option too.
You want party member overviews? I'll give you party member overviews.
























Next Update
Previous Update
Table of Contents

