





Ha. Hahaha. "Varied and exciting characters." Well, that's for the Story bits, I suppose.




Lemme take a sec to explain what each difficulty does:
- Picnic: Your party deals 2x damage, your party takes 0.2x damage, and any healing from your party is multiplied by 1.5x. When you get a Game Over, you can retry the battle as many times as you like.
- Standard: Your party deals 1.5x damage, and your party takes 0.6x damage. Healing is normal. When you get a Game Over, you can retry the battle once.
- Expert: No numbers are adjusted at all. When you get a Game Over, you cannot retry the battle.

The title music stops here.


to investigate the forest and explore its depths. But no matter how many came to investigate the dungeon, none gained the renown they sought. As more adventurers tried and failed to conquer it, it came to be known by a new name... The Yggdrasil Labyrinth. You are the latest adventurer to journey to Etria in response to the Radha's proclamation. You have but one goal: explore the forest to win fame and fortune. Etria is at hand...
I'unno about you, but I'm all riled up to start exploring solely for the fun of it.





Kinda impossible to do anything without a guild. Let's fix that.





Meet the Guildmaster. He has no name, and is generally kinda boring.

No need, I've already got eight idiots with me.

Incidentally, if you refuse this offer, the Guildmaster says the following:

Bit creepy if you ask me, but whatever.



You'll... You'll see.

It's just temporary.



Welcome to the character creation menu. Those of you familiar with EO1 but not with EOU might be a bit surprised to see Ronin and Hexer unlocked from the start. This is one of the first major changes from EO1 to EOU Classic.
Eh, I don't feel like expanding on the gameplay implications of that, myself.
Let's get to creating a character, shall we?
Eh, I don't feel like expanding on the gameplay implications of that, myself.
Let's get to creating a character, shall we?




Okay, no, I'm not gonna play dumb like that. Welcome to Etrian Odyssey Untold: Ragnar H. Homsar Edition, where, among other things, I've replaced the menu and battle portraits for characters with their EO2U versions, because the EO1 portraits are frankly kind of ass at the resolution they use in EOU. The fact that I can replace portraits will have extra implications that I'll discuss further, come character submission time.
Anyway, classes. I'm doing things differently from past LPs of mine: I already have all of the class writeups fully done! In light of that, I'm going to paste their intro paragraphs in these bits, and make those paragraphs link to the full class writeup. I highly recommend you give each writeup at least a look-over!


Much like I have a placeholder guild name, I need some placeholder characters. The seven PCs plus two NPCs from a tabletop thing I participate in will do.
































But wait! That's not all! In addition to these basic nine classes, EOU has two other classes: Highlander and Gunner. Now, normally, these classes are exclusive to Story, unless you start a New Game+ from a completed Story save and then it lets you reclass other characters into Highlander and Gunner without actually making Highlanders or Gunners from scratch. This shit is very dumb and I'm not going to abide by it.
The Classic portion of the LP will feature a Highlander and a Gunner, both "created" in their innate classes. By this I mean I'm going to edit the byte that controls what class a character is in the save data for those two and set it to 0x9 for Highlander, and 0xA for Gunner. They will not be in this update, but they will be in the LP proper. With that in mind, go peruse their writeups. Both classes are a bit odd, so it's in your best interest to understand them.
The Classic portion of the LP will feature a Highlander and a Gunner, both "created" in their innate classes. By this I mean I'm going to edit the byte that controls what class a character is in the save data for those two and set it to 0x9 for Highlander, and 0xA for Gunner. They will not be in this update, but they will be in the LP proper. With that in mind, go peruse their writeups. Both classes are a bit odd, so it's in your best interest to understand them.

Yes, this will work. Landsknecht/Protector/Ronin, Medic/Alchemist. A fairly standard party, I think.
Before we leave, though, allow me a moment to talk about stats and the formulas that use them!
So here's all the stats that exist in EOU:
Player characters also have weapon ATK and armor DEF, provided by their equipment. Their functions should be fairly self-evident, but it should be noted that weapon ATK only applies to the base damage of an attack, and is not used when determining an enemy's defense against an attack, and armor DEF barely affects damage at all. Four points of DEF is roughly equivalent to one point of VIT, and it's worth even less when defending against TEC-based attacks.
Before we leave, though, allow me a moment to talk about stats and the formulas that use them!
So here's all the stats that exist in EOU:
- HP: Health. I really don't need to say this, honestly, but if a character/enemy's HP reaches 0, they die. A fair chunk of Highlander skills drain HP upon use.
- TP: Analogous to mana or magic points or what have you. Enemies don't have TP at all, but characters consume it upon casting skills.
- STR: Strength. Determines how hard physical attacks hit. Specifically, an attacker's STR value is compared to the target's VIT when attacking. The result of what is basically (STR / VIT) is responsible for a multiplier that is applied to damage. Basically, past a certain point, increases in attacker STR over the target's VIT suffer from diminishing returns.
- TEC: Technique. Determines how hard TEC-based attacks hit, and is also the primary stat used in determining defense against TEC-based attacks, and is also the primary stat in determining disable infliction, and is also the secondary stat in determining disable resistance, and is also the primary factor by which poison damage is scaled, and is also a fairly small part in the healing formula, and fucking CHRIST TEC controls way too much crap. It's a goddamned mess of a stat that has way too much loaded on it, making it arguably the most important stat in the game. It's no surprise that its role in shit got reduced a fair amount in EO2U, and by EO5 it'd been split into INT and WIS.
- VIT: Vitality. Determines defense. VIT's primary function is in the STR damage formula, but it plays an ever-so-small part in the TEC damage formula, too.
- AGI: Agility. Used in determining the turn order, accuracy, evasion, escaping, and determining preemptives/blindsides/normal battles.
- LUC: Luck. Used as the secondary stat in disable infliction, used as the prmiary stat in disable resistance, used in accuracy, evasion, escaping, determining preemptives/blindsides/normal battles, and used in gradual disable recovery. An important thing I should note about LUC is that recovering from disables compares that character/enemy's LUC to the average LUC of the enemy team. Yes, this means having a party with several low LUC characters is actively detrimental to disable durations. It's a bit dumb.
Player characters also have weapon ATK and armor DEF, provided by their equipment. Their functions should be fairly self-evident, but it should be noted that weapon ATK only applies to the base damage of an attack, and is not used when determining an enemy's defense against an attack, and armor DEF barely affects damage at all. Four points of DEF is roughly equivalent to one point of VIT, and it's worth even less when defending against TEC-based attacks.

With all the mechanics stuff out of the way, let's go visit Radha Hall, since we need bureaucratic authorization to actually go into that Labyrinth thing.







Radha Hall is where we go to take on missions. These are basically story quests, and we have no option but to do these to move forward in the story.





Bing. There's our map. A bit of B1F is even filled in for us, how convenient.











Shilleka's outfit and the annoying way her way of talking is written out both annoy me. A lot.

Shilleka's is where we go to both sell off crap we find in the Labyrinth, and to buy stuff made from said crap.
I should note, for anyone coming from EO4 or EO5, that EOU uses the same shop style as EO2U--ie. only "gold" items, ones made from conditional drops/rare gather materials, require restocking. To compensate for that, however, the unlock requirements for normal items are often ludicrously high. Combined with EOU's atrocious drop rates, unlocking equipment is often a bit of a pain.
I should note, for anyone coming from EO4 or EO5, that EOU uses the same shop style as EO2U--ie. only "gold" items, ones made from conditional drops/rare gather materials, require restocking. To compensate for that, however, the unlock requirements for normal items are often ludicrously high. Combined with EOU's atrocious drop rates, unlocking equipment is often a bit of a pain.


Unlike EO2U and EO5, characters in EOU only start with a Dagger (a really shitty "sword") and a Tweed, instead of equipment that fits their class. It's kind of important for characters that need specific equipment to use their skills that you get them at least the most basic version of whatever they need as soon as possible.
I'm not gonna bore you with the particulars of my purchasing decisions here. The gist of what I did was outfit our front row with some defensive equipment, grab our casters Staves, and grab our Ronin a katana.
I'm not gonna bore you with the particulars of my purchasing decisions here. The gist of what I did was outfit our front row with some defensive equipment, grab our casters Staves, and grab our Ronin a katana.






And here's the last facility we'll be visiting for now: the inn.

The inn is where we go to recover from Labyrinth trips, revive dead/petrified party members (this isn't done automatically upon resting, unlike EO5), and save our game.

The cost of staying at the inn is always the highest level of any character in your party, multiplied by 5.










No music.
Well, here goes nothing.












Going back to this old vertical menu is a bit disorienting, coming from EO5.












Let's skip to a battle.





Clawed Mole
HP: 93
STR: 8
TEC: 7
VIT: 7
AGI: 6
LUC: 7
EXP Given: 50
Drops:
- Normal:
Soft Hide. 45% chance.
- 1 needed to make
Hide Boot (+3 DEF, +10 HP). Costs 50 en.
- 1 Twining Ivy (1st Stratum Chop 2) and 3 Soft Hides (Clawed Mole normal/Tree Rat rare) are needed to make
Hide Glove (+5 DEF, +1 STR). Costs 60 en.
- 1 Beetle Whisker (Claw Beetle normal) and 5 Soft Hides (Clawed Mole normal/Tree Rat rare) are needed to make
Jerkin (+11 DEF). Costs 130 en.
- 1 Rabbit Tooth (Forest Hare normal) and 8 Soft Hides (Clawed Mole normal/Tree Rat rare) are needed to make
Hide Apsis (+8 DEF). Costs 110 en.
- Rare:
Beast Bone. 25% chance.
- 3 Beast Bones (Clawed Mole rare) and 2 Beetle Whiskers (Claw Beetle normal) are needed to make
Bone Axe (+33 ATK). Costs 200 en.
- 5 Beast Bones (Clawed Mole rare) and 1 Monkey Bone (Zebratherium normal) are needed to make
Bone Staff (+21 ATK, +10 TP, +1 TEC). Costs 90 en.
- 6 Beast Bones (Clawed Mole rare) and 1 Monkey Bone (Zebratherium normal) are needed to make
Bone Armor (+13 DEF). Costs 90 en.






Disable Vulnerabilities:













Clawed Moles don't know any skills, but that 8 STR means they can still screw up most characters plenty fine, especially at level 1.
Also, evaluate the drops section for a bit. It's only gonna get worse from here, folks.
Also, evaluate the drops section for a bit. It's only gonna get worse from here, folks.



- Attack: Perform a normal attack.
- Skills: Use a skill.
- Defend: Do nothing for this turn, in exchange for halving all damage taken (and halving disable infliction chances, I believe).
- Items: Use an item.
- Switch: Swap party member positions around. This does not use up a turn.
- Boost: Requires a full Boost gauge to use. Boost lasts one turn. Boosted characters deal 150% damage when using normal attacks, and any skills they use have their level increased by 5. A level 1 skill will act like a level 6 skill, sans TP cost, a level 5 skill will act like a level 10 skill, and a level 10 skill will act like a level 15 skill. Levels 11 to 15 of skills are used only for Boosted skills.
- Escape: Attempt to escape. Escape rates are the pits in EOU, so good luck doing that. Disabled in boss fights, or if the character's legs are bound.

To save a bit of time, just assume every character, except for the Medic, are using the skills they just learned.


Auspicious start.



The "Damage has been reduced!" message pops up when a shield skill reduces damage to a character.









I wonder if the tomatoes can eat mole meat.
...It makes sense in context, I swear.
...It makes sense in context, I swear.

Yeeeeeeep. That's liable to happen at level 1.




Well, hey, I still got a chance.

There we go.






Also, looks like I still need to replace the Result images, haha.
Anyway, that's it for now. Next time in Classic: presumably, we actually begin.
