




































This fucking amazing custom Byeah portrait is courtesy of Tyty.



























I changed up Sigrid's colors and altered her clothes slightly.
















Toxinfly
HP: 211 | STR: 24 | TEC: 22 | VIT: 17 | AGI: 21 | LUC: 22 |
Damage Vulnerabilities:
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Disable Vulnerabilities:
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Poison Dust: Attempts to inflict poison on one party member, with a very high chance. The poison ticks for heavy damage. Slightly slow.
Poison Dust: Attempts to inflict poison on one party member, with a 70% base chance. The effective chance ranges from 74% to 89% on average. The poison ticks for 117 to 127 damage. Has an 80% speed modifier.
- Toxinflies are likely to open with Poison Dust.
- Toxinflies will not use Poison Dust if all party members are poisoned.
- If this is the first turn, and the party was not blindsided:
- 79% chance to use Poison Dust.
- Else, Attack.
- If all party members are poisoned, Attack.
- Else:
- 39% chance to Attack.
- Else, use Poison Dust.
Poison Dust: Attempts to inflict poison on one enemy. Slightly slow.
Poison Dust: Attempts to inflict poison on one enemy. Has an 80% speed modifier at all levels.



























































































































































































Killer Ant
HP: 225 | STR: 26 | TEC: 18 | VIT: 23 | AGI: 18 | LUC: 16 |
Damage Vulnerabilities:
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Disable Vulnerabilities:
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Attack Unit: Increases one row of enemies' physical attack by 50% for 4 turns. Very fast.
Attack Unit: Increases one row of enemies' physical attack by 50% for 4 turns. Has a 150% speed modifier.
- Killer Ants are likely to open with Attack Unit, if it was not already used.
- Killer Ants are likely to Attack when they have the Attack Unit buff, or if it was already used on this turn.
- Having 3 or more Killer Ants in battle reduces the chance of Attack Unit being used.
- If this is the first turn, and Attack Unit was not already used:
- If there are 3 or more Killer Ants in the battle:
- 49% chance to use Attack Unit, targeting the front row.
- Else, Attack.
- If there are 2 Killer Ants in the battle:
- 69% chance to use Attack Unit, targeting the front row.
- Else, Attack.
- Else, use Attack Unit.
- If the Killer Ant has the Attack Unit buff, or Attack Unit was already used:
- 9% chance to use Attack Unit, targeting the front row.
- Else, Attack.
- Else:
- If there are 3 or more Killer Ants in the battle:
- 49% chance to use Attack Unit, targeting the front row.
- Else, Attack.
- Else:
- 69% chance to use Attack Unit, targeting the front row.
- Else, Attack.
Attack Unit: Increases one row of party members' physical attack for 4 turns. Fast.
Attack Unit: Increases one row of party members' physical attack for 4 turns. Has a 120% speed modifier.
Drops:
- Normal:
Steel Chitin. 30% chance. Sells for 108 en.
Godhunter (+79 ATK): Made from 1 Steel Chitin. Costs 5360 en.
Tabar (+84 ATK): Made from 5 Steel Chitins. Costs 5870 en.
Shamshir (+71 ATK): Made from 3 Honey Crystals (Honey Ant rare) and 3 Steel Chitins (Killer Ant normal). Costs 4500 en.

It's alright though, I've got excellent defensive support here, such as


Madworm
HP: 386 | STR: 27 | TEC: 20 | VIT: 22 | AGI: 21 | LUC: 20 |
Damage Vulnerabilities:
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Disable Vulnerabilities:
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Cling: Attempts to bind the arms and legs of one row of party members, with a medium chance. Fast.
Cling: Attempts to bind the arms and legs of one row of party members, with a 50% base chance. The effective chance ranges from 49% to 59% on average. Has a 120% speed modifier.
- Madworms are very likely to open with Cling.
- Madworms are very unlikely to use Cling if they're in the front row.
- If this is the first turn, 69% chance to use Cling.
- If the Madworm is in the back row:
- 49% chance to use Cling.
- Else, Attack.
- 19% chance to use Cling.
- Else, Attack.
Cling: Attempts to bind the arms and legs of one row of enemies. Fast.
Cling: Attempts to bind the arms and legs of one row of enemies. Has a 120% speed modifier.
Drops:
- Normal:
Elastic Skin. 45% chance. Sells for 115 en.
Gum Whip (+69 ATK): Made from 1 Elastic Skin. Costs 4080 en.
Gum Glove (+15 DEF): Made from 1 Honey Crystal (Honey Ant rare) and 2 Elastic Skins (Madworm normal). Costs 1280 en.
Gum Aspis (+25 DEF, +10% volt resistance): Made from 3 Elastic Skins (Madworm normal) and 3 Red Hides (Redclaw rare). Costs 2010 en.
- Conditional:
Sleepy Eyeball (Kill while asleep). 90% chance. Sells for 367 en.
Sleep Guard (Immunity to sleep): Made from 1 Sleepy Eyeball. Costs 3000 en.






























































Forest Bat
HP: 235 | STR: 27 | TEC: 23 | VIT: 20 | AGI: 27 | LUC: 21 |
Damage Vulnerabilities:
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Disable Vulnerabilities:
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Echolocation: Attempts to inflict panic on one party member, with a high chance. Average speed.
Echolocation: Attempts to inflict panic on one party member, with a 70% base chance. The effective chance ranges from 70% to 87% on average. Has an 80% speed modifier.
- Forest Bats, if they are in the back row, will always use Echolocation if any party members are not panicked.
- Forest Bats will always target party members that are not panicked with Echolocation.
- If the Forest Bat is in the back row:
- If all party members are panicked, Attack.
- Else, use Echolocation, targeting party members that are not panicked.
- If this is the first turn, 59% chance to use Echolocation.
- If all party members are panicked, Attack.
- Else:
- 29% chance to use Echolocation, targeting party members that are not panicked.
- Else, Attack.
Echolocation: Attempts to inflict panic on one enemy. Average speed.
Echolocation: Attempts to inflict panic on one enemy. Has an 80% speed modifier.
Drops:
- Normal:
Bat Wing. 40% chance. Sells for 112 en.
Bat Bow (+65 ATK): Made from 1 Bat Wing. Costs 3680 en.
Cotehardie (+30 DEF): Made from 3 Bat Wings (Forest Bat normal) and 1 Rock Coral (3rd Stratum Chop 1). Costs 2230 en.
- Rare:
Bat Ear. 10% chance. Sells for 144 en.
Confuse Gas (50% base chance to inflict panic on all enemies; 80% speed modifier): Made from 1 Bat Ear. Costs 450 en.
- Conditional:
Iced Skin (Kill with ice damage). Sells for 350 en.
Tangler: Head/Arm/Leg (50% base chance to bind the head/arms/legs of all enemies; 80% speed modifier): Made from 1 Iced Skin. Costs 400 en.
































































Redclaw
HP: 832 | STR: 33 | TEC: 24 | VIT: 28 | AGI: 19 | LUC: 20 |
Damage Vulnerabilities:
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Disable Vulnerabilities:
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Charge: Doubles the damage of the user's next physical attack. Interruptable with Sonic Bombs. Slightly slow.
Bloody Claws: Deals heavy STR-based cut damage to one row of party members. Average speed.
Charge: Doubles the damage of the user's next physical attack. Interruptable with Sonic Bombs. Has an 80% speed modifier.
Bloody Claws: Deals 120% melee STR-based cut damage to one row of party members. The damage ranges from 140 to 162 on average, normally, and 280 to 324 on average with Charge. Has no speed modifier and a base accuracy of 99%.
- Redclaws always follow Charge with Bloody Claws.
- Redclaws are less likely to use Charge when they're at 50% HP or lower.
- If Charge is active, use Bloody Claws.
- If the Redclaw's HP is at 50% or lower:
- 49% chance to use Charge.
- Else, Attack.
- If the Redclaw's HP is at 100% to 51%:
- 89% chance to use Charge.
- Else, Attack.
Charge: Increases the damage of the user's next physical attack. Slightly slow.
Charge: Increases the damage of the user's next physical attack. Has an 80% speed modifier at all levels.
Drops:
- Normal:
Bloodbear Claw. 70% chance. Sells for 209 en.
Shred Whip (+78 ATK): Made from 1 Bloodbear Claw (Redclaw normal) and 3 Gum Throats (Treefrog normal). Costs 5210 en.
Brave Sword (+81 ATK, +2 AGI, +2 LUC): Made from 3 Bloodbear Claws (Redclaw normal) and 3 Bug Nets (Dragonfly rare). Costs 5750 en.
- Rare:
Red Hide. 30% chance. Sells for 249 en.
Stud Vest (+34 DEF, +1 STR): Made from 1 Red Hide. Costs 2560 en.
Gum Aspis (+25 DEF, +10% volt resistance): Made from 3 Elastic Skins (Madworm normal) and 3 Red Hides (Redclaw rare). Costs 2010 en.

Guess what I don't have.





































Guardian Ant
HP: 335 | STR: 26 | TEC: 20 | VIT: 27 | AGI: 20 | LUC: 19 |
Damage Vulnerabilities:
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Disable Vulnerabilities:
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Defense Unit: Increases one row of enemies' physical defense by 50% for 4 turns. Very fast.
Defense Unit: Increases one row of enemies' physical defense by 50% for 4 turns. Has a 150% speed modifier.
- Guardian Ants are likely to open with Defense Unit, if it was not already used.
- Guardian Ants are likely to Attack when they have the Defense Unit buff, or if it was already used on this turn.
- Having 3 or more Guardian Ants in battle reduces the chance of Defense Unit being used.
- If this is the first turn, and Defense Unit was not already used:
- If there are 3 or more Guardian Ants in the battle:
- 49% chance to use Defense Unit, targeting the front row.
- Else, Attack.
- If there are 2 Guardian Ants in the battle:
- 69% chance to use Defense Unit, targeting the front row.
- Else, Attack.
- Else, use Defense Unit.
- If the Guardian Ant has the Defense Unit buff, or Defense Unit was already used:
- 9% chance to use Defense Unit, targeting the front row.
- Else, Attack.
- Else:
- If there are 3 or more Guardian Ants in the battle:
- 49% chance to use Defense Unit, targeting the front row.
- Else, Attack.
- Else:
- 69% chance to use Defense Unit, targeting the front row.
- Else, Attack.
Defense Unit: Increases one row of party members' physical defense for 4 turns. Fast.
Defense Unit: Increases one row of party members' physical defense for 4 turns. Has a 120% speed modifier.
Drops:
- Normal:
Bone Shard. 30% chance. Sells for 110 en.
Oodachi (+90 ATK): Made from 1 Bone Shard. Costs 6570 en.
War Mace (+72 ATK, +30 HP, +20 TP): Made from 2 Bone Shards. Costs 3750 en.
Fluted Armor (+39 DEF, +10 HP): Made from 5 Iron Exoskeletons (Honey Ant normal) and 3 Bone Shards (Guardian Ant normal). Costs 3070 en.
Great Axe (+95 ATK): Made from 1 Deposit Piece (3rd Stratum Mine 2) and 5 Bone Shards (Guardian Ant normal). Costs 7510 en.































































Treefrog
HP: 396 | STR: 27 | TEC: 15 | VIT: 21 | AGI: 20 | LUC: 16 |
Damage Vulnerabilities:
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Disable Vulnerabilities:
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Jump: Deals heavy STR-based bash damage to one party member. Deals splash damage to adjacent targets. Fast and moderately inaccurate.
Jump: Deals 150% melee STR-based bash damage to one party member. The damage ranges from 133 to 155 on average. Deals splash damage to adjacent targets. Has a 120% speed modifier and a base accuracy of 75%.
- If all other enemies are dead, and the Treefrog didn't start the battle alone, it will summon more Treefrogs.
- Treefrogs do nothing when in the back row.
- Treefrogs are very likely to use Jump.
- If the Treefrog is alone, and this is the first turn, set the Do Not Summon flag.
- If the current turn is less than or equal to 16, the Do Not Summon flag is not set, and the Treefrog is the only alive enemy, 59% chance to summon two Treefrogs.
- If the Treefrog is in the back row, do nothing.
- 79% chance to use Jump.
- Else, Attack.
Jump: Deals bash damage to one enemy. Deals splash damage to adjacent targets. Fast and moderately inaccurate.
Jump: Deals melee STR-based bash damage to one enemy. Deals splash damage to adjacent targets. Has a 120% speed modifier and a base accuracy of 75% at all levels.
Drops:
- Normal:
Gum Throat. 40% chance. Sells for 118 en.
Moccasins (+12 DEF, +3 TEC): Made from 1 Gum Throat. Costs 1020 en.
Shred Whip (+78 ATK): Made from 1 Bloodbear Claw (Redclaw normal) and 3 Gum Throats (Treefrog normal). Costs 5210 en.
- Conditional:
Ice Sweat (Kill with ice damage). 80% chance. Sells for 350 en.
Tangler: Head/Arm/Leg (50% base chance to bind the head/arms/legs of all enemies; 80% speed modifier): Made from 1 Ice Sweat. Costs 400 en.

Are you noticing a pattern with S3 enemies yet? Here's a hint: they're all EXTREME PAIN.










By the way, please consider that I haven't even gotten to the main part of the floor yet.




















Honey Ant
HP: 220 | STR: 25 | TEC: 22 | VIT: 22 | AGI: 24 | LUC: 20 |
Damage Vulnerabilities:
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Disable Vulnerabilities:
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Nectar Salve: Restores one enemy's HP, for around 187 to 197 HP. Fast.
Nectar Salve: Restores one enemy's HP, for around 187 to 197 HP. Has a 120% speed modifier.
- Honey Ants will not use Nectar Salve until an enemy has been damaged.
- Honey Ants will always heal the enemy with the lowest HP.
- Honey Ants are slightly more likely to use Nectar Salve when an enemy is at 50% or less.
- If any enemy is at 99% HP or less, 39% chance to use Nectar Salve on the enemy with the lowest HP.
- If any enemy is at 50% HP or less, 49% chance to use Nectar Salve on the enemy with the lowest HP.
- Else, Attack.
Nectar Salve: Restores one party member's HP. Slightly slow.
Nectar Salve: Restores one party member's HP. Has an 80% speed modifier at all levels.
Drops:
- Normal:
Iron Exoskeleton. 35% chance. Sells for 107 en.
Fancy Coat (+26 DEF, +10 HP): Made from 1 Iron Exoskeleton. Costs 1790 en.
Scale Helm (+18 DEF): Made from 3 Iron Exoskeletons. Costs 1530 en.
Fluted Armor (+39 DEF, +10 HP): Made from 5 Iron Exoskeletons (Honey Ant normal) and 3 Bone Shards (Guardian Ant normal). Costs 3070 en.
- Rare:
Honey Crystal. 20% chance. Sells for 146 en.
Medica III (Restores 200 HP to one party member): Made from 8 Honey Crystals. Costs 500 en.
Gum Glove (+15 DEF): Made from 1 Honey Crystal (Honey Ant rare) and 2 Elastic Skins (Madworm normal). Costs 1280 en.
Shamshir (+71 ATK): Made from 3 Honey Crystals (Honey Ant rare) and 3 Steel Chitins (Killer Ant normal). Costs 4500 en.
- Very Rare:
Amber Lump. 5% chance. Sells for 150 en.
Nectar (Revives one dead party member at 20 HP): Made from 1 Amber Lump. Costs 300 en.

Also, you need to farm 8 of a 20% drop to make Medica IIIs. Have fun!!






































god this encounter is mean.






























































B11F A6 Mine Point
Sea Pyroxene. 25.5% chance. Sells for 200 en.
Gem Staff (+59 ATK, +20 TP, +3 TEC): Made from 1 Sea Pyroxene. Costs 2900 en.
Deposit Piece. 59.5% chance. Sells for 220 en.
Long Spear (+77 ATK): Made from 2 Deposit Pieces. Costs 4930 en.
Great Axe (+95 ATK): Made from 1 Deposit Piece (3rd Stratum Mine 2) and 5 Bone Shards (Guardian Ant normal). Costs 7510 en.
Corundum. 15% chance. Sells for 850 en.
Blue Ring (+10 DEF, +30% ice resistance): Made from 1 Corundum. Costs 1000 en.
- Ambush Chance: 10%












































B11F D4 Mine Point
Sea Pyroxene. 25.5% chance. Sells for 200 en.
Gem Staff (+59 ATK, +20 TP, +3 TEC): Made from 1 Sea Pyroxene. Costs 2900 en.
Deposit Piece. 59.5% chance. Sells for 220 en.
Long Spear (+77 ATK): Made from 2 Deposit Pieces. Costs 4930 en.
Great Axe (+95 ATK): Made from 1 Deposit Piece (3rd Stratum Mine 2) and 5 Bone Shards (Guardian Ant normal). Costs 7510 en.
Corundum. 15% chance. Sells for 850 en.
Blue Ring (+10 DEF, +30% ice resistance): Made from 1 Corundum. Costs 1000 en.
- Ambush Chance: 3%






















































































































Yes, I know this update's getting long.
Love, cast in silver:






Official business I:
























Next time: we bring a boot back to some idiots. Then we go through B12F.

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