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HP: 400 | STR: 30 | TEC: 24 | VIT: 22 | AGI: 30 | LUC: 24 |
Damage Vulnerabilities:
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Disable Vulnerabilities:
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Wind Slash: Deals 2 instances of heavy cut damage to random party members. Fast.
Wind Slash: Deals 2 instances of 100% melee STR-based cut damage to random party members. The damage ranges from 93 to 108 on average. Has no limit on how many times one target can be hit. Has a 120% speed modifier and a base accuracy of 99%.
- Swordfishes are more likely to use Wind Slash when they're at 50% HP or lower.
- If the Swordfish's HP is at 50% or lower:
- 59% chance to use Wind Slash.
- Else, Attack.
- If the Swordfish's HP is at 100% to 51%:
- 29% chance to use Wind Slash.
- Else, Attack.
Wind Slash: Deals 2 instances of cut damage to random enemies. Fast.
Wind Slash: Deals 2 instances of melee STR-based cut damage to random enemies. Has no limit on how many times one target can be hit. Has a 120% speed modifier and a base accuracy of 99% at all levels.
Drops:
- Normal:
Fish Scale. 40% chance. Sells for 119 en.
Spangen (+42 DEF): Made from 1 Fish Scale. Costs 11700 en.
Executor (+90 ATK): Made from 3 Fish Scales. Costs 7000 en.
Safeguard (+52 DEF): Made from 10 Fish Scales. Costs 15600 en.
Plate Mail (+44 DEF): Made from 3 Rigid Thoraxes (Dragonfly normal) and 3 Fish Scales (Swordfish normal). Costs 3820 en.












































Scissor Crab
HP: 542 | STR: 35 | TEC: 25 | VIT: 31 | AGI: 20 | LUC: 24 |
Damage Vulnerabilities:
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Disable Vulnerabilities:
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Charge: Doubles the damage of the user's next physical attack. Interruptable with Sonic Bombs. Slightly slow.
Charge: Doubles the damage of the user's next physical attack. Interruptable with Sonic Bombs. Has an 80% speed modifier.
- Scissor Crabs always follow Charge with normal Attacks.
- Scissor Crabs are less likely to use Charge when they're at 50% HP or lower.
- If Charge is active, Attack.
- If the Scissor Crab's HP is at 50% or lower:
- 49% chance to use Charge.
- Else, Attack.
- If the Scissor Crab's HP is at 100% to 51%:
- 89% chance to use Charge.
- Else, Attack.
Charge: Increases the damage of the user's next physical attack. Slightly slow.
Charge: Increases the damage of the user's next physical attack. Has an 80% speed modifier at all levels.
Drops:
- Normal:
Carapace. 35% chance. Sells for 117 en.
Steel Gage (+18 DEF): Made from 1 Carapace. Costs 1590 en.
Body Aspis (+28 DEF, +5 HP, +10% ice resistance): Made from 2 Glimmer Stones (Hell Angler rare) and 3 Carapaces (Scissor Crab normal). Costs 2500 en.
- Rare:
Crab Leg. 25% chance. Sells for 153 en.
Wind Whip (+84 ATK, +1 VIT, +1 AGI): Made from 1 Crab Leg (Scissor Crab rare) and 3 Rock Corals (3rd Stratum Mine 1). Costs 6300 en.
Handcannon (+99 ATK): Made from 1 Glimmer Stone (Hell Angler rare) and 3 Crab Legs (Scissor Crab rare). Costs 8410 en.






















Hell Angler
HP: 920 | STR: 35 | TEC: 36 | VIT: 30 | AGI: 22 | LUC: 34 |
Damage Vulnerabilities:
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Disable Vulnerabilities:
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Water Splash: Deals 3-4 instances of heavy ice damage to random party members. Somewhat slow and pretty moderately inaccurate.
Water Splash: Deals 3-4 instances of 100% ranged TEC-based ice damage to random party members. Has no limit on how many times one target can be hit. The damage ranges from 82 to 109 on average. Has an 80% speed modifier and a base accuracy of 75%.
- When they're in the back row, Hell Anglers will always use Water Splash.
- Hell Anglers are more likely to use Water Splash when they're at 50% HP or lower.
- If the Hell Angler is in the back row, use Water Splash.
- If the Hell Angler's HP is at 50% or lower:
- 79% chance to use Water Splash.
- Else, Attack.
- If the Hell Angler's HP is at 100% to 51%:
- 49% chance to use Water Splash.
- Else, Attack.
Water Splash: Deals 3-4 instances of ice damage to random enemies. Somewhat slow and very inaccurate.
Water Splash: Deals 3-4 instances of ranged TEC-based ice damage to random enemies. Has no limit on how many times one target can be hit. Has an 80% speed modifier and a base accuracy of 65% at all levels.
Drops:
- Normal:
Developed Jaw. 70% chance. Sells for 203 en.
Hunter Bow (+80 ATK, +2 VIT): Made from 1 Developed Jaw. Costs 5730 en.
Ahlspiess (+93 ATK, +2 AGI): Made from 3 Developed Jaws. Costs 7680 en.
- Rare:
Glimmer Stone. 30% chance. Sells for 249 en.
Handcannon (+99 ATK): Made from 1 Glimmer Stone (Hell Angler rare) and 3 Crab Legs (Scissor Crab rare). Costs 8410 en.
Body Aspis (+28 DEF, +5 HP, +10% ice resistance): Made from 2 Glimmer Stones (Hell Angler rare) and 3 Carapaces (Scissor Crab normal). Costs 2500 en.
































There...aren't really any dynamic elements to it. We just warp between positions until we're at the end.


























































































































































B14F E7 Chop Point
Rock Coral. 40% chance. Sells for 200 en.
Cotehardie (+30 DEF): Made from 3 Bat Wings (Forest Bat normal) and 1 Rock Coral (3rd Stratum Chop 1). Costs 2230 en.
Wind Whip (+84 ATK, +1 VIT, +1 AGI): Made from 1 Crab Leg (Scissor Crab rare) and 3 Rock Corals (3rd Stratum Mine 1). Costs 6300 en.
Sea Branch. 40% chance. Sells for 220 en.
Flute (+60 TP; Troubadour only): Made from 1 Sea Branch. Costs 1500 en.
Fin Bow (+74 ATK): Made from 3 Sea Branches. Costs 4700 en.
Narcissus. 20% chance. Sells for 850 en.
Cactus Boot (+15 DEF, +15 HP, +10% ice resistance): Made from 1 Narcissus. Costs 1930 en.
- Ambush Chance: 3%



























































































B14F A7 Mine Point
Sea Pyroxene. 45% chance. Sells for 200 en.
Gem Staff (+59 ATK, +20 TP, +3 TEC): Made from 1 Sea Pyroxene. Costs 2900 en.
Deposit Piece. 45% chance. Sells for 220 en.
Long Spear (+77 ATK): Made from 2 Deposit Pieces. Costs 4930 en.
Great Axe (+95 ATK): Made from 1 Deposit Piece (3rd Stratum Mine 2) and 5 Bone Shards (Guardian Ant normal). Costs 7510 en.
Corundum. 10% chance. Sells for 850 en.
Blue Ring (+10 DEF, +30% ice resistance): Made from 1 Corundum. Costs 1000 en.
- Ambush Chance: 10%











































B14F D2 Take Point
Crinoid Leaf. 45% chance. Sells for 200 en.
Stonard (Increases one party member's defense by 30% for 6 turns): Made from 1 Crinoid Leaf. Costs 400 en.
Stab Shell. 45% chance. Sells for 220 en.
Sea Charm (+30 TP, immunity to leg binds): Made from 1 Stab Shell. Costs 2500 en.
Lapis Strawberry. 10% chance. Sells for 850 en.
Amrita (Restores 50 TP to one party member): Made from 1 Lapis Strawberry. Costs 800 en.
- Ambush Chance: 5%



















And I forgot to use Thierry's.











































One-armed drunkard:






























































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