Update 25: The Forest of Shifting Sands



<Afon?>
[What?]
[It's time to go. You can't spend all day eating all these kinds of cheese.]
[Okay but Elly you don't get how good these things are.]
[I've...never had cheese, so I guess not.]
[Okay well open up then!]
[Wh--] Mgrph...!
[It's good, right?]
[...Very tangy, but not bad. What kind of cheese is this?] ...[And why does it have blue spots in it...?]
[Oh, uh, I think Ladette called it gorgonzola? Apparently those blue spots are mold!]
PFEH-PAH-AAAAAAAGH! BLEEEECH! AGH AGH AGH!
[...It's safe, Elly.]
[I don't care I am not eating that stuff again! Who would willingly eat something with mold in it?!]
[I mean, lots of people.]
It's time to sand our party.

You might have noticed Thierry is in the front row. Trust me, I know what I'm doing.


At least we're not in a desert.


Animate sand. Hm.
[Betcha I can run over it!]
[Afon don't--]
WHOOPS-- Ow.
I already am dreading this.
B16F is full of conveyor belts in the form of shifting sand. It's the main gimmick of the floor.

This was much worse in EO1, where you basically had no options for mapping out where sand tiles would take you.


Oh, right, it's time to start using Destruction Begets Decay. Give all three versions a listen, I like each of them! (Yes, even the Untold version.)

Flamerat

HP: 312STR: 29TEC: 29VIT: 21AGI: 32LUC: 19
EXP Given: 2000

Damage Vulnerabilities:
100% 100% 100%
0% 150% 100%

Disable Vulnerabilities:
100% 100% 50% 100% 100% 100% 100%
100% 100% 100%
100% 100% 100%
  • Fire Fang: Deals medium fire damage to one party member. Fast.
  • Fire Fang: Deals 150% ranged TEC-based fire damage to one party member. The damage ranges from 82 to 109 on average. Has a 120% speed modifier and a base accuracy of 99%.
  • Flamerats are far more likely to use Fire Fang when their HP is at 50% or lower HP.
  • If the Flamerat's HP is at 50% or lower:
    • 79% chance to use Fire Fang.
    • Else, Attack.
  • If the Flamerat's HP is at 100% to 51%:
    • 29% chance to use Fire Fang.
    • Else, Attack.
  • Fire Fang: Deals STR-based fire damage to one enemy. Fast.
  • Fire Fang: Deals ranged STR-based fire damage to one enemy. Has a 120% speed modifier and a base accuracy of 99%.
Drops:
  • Normal: Flamerat Skull. 40% chance. Sells for 196 en.
    • Petronell (+107 ATK, +2 VIT): Made from 1 Flamerat Skull. Costs 12000 en.
    • Red Cape (+10 DEF, +60 HP): Made from 7 Flamerat Skulls. Costs 3500 en.
    • Brigadine (+43 DEF): Made from 1 Gold Pelt (Golden Deer normal) and 3 Flamerat Skulls (Flamerat normal). Costs 5620 en.
  • Conditional: Paralyzed Tail (Kill while paralyzed). 80% chance. Sells for 465 en.
    • Paralysis Ankh (Immunity to paralysis): Made from 1 Paralyzed Tail. Costs 4500 en.
Flamerats are trash mobs with elemental damage. They often show up in packs, though, meaning their damage can stack up.
These guys aren't too bad all around. They go down quite easily, just don't underestimate them entirely.

Hexroot

HP: 303STR: 27TEC: 28VIT: 22AGI: 29LUC: 28
EXP Given: 2100

Damage Vulnerabilities:
150% 100% 100%
150% 100% 100%

Disable Vulnerabilities:
100% 100% 100% 10% 100% 100% 100%
100% 100% 50%
100% 100% 100%
  • Panic Scream: Interruptable by Sonic Bombs. Guaranteed to inflict panic on all party members. Slightly slow.
  • Panic Scream: Interruptable by Sonic Bombs. Attempts to inflict panic on all party members, with a 150% base chance. The effective chance ranges from 155% to 196% on average. Has an 80% speed modifier.
  • Hexroots are less likely to queue Panic Scream when they're at 50% HP or lower.
  • If all party members are panicked, Hexroots will not queue Panic Scream.
  • If Panic Scream is queued, use Panic Scream.
  • If all party members are panicked, Attack.
  • If the Hexroot's HP is at 50% or lower:
    • 49% chance to queue Panic Scream.
    • Else, Attack.
  • If the Hexroot's HP is at 100% to 51%:
    • 49% chance to queue Panic Scream.
    • Else, Attack.
Drops:
  • Normal: Sap Vine. 30% chance. Sells for 193 en.
    • Evil Whip (+92 ATK): Made from 1 Sap Vine. Costs 9070 en.
    • Rose Ring (+7 VIT, +7 AGI): Made from 1 Oleander (4th Stratum Take 1) and 2 Sap Vines (Hexroot normal). Costs 5000 en.
  • Rare: Pure Root. 15% chance. Sells for 246 en.
    • Exorcist Sock (+16 DEF, +4 TEC): Made from 1 Pure Root. Costs 2280 en.
    • Luck Staff (+79 ATK, +20 LUC): Made from 1 Dried Peachtree (4th Stratum Chop 2) and 3 Pure Roots (Hexroot rare). Costs 6550 en.
Bring Sonic Bombs for Hexroots or you'll be sorry! Any encounter where they show up is perfectly capable of wiping your party when they're all panicked.
As someone who frequently doesn't bring Sonic Bombs, these guys really started to teach me the importance of planning for priority elimination. If not dealt with ASAP they're absolutely ruinous.

𝄞♪♫
Converting Austin's stories to music?
𝅘𝅥𝅯
Smart.
Fallback Plan is Austin's first available effect, and it lets each party member block the first ailment inflicted on them. It's quite useful, especially around things like, y'know, Hexroots!

It takes up a buff slot, though, but that matters little in random encounters.

T-Thierry, are you...sure about this?
I will be fine, Emmett. Why the sudden worry?
I've been up in the front! I know that it's PURE PAIN!
Thierry's a Combat Medic slash Disabler Medic. Because my chat wanted me to do it.

My rapier's...getting uncomfortably hot.


Rrrrragh!
[Hey-hey, the doc's not too bad at fighting!]
[Self-defense is more useful for a doctor than you'd think.]
Clear Strike's an eh skill, but it could be worse.

I'm pretty sure the attack effect and particles are just taken straight from Star Drop in EO4.

Ah--!


Well, it saves me the trouble.


Hm. Easy.
You've been getting some practice in your time off, I see.
A girlfriend who's trained in another form of swordplay makes for a wonderful sparring partner.






Fun fact: I went into the Labyrinth with Emmett freshly-rested, and therefore lacking any skills.

Hexroots with other monsters are reasonably dangerous. Hexroots on their own or with other Hexroots...aren't.

With the first room and its line of doors fully mapped out, let's get going.


That is unsettling.
For sand tiles, I'll show myself standing on the first sand tile, and then the end of it all, to show where each tile leads.

Ah--!
...[It's inanimate.]
[I don't trust it.]
[If it was going to move, it would've by now.]
[I guess. Still don't trust it.]
[It being inanimate scares me more than anything...]
Hi, Basically-A-Wall Medusa Tree!




General rule with Medusa Trees is if they're staring at a wall, they can't aggro on you.
They basically don't exist. I usually mark them with the wooden fence icon... thing.



[Good thing Clanky-- Er, Vince, isn't with us.]
[Why?]
[He'd probably have sunk into the sand by now.]
[But... These moving sands are super shallow.]
[Never underestimate Clanky.]



Bwaaah!


...Oh, it...didn't chase us.
I don't think these tree-like monsters are mobile.
What a shame. I was ready to give it a good bashing! Hahaha!
...
...What?
Dr. Hannighan... You're not cut out for being a confident fighter.
Medusa Trees are immobile. However, if you walk in front of them again after aggroing them, they will attack you.




If you haven't noticed, we're stuck in an outer area that snakes around the perimeter of the floor.
This is essentially the "failure state" for this floor. It takes you back to the start.

[Afon.]
[Yes?]
[How do you plan to carry that tree all the way back to Etria?]
[Oh, that's easy! Look!]
...Help...
B16F A4 Chop Point
4th Stratum Chop points are not only needed for a useful head bind immunity accessory, they also make the Luck Staff!

Seriously, look at that thing.


[...You think that deer's pelt is actual gold?]
[Surely it's of some worth to someone.]

Black Boar

HP: 598STR: 35TEC: 24VIT: 30AGI: 26LUC: 19
EXP Given: 2400

Damage Vulnerabilities:
100% 100% 100%
100% 100% 100%

Disable Vulnerabilities:
150% 50% 100% 100% 100% 100% 100%
100% 100% 100%
100% 100% 100%
  • Clash: Deals heavy stab damage that pierces party rows. Average speed.
  • Clash: Deals 135% melee STR-based stab damage that pierces party rows. The damage ranges from 165 to 193 on average. Has no speed modifier and a base accuracy of 99%.
  • Black Boars have equal chances of using Clash or normal Attacks when their HP is above 50%.
  • When their HP is below 50%, Black Boars become far more likely to use Clash.
  • If the Black Boar's HP is above 50%:
    • 49% chance to use Clash.
    • 51% chance to Attack.
  • If the Black Boar's HP is at 50% or below:
    • 79% chance to use Clash.
    • 21% chance to Attack.
  • Clash: Deals stab damage that pierces enemy rows. Average speed.
  • Clash: Deals melee STR-based stab damage that pierces enemy rows. Has no speed modifier and a base accuracy of 99%.
Drops:
  • Normal: Savage Tusk. 40% chance. Sells for 203 en.
    • Black Beast (+101 ATK): Made from 1 Savage Tusk. Costs 10900 en.
    • Pattisa (+96 ATK): Made from 3 Savage Tusks. Costs 10000 en.
  • Conditional: Pressed Fur (Kill with bash damage). 80% chance. Sells for 530 en.
    • Combat Shoe M2 (+19 DEF, +20 HP, +3 AGI): Made from 1 Pressed Fur. Costs 5200 en.
Black Boars suck. They deal lots of damage and they can hurt your back row too.
I don't find these to be as dangerous overall as the bears in the previous Stratum, but without a Protector they're probably quite nasty.

Golden Deer

HP: 505STR: 31TEC: 25VIT: 27AGI: 31LUC: 26
EXP Given: 4800

Damage Vulnerabilities:
100% 100% 100%
100% 100% 100%

Disable Vulnerabilities:
50% 100% 100% 100% 100% 100% 100%
100% 100% 100%
100% 100% 100%
  • Corrosive Aura: Reduces all party members' defense by 50% for 4 turns. Average speed.
  • Knockdown: Deals heavy stab damage to one party member. Average speed.
  • Corrosive Aura: Reduces all party members' defense by 50% for 4 turns. Has no speed modifier.
  • Knockdown: Deals 130% melee STR-based stab damage to one party member. The damage ranges from 124 to 144 on average. Has no speed modifier and a base accuracy of 99%.
  • Golden Deers will open with Corrosive Aura if they're in the back row.
  • Golden Deer will only use Corrosive Aura if they're in the back row.
  • Golden Deer will only use Knockdown if they're in the front row.
  • If this is the first turn, and the Golden Deer is in the back row, use Corrosive Aura.
  • If the Golden Deer is in the back row:
    • 49% chance to use Corrosive Aura.
    • Else, Attack.
  • Else:
    • 79% chance to use Knockdown.
    • Else, Attack.
  • Corrosive Aura: Reduces all enemies' physical defense for 4 turns. Average speed.
  • Knockdown: Deals stab damage to one enemy. Average speed.
  • Corrosive Aura: Reduces all enemies' physical defense for 4 turns. Has no speed modifier at all levels.
  • Knockdown: Deals melee STR-based stab damage to one enemy. Has no speed modifier and a base accuracy of 99% at all levels.
Drops:
  • Normal: Gold Pelt. 70% chance. Sells for 311 en.
    • Gold Coat (+36 DEF): Made from 3 Gold Pelts. Costs 3930 en.
    • Brigadine (+43 DEF): Made from 1 Gold Pelt (Golden Deer normal) and 3 Flamerat Skulls (Flamerat normal). Costs 5620 en.
  • Rare: Gold Antler. 25% chance. Sells for 379 en.
    • Halberd (+112 ATK): Made from 1 Gold Antler. Costs 13000 en.
    • Antler Whip (+101 ATK): Made from 2 Gold Antlers (Golden Deer rare) and 3 Bird Tendons (Huge Moa normal). Costs 11300 en.
And these jerks don't help. If a Golden Deer starts in the back row and you're stuck with other heavy sources of physical damage, like...well, most 4th Stratum monsters, get ready to hurt.

Also, fuck Gold Antlers. They're not even the worst rare drop chance but you'll see why I say this later.
More priority elimination targets. Not quite as much of a threat as the Hexroots, but they can still cause some real nasty situations later on in S4.

fuck gold antlers oh my GOD

This is gonna hurt.

I'm not even in the front!
Remember that damage is halved due to the back row.
Honestly a pretty lucky roll. Something like Clash would have hurt a lot more.

[Thank you for opening that hole in its head.]
[No problem!]


...How did you anesthetize a monster?
Very carefully.
That's not an answer.
I'm aware.
Oh my god my doctor's actually just as silly as everyone else.
Remember: TEC is the primary infliction stat, not LUC. Combine that with Anesthetic/Curare's high base infliction chance and you have a fairly reliable sleep/paralysis infliction method.

It's not every day you get to see a monster wake up another monster from sleep.

[Anything we can use from this thing, Elly?]
[The tusks, perhaps...]
[Ooh, good idea, I could make a...ring, or something!]
[Jewelry is one use, yes.]
[A ring for you!]
Um uh erm-- [Sorry, what?]
[So flustered you forgot to sign~]


It's been too long since I last hunted a deer.










I have a feeling that we're being led in a literal circle around the actual floor.



What could possibly give you that idea?



Call it a hunch.



[I'm kinda surprised that I'm not getting sick from these.]
[Do you get motion sickness easily?]
[Yup.]
[...How does that work with all of the acrobatics you do on a regular basis?]
[Very carefully.]
[Please tell me we're not just going to respond to every hard question with that now.]


[So, what's everyone wanna bet on how this concrete wall got here?]
[Radha Hall put it there?]
[Ancient aliens?]
[...Natural causes somehow?]
[Have we all forgotten about the existence of that woman who summoned Corotrangul? Perhaps she did this?]
[...I mean, you're right, but you didn't have to ruin the fun.]
We're not gonna be able to open this passage for a while.


Well, that's taken care of, kinda.


How about we actual do the inner areas now?
The inner part is a bit tangled. It'll probably take you a few goes before you start to see where you need to go.

...Well, that's a dead end.


Perhaps I'll have better luck with this door.

Soul Liberator and sleep is a wonderful combination.
We're starting to get to the part of the game where dumb stuff like this starts to open up a lot more. Get ready for potential damage explosions.







Whoops, dropped my lute, allow me one--
EMMETT NO!





Oops.
Surprise! It's a real bastard of an FOE!
Okay, no problem, I can fight my way out of--

Robbed of life, just as I had begun to enjoy it...
Sorry, Elly...
Emmett, you fool...


I'll be with you soon, Afon...
I didn't...mean to...



Aaaaaaaaagh!
That's the first time I've seen you enter this place angry, I think.
That was entirely avoidable! If that fool hadn't stepped back to retrieve that accursed lute, we'd still--
Wait, hold up. Lute?
Sorry.
Oh, look, another visitor. Welcome to this weird void.
...
...
...
...
...I'll just go fix this.
Okay, Thierry's right, that was entirely avoidable. That was my own unaware screwup.









B16F's a bit complex to navigate, but there aren't many actual obstacles, if that makes sense.







Now this, I can really work with.
I'm normally suspicious of pure green liquid, but...
Somaprimes are like Somas, except they restore 160 HP base. Meaning Elowen would restore 320 HP when using them.

That is enough to almost fully heal Alchemists and Hexers at level 99, and can get all of the classes up to full if they were at 100-200 HP.

Also it's almost certainly going to go first in the turn order if a Survivalist is using it.

Let's not go there.




[So much for that chest.]


Medusa Trees on B16F are pretty forgiving. Just exit their general vicinity for a bit, and they'll go back to being inactive.

No idea what was on this one.

I still have a few bits on the left and right of the floor to map out, but I think we can easily conclude that the center is the way forward.

I have a tight hand on my lute this time!
...Thank you.
Huh?
Never you mind.





Great. Time to circle around the whole floor again.

Ow...
I have experienced this...more than any person ever should...
The Hexroots are blocking us--!
...Wait, there's a small path through the trees!


Ah, good eye! <Afon! Let's go!>
Whoops nevermind time to flee.


...So, Emmett was the one that saw a way out of that?
Mhm.
Well, that makes up for earlier...
Uh, for what earlier?
Ah, pay that no mind.
Dr. Hannighan, do you...need to rest?
Nothing more than the usual sleep routine.
...Alright then.
Halberd (+112 ATK) is made from 1 Gold Antler (Golden Deer rare). Costs 13000 en.
Why did I sell that Gold Antler. Why.
you what now?
Petronell (+107 ATK, +2 VIT) is made from 1 Flamerat Skull (Flamerat normal). Costs 12000 en.

Black Beast (+101 ATK) is made from 1 Savage Tusk (Black Boar normal). Costs 10900 en.





[Thank you, whatever gods exist!]


B16F A4 Chop Point

...
Elowen?
Shh. Someone's close.
You stop and look around, but there is no one in sight.
...I know what I heard. Someone's nearby.
There's no-one in sight, we need to-- Oh.
As you start walking again, you notice what appear to be the belongings of an adventurer scattered on the ground. Among them is a dirty seven-colored bandana...


[...Another person lost to the Labyrinth.]
[I feel sorry for Valerie. Breaking that news isn't gonna be fun.]
[I know what I heard, the Rainbow Warrior is still here.]
[If he's still alive, there's a chance I can save him.]
[But... Where is he? If he's not on the beaten path, then he's somewhere among those trees, and...]
[Probably best if we just keep going, honestly. Whatever time's left on his clock is shorter than how long it'll take us to get to him.]
[...Afon's right.]
...


...Dammit.
Your first instinct was to help. You stuck to your oath. Let that comfort you, at least?
I suppose...
The game not even letting you investigate and see if the Rainbow Warrior's still alive... Well, it kinda hurts.
Consider it a primer on the overall tone of this part of the game. Fun!


Great connection back to a previous area.


[Hello there!]


<Fuck you.>


Elowen, please... Why did you have to map out everything...?
A complete map's never hurt anyone. An incomplete map has probably killed someone.
I agree, but... We're all quite tired now.
[Yeah...]
I feel quite fine!
Let's at least see where the stairs are.
Aaaaablehpppppttt.
[I'll, um... I'll make it up to you, Afon. I promise.]
[Alright...]


A man-made hollow is in the tree before you, waiting to receive something. You remember the stone tablet dropped by the mysterious shadow not long ago. Perhaps it would fit here... You resolve to fetch it from Radha Hall's storage.
...Great.
[All in favor of sending whoever's awake at the mansion to get the tablet, nod.]
<Okay.>



Uh.
Kinda surprised to see Doc's arms 'round Bard Boy's shoulders, honestly.
...Hello there, everyone...?
Hi...
Oh, jeez, Siggy, c'mon, lemme walk you back to our room.
Judith, can you plea...zzz...
...What he meant to say was "can you please take care of our end-of-floor stuff for us, and also get the stone tablet back from the Radha?"
Suuuure? Did something happen?
Please tell me there aren't more Petaloids.
Besides everyone feeling very tired from hours of mapping-driven exploration? No.
Oh thank the gods it's not Petaloids.



...Gods, but that was careless. Elowen could've gotten some of them killed...



...Oh, right. Uh, here. One...rainbow bandana...



I feel sorry, for the both of them. She'll be so sad to hear it... But doing something as reckless as taking on the Labyrinth by yourself is always going to have risks. You all need to be careful, too.
Don't need you to tell us that, Val.





Elsewhere:

...I suddenly feel more experienced.
Zzz...


Hi yeah about that we kinda need it back to go further.
What? You need the tablet in order to proceed in the Labyrinth...? Could you wait a moment? I cannot authorize that. You would have to ask the Chieftain.


And you ain't aged a day, Visil.
...Now, you were asking about that stone tablet you brought back last time, correct? We were successful in deciphering part of it. Would you like to hear what it said?
We probably should!
The beings you encountered call themselves the forest folk. They evolved completely within the forest, and consider it their holy land. They despise humans who enter it. There have been cases in which adventurers went to the depths of the Labyrinth, never to return. That must partially be their doing. We would like nothing more than to search the newly discovered depths... ...But it seems we must prepare for battle against these forest folk if we are to get any further.
...!
Uh.
...
That is why I have a favor to ask, in exchange for letting you use the stone tablet. I would like you to accept the mission I am about to issue. I will leave the details to my subordinate. I'm counting on you.


No...


No, no, no, no no NO! I-- I'm-- I'm NOT doing this again!
Judith?!
Uh... What...just happened...?
...I'll go after her. Probably went back to the mansion.
...So, uh.
Can we...not take this? Can you just give us the tablet?
Yeah, uh, fighting monsters is one thing. Fighting living, thinking people is...well, not what I signed up for.
...
...
...Quinn, if you weren't a government official, I'd kick you right in the face and--
We'll...do it... Listen, we can talk more about it once everyone else knows...


Fuck you.
Katya.
The Chieftain has told you most of what you need to know. Your task is to infiltrate the 16th floor where the forest folk dwell, and exterminate them. Honestly, were it up to me, I'd seek a peaceful resolution first, but...
Then override him, you--
Katya...
The Chieftain insists they are a threat, and that my views are too permissive. The Chieftain says that we must protect exploration of the Labyrinth, Etria's livelihood. In which case, I have no objections. The Chieftain speaks, and the Radha follows. Members of Tenebris, I bid you good luck.
...AAAAAAAGH! I'm going to go punch something!



Commanded to enact a genocide? Engage in capitalism to drown your ethical woes!
Luck Staff (+79 ATK, +20 LUC) is made from 1 Dried Peachtree (4th Stratum Chop 2) and 3 Pure Roots (Hexroot rare). Costs 6550 en.
Okay I know everyone's probably feeling a bit weird right now but please just examine +20 LUC. That has the effect of +10 TEC on your infliction score, and a massive effect on your party's average LUC, which, remember, is used to determine how long disables stick.
Evil Whip (+92 ATK) is made from 1 Sap Vine (Hexroot normal). Costs 9070 en.

Brigadine (+43 DEF) is made from 1 Gold Pelt (Golden Deer normal) and 3 Flamerat Skulls (Flamerat normal). Costs 5620 en.

Gold Coat (+36 DEF) is made from 3 Gold Pelts (Golden Deer normal). Costs 3930 en.

Exorcist Sock (+16 DEF, +4 TEC) is made from 1 Pure Root (Hexroot rare). Costs 2280 en.
Sudden really good caster boot out of nowhere.
Hi there, good-until-endgame armor piece!
Combat Shoe M2 (+19 DEF, +20 HP, +3 AGI) is made from 1 Pressed Fur (Black Boar conditional). Costs 5200 en.
Sudden good everyone boot out of nowhere. You could genuinely take this thing to just before the end of the postgame, its bonus stats are that good. The speed modifier of a boot, +20 HP, and +3 AGI? Yes please.
Red Cape (+10 DEF, +60 HP) is made from 7 Flamerat Skulls (Flamerat normal). Costs 3500 en.
Why am I getting all of these good things right after I had to take on The Genocide Mission? The Red Cape's DEF is negligible, but holy god that HP.

You buying those because Sigrid'll look good in them?
No, actually. Kinda hard to think about that right now.
...Wow, we're not gonna get to just...be happy for a while, are we?
Probably not.
I buy three M2s, because that's all that were in stock.


...
Let's just take care of getting to the stairs for now.











Trust me, we're tire'd. For all the wrong reasons.
Also, if you have the time... I would love to hear a little about your adventures.
No.



And it feels amazin'! Sometimes I t'ink I only keep makin' weapons because o' t'at feelin'.



We're being asked to do literally the exact opposite of that.
Encountering the unknown is similar to seeking the truth. I find them both very enthralling, don't you?
Not at this moment.


I served her some tea, but she seemed disappointed that you were not here to see her.
I doubt she wants to see us right now.



That's one way to put it...
Hmm... I'd like you to handle some quests for me, but I guess now's not a good time, huh?
Thank you, Valerie.


Hello there, out-of-nowhere marked-important bar patron.

Hard-working carpenter:
Hm? What, are you adventurers? I'm the master carpenter of the Carpenters Guild, but right now we're critically short on lumber. You'd think there would be a tree we could cut up for timber just sitting around somewhere, right? Ah, well...
We'll come back to this guy later. We need to finish B17F first.

Leggy dark hunter:
Hello there. Are you having fun fighting the monsters?
I was. Wut's that?
Huh? Oh, this? It's Bound Feet. You should be able to get one if you bind the legs of a Giant Moa. Hmm...? Is it okay for me to be telling you this even if you haven't bought me anything? Hahaha, I'm on a diet right now.
a bound feet
Boy taking notes:
If it isn't Tenebris. Would you listen to me for a moment? I get the feeling that the Hall is restricting the information about the forest that reaches the public. I had thought that I, a child, may be able to get some data... For example, the Sandfish is characterized by its protruding eyes, but its fin is the real danger. With that blade-like fin, it can unleash an attack to strike an entire line... That's all I was able to find. I am...displeased that this is all I was able to discover.
Friendly landsknecht:
Hey, Tenebris. I've been hearing about your adventures. We've been toughing it out... Actually, things have been kinda strange lately. You see, a lot of people have been coming up to me and asking about items. Just a moment ago, I was asked what you'd need to make something to attract monsters to you. I told him to make Luring Bell using Sandfish Eye...and he was enthralled. You know, it's not a bad feeling. I even threw in the recipe for Axcela for free. Well, I might as well tell you, too. For Axcela, a potion that raises Boost, you need Bound Feet. Haha, I learned all this stuff from that mixer guy, though.



Man, I'm jealous of you.
Don't be.



<Fuck off.>
...
It's very obvious that he is very not happy with the orders that he's been told to pass along. It's a bit jarring in the overall tone and it sorta carries to the end of the story.
This is all Quinn will say for several floors.

Well, that was... Was it even a thing? I just feel a bit hollow.

Next time: we...try our best to not enact a genocide.

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