Update 34: DOUBLE KILL? STARRING QUIXOTE AS DOUBLE AND MOMOE AFON ELOWEN EMMETT AS NOTHING



Ahem, mm... Gotta see Thierry about this sore throat thing. I'll just focus on my lute for now, then.
Hmmmauuuh... Good morning, Emmett. Your lute sounds different today.
Oh, yes, thank goodness somebody noticed! I had it restringed! The old thing was starting to, um...
Chug along?
Basically. These, though, they're made out of very rare materials! They're sturdy!
That's good to hear, actually. I was starting to get a bit worried.
Actually, these strings bring a neat trick with them! Wanna see?
Do I ever!


Dinogators! Here! In the mansion! Anyone see them?!
...Okay, that's one hell of an animal lure.
I was up all night practicing that.
Am I the only one who heard that?



Bada borp.

[Okay, Elly, you're good at this nature facts stuff, I have a question.]
[Mm?]
[How the fuck did this elephant get down here, and why?]
[...Labyrinth logic?]
[I mean, I guess.]
Arboreal Hulks patrol a set path, though not necessarily a linear one, and do it one step per two turns. They do not aggro on you, ever.

Let's kill it.
...Wait, are you lucid, or am I thinking like Other Quixote?
I am quite lucid right now.
Phew, thanks.
They're very easy to get a preemptive on.



Arboreal Hulk

HP: 9400STR: 63TEC: 40VIT: 48AGI: 40LUC: 40

EXP Given: 56000

Damage Vulnerabilities:
100% 100% 100%
100% 100% 100%

Disable Vulnerabilities:
10% 50% 10% 50% 10% 50% 10%
10% 10% 50%
30% 50% 30%
  • Rush: Deals heavy bash damage to all party members. Slow.
  • Strike Up: Deals severe stab damage that pierces party rows. Average speed.
  • Fearsome Roar: Attempts to inflict fear on all party members, with a very high chance. Fast.
  • Rush: Deals 80% melee STR-based bash damage to all party members. Damage ranges from 245 to 294 on average. Has a 70% speed modifier and a base accuracy of 90%.
  • Strike Up: Deals 140% melee STR-based stab damage that pierces party rows. Damage ranges from 430 to 515 on average. Has no speed modifier and a base accuracy of 99%.
  • Fearsome Roar: Attempts to inflict fear on all party members, with a 60% base chance. Effective chance ranges from 65% to 85% on average. Has a 120% speed modifier.
  • Arboreal Hulks always open the fight with Fearsome Roar.
  • Fearsome Roar has a cooldown of 3 turns.
  • Arboreal Hulks are more likely to use Strike Up when they're at 50% HP or less.
  • If this is the first turn, use Fearsome Roar. Set the cooldown to 3.
  • If the cooldown is 0, 59% chance to use Fearsome Roar. If Fearsome Roar is used, set the cooldown to 3.
  • If the Arboreal Hulk's HP is between 100% and 51%:
    • 49% chance to use Strike Up.
    • 51% chance to Attack.
  • Else:
    • 69% chance to use Rush.
    • 31% chance to use Strike Up.
  • Rush: Deals bash damage to all enemies. Average speed.
  • Strike Up: Deals stab damage that pierces enemy rows. Slightly slow.
  • Fearsome Roar: Attempts to inflict fear on all enemies. Average speed.
  • Rush: Deals melee STR-based bash damage to all enemies. Has no speed modifier and a base accuracy of 90% at all levels.
  • Strike Up: Deals melee STR-based stab damage that pierces enemy rows. Has a 90% speed modifier and a base accuracy of 99%.
  • Fearsome Roar: Attempts to inflict fear on all enemies. Has no speed modifier at all levels.
Drops:
  • Normal: Curse Tusk. 100% chance. Sells for 5000 en.
    • Ward Gem (+2 DEF, +11 TEC): Made from 1 Curse Tusk. Costs 9700 en.
  • Conditional: Hex Tusk (Kill while cursed). 80% chance. Sells for 15000 en.
    • Hex Fang Amulet (+10 TEC, +5 LUC, +50% head/arm/leg bind resistance; Hexer only): Made from 1 Hex Tusk. Costs 54000 en.
Arboreal Hulks are very simple: they open with Fearsome Roar, then they hit you, then after 3 turns they might use Fearsome Roar again. Then, when they get at low HP, they're very liable to wipe your entire party.

I will be getting that conditional as soon as possible. Look at what it unlocks. Look at it.
I'm not a fan of this kind of FOE. The ones that just have a lot of HP and really strong attacks, with no particular weaknesses. These are the ones you're clearly meant to come back after you clear the stratum, but my strategy is always "kill FOEs on first sight after first three floors of first stratum", so.
These are pretty much just the S2 elephants but much stronger. I think you're meant to exploit their heavy damage with curse, but... well, curse.

...This mask is losing its edge.


A requiem for our foe.
That was clearly not a requiem.
...


[Emmett. Quick bit of advice.]
[Hm?]
[If you're gonna just scream so loud that I can hear you, you might as well just use my tuba.]
[...Why?]
[At least the tuba makes the ground shake, which is objectively kinda funny.]


Midare Setsugekka!
What's that mean?
Hell if I know!
Damage I can get behind.

Oh. So that's how it is, huh...elephant...
I wasn't even in the front... And yet it hurts so much...
Ass.

Why's it...so strong... Not fair...


Boo.
Why-- How did that work?
I'm asking myself the same thing.
Okay, that buys me at least two turns of space.

Two turns of space I was able to use to get everyone back up.

Hey, Elly, how the heck do you make medicine taste good?
Sugar with restorative properties.
That exists?
Mhm. I bought enough to last me an entire lifetime a few years ago.
What the fuck why isn't this stuff more popular?
Because it blows up on contact with other types of sugar. This is why I make sure no-one eats sugar before we go exploring.
...Ah.


[Ffffffffffuck me the ground shook how about we save our asses and run the hell away?]
[A-A-Agreed!]
Joy.
love me some party-wide fear

god

fucking

dammit
This is why I hate these. You can play everything perfectly, get lucky with ailments, handle crises with impunity, and then you lose anyway because it hits too hard and lives too long.

I knew it was a good idea to run!


Oh, so that's...what being hit with an elephant's trunk...feels like...
...A strangely specific dying statement.


Good to know this horrifying mask works eventually.
Oh, good.

Just my...shitty luck...
Oh, good.

[Please, Afon, please, how many fingers am I holding up?]
[You're really asking that when you're signing anyway?]


Curative and somewhat tasty.


MIND YOUR TUSKS AND TRUNKS, AS THEY ARE QUITE UNSEEMLY!
Great. Hey, Other Quixote.
Hello!
i'm safe
You're dead the turn you give up.




Not to toot my own trunk or anything, but I'm pretty damn good.
...
[That was the lamest joke you could've possibly made just now.]
[Erm, sorry.]
[Huh? Why're you sorry? I needed a good bad joke to get over dying a bunch!]
And I was able to Formaldehyde the conditional too. Nice.
it's time


Ward Gem (+2 DEF, +11 TEC) is made from 1 Curse Tusk (Arboreal Hulk normal). Costs 9700 en.

Hex Fang Amulet (+10 TEC, +5 LUC, +50% head/arm/leg bind resistance; Hexer only) is made from 1 Hex Tusk (Arboreal Hulk conditional). Costs 54000 en.
The Hex Fang Amulet is comically good. Look at it.

Look at it.

+50% resistance to all bind types on top of +25 to infliction score is way too goddamn good. And it's super cheap, too! (Relative to most endgame gear, at least...)

You'd best believe Quixote is getting one. Sure, his HP and TP go down quite a bit from the loss of the Moss Brooch, but on the other hand, +25 infliction score.
he awakens

Momoe takes the Moss Brooch because it's basically a straight upgrade from her Red Cape. Same HP, +60 TP, +10 LUC. Shores up her bad TP and awful LUC, letting her use more skills and less likely to get hit with disables.


I decided to check out the area to the left of the stairs, away from where the Arboreal Hulk was.
B24F A6 Mine Point


Hey, look, another ankh.

Whoever designed this building...pah, hah...with so many long corridors...was very inconsiderate...
Should we take a break?
Please.


Two of them.
Two of them.
Indeed.


Well, the elephants moving up makes things difficult. Time to look elsewhere.


...What's that strange ticking noise?
oh no

Burst Ooze

HP: 655STR: 47TEC: 35VIT: 38AGI: 30LUC: 32
EXP Given: 4500

Damage Vulnerabilities:
75% 75% 75%
50% 150% 50%

Disable Vulnerabilities:
100% 100% 100% 100% 50% 100% 100%
100% 100% 100%
100% 100% 100%
  • Nitro: Used when the Burst Ooze is the last enemy. Deals overkill bash damage to one party member. Deals splash damage to adjacent targets. Extremely fast.
  • Nitro: Used when the Burst Ooze is the last enemy. Deals 400% ranged STR-based bash damage to one party member. Deals splash damage to adjacent targets. The damage scales from 725 to 857 on average. Has a 900% speed modifier and a base accuracy of 99%.
Drops:
  • Normal: Gem Core. 40% chance. Sells for 465 en.
    • Halo Aspis (+45 DEF, +50% instant death resistance): Made from 1 Gem Core (Burst Ooze normal) and 5 Angel Wings (Divine Bee normal). Costs 11200 en.
    • Gold Wand (+118 ATK, +80 TP, +4 TEC): Made from 3 Gold Tusks (Gullinbursti normal) and 3 Gem Cores (Burst Ooze normal). Costs 19650 en.
do not leave these things alive last unless you like losing three party members
kill it kill it kill it kill it
Ronald McDonald here is a right bastard and the game loves putting them in formations that encourage you to not kill them first. Keep in mind that Nitro is physical, however, so skills like Parry work against it.

[Why do I get the feeling that was a really bad idea.]
now watch what happens when you do

The ticking stopped...



'Kay, just gonna make a mental note, "red oozes: really bad, probably explosive."
Of course, it's hard for a Burst Ooze to blow up on you if it's panicked. Thank you, Quixote.


A-ha! Those elephants on the left patrol a bracket-shaped area, but they're offset slightly; we can get in through a gap that results in their paths becoming desynced.

Now, all I have to do is wait for the bottom one to start to move back...

And we're safe.
[Good going, Elly!]
I-I-- I-I-- W-- Wah--
Man, and I thought Sigrid got flustered by public affection.



B24F E3 Take Point
Second-best place in the stratum to farm Spiral Seeds! Too bad it's so far from the damn stairs.


BLAAAQHW--
...Okay, editing mental note, "red oozes, make no-good-very-bad-really-big explosions when cornered."
If I were younger, I'd have said my life expectancy just shrunk by 30 years...



Don't leave Burst Oozes as the last enemies in battle. You will regret it.


Man, what person way back in the past just kept dropping these things everywhere on this floor?


Hey, look, a shortcut.

[...What, no stairs going down? Dammit.]
The ride never ends...
Well, we're about halfway through this stratum now.

Yes, I just said halfway.

For those of you who read EO2U, remember how we had to re-trek through new areas at the end of Petal Bridge to get to Harpuia? Yeah, now imagine that but way, way longer.

[Another one of these stupid pointless corridors.]
As you step off the last stair, a wall directly in front of you obstructs your path. Before you turn to head back, you notice a paper, yellowed with age, lying on the floor. You can vaguely make out words on the paper, which seems on the verge of disintegrating.
Emmett, you're up.
Allow me a moment...
[Honor...seven...committee...devised... Destruction...save...Earth...]
Before you can make out the entire message, the paper turns to dust in your hand... It must have been an extremely old letter. As nothing else here catches your eye, you decide to leave this place.
[Save Earth? The hell?]
[Mayhap something happened long, long ago that put our planet in a crisis?]
[Gonna guess it didn't end well, if all this stuff's buried beneath Yggdrasil.]



[Man, you guys don't look anywhere near as cool as Rick.]
[Where is the big guy, anyway?]
[He was sleeping when we were about to leave.]
["Sleeping" in bold print. We couldn't wake him up at all.]
[Even my tuba didn't wake him up. Guess the poor guy was tired from our day-long forest trek yesterday.]
[That seems like it'd tire him out, yeah!]

Dire Wolf

HP: 706STR: 48TEC: 41VIT: 33AGI: 41LUC: 34
EXP Given: 5600

Damage Vulnerabilities:
100% 100% 100%
0% 150% 100%

Disable Vulnerabilities:
100% 100% 100% 100% 50% 100% 100%
100% 100% 50%
100% 100% 100%
  • Flame Howl: Deals medium fire damage to all party members. Slightly slow and cannot miss.
  • Flame Howl: Deals 110% ranged TEC-based fire damage to all party members. The damage ranges from 56 to 77 on average. Has an 80% speed modifier and cannot miss.
  • If the party was blindsided, Dire Wolves are slightly less likely to use Flame Howl.
  • Dire Wolves are more likely to use Flame Howl when they are at 50% HP or lower.
  • If the party was blindsided:
    • If Flame Howl was not already casted, 44% chance to use Flame Howl.
    • Else, 14% chance to use Flame Howl.
    • Else, Attack.
  • If the Dire Wolf is in the back row, or if its HP is at 50% or lower:
    • If Flame Howl was not already used on this turn, 69% chance to use Flame Howl.
    • Else, 44% chance to use Flame Howl.
    • Else, Attack.
  • If the Dire Wolf is at 100% to 51% HP:
    • If Flame Howl was not already used on this turn, 49% chance to use Flame Howl.
    • Else, 24% chance to use Flame Howl.
    • Else, Attack.
  • Flame Howl: Deals fire damage to all enemies. Slightly slow and cannot miss.
  • Flame Howl: Deals ranged TEC-based fire damage to all enemies. Has an 80% speed modifier and cannot miss at all levels.
Drops:
  • Normal: Red Fur. 40% chance. Sells for 507 en.
    • Volt Gun (+153 ATK, +2 AGI): Made from 1 Red Fur (Dire Wolf normal) and 4 Gold Tusks (Gullinbursti normal). Costs 36300 en.
    • Blood Breastplate (+60 DEF, +1 STR): Made from 3 Red Furs (Dire Wolf normal) and 3 Scarlet Manes (Babirusa rare). Costs 13700 en.
  • Rare: Red Blood. 15% chance. Sells for 634 en.
    • Blood Gave (+27 DEF): Made from 1 Red Blood. Costs 6870 en.
    • Rune Tunic (+47 DEF, +20 TP): Made from 2 Gold Furs (Gullinbursti rare) and 3 Red Bloods (Dire Wolf rare). Costs 9620 en.
    • Space Axe (+158 ATK, +3 VIT): Made from 3 Space Husks (Plated Roller normal) and 5 Red Bloods (Dire Wolf rare). Costs 39000 en.
Dire Wolves have a party-target fire attack. Exciting.
These things are literally boring enough that I'd rather have Burst Oozes.
Chaff. Be careful if there's a large amount of them but they're squishy enough to go down quickly.

NYURM.


You may be fire-proof, but you're not sword-proof!


[Chumps.]






Shortly after that fight I nearly suffered a wipe due to getting cocky. WHOOPS.
Blood Gage (+27 DEF) is made from 1 Red Blood (Dire Wolf rare). Costs 6870 en.

Also I got annoyed by my quest log being full up, so I did a few.





Yes... A scale, a beak, and a peach? I just can't imagine what it must be like to have the mind of a chef. But if he can turn that stuff into something delicious, he's got to be a good cook, right? Still... If you ordered some food, and you saw a big ol' beak poking out at you, would you still be hungry?
Big ol' fuck no.
Don't-- Ah, what was that saying...?
[Don't knock it 'til you try it?]
[Yes, thank you, hon-- Afon.]
[Too embarrassed to say "honey" in public?]
[I ABSOLUTELY AM NOT.]
[Hee.]


Maybe that would've been useful for Iwaoropenelep. I dunno.


Levels are getting boring by this point, so I'm not gonna show skill point investment.








This Shiny Vine is beautiful. I'm starting to want one now. ...I wish some wonderful man would give me one as a present...


Yawn.





They come in two types: one with wheels at the legs and another that's blue and spherical. There are enough of both types for you all to take a seat and rest, should you so desire.
[I don't trust these things.]
You have no need to rest at the moment and so go about your business.
The wheeled chairs restore your HP and TP, the balls are actually five Plated Rollers that ambush you.

meep

Oh, look, more bears.

This bear puzzle's actually decently complex. There's four bears, each moving back and forth into and away from each other, and we have to find out how to time crossing through the corridors to get through each of them without being boxed in.

See, we can't progress further into the floor, because if we freeze this bear, then it's stuck on the tile we need to go to.


BAD

I wasn't...attentive enough...



Godsdammit.
How has the cessation of the universe inconvenienced you now?
---- and I were just about to head off for our vacation in Lemuria!
I've never heard of this "Lemuria" before.
It's supposed to be a pretty nice vacationing and exploration spot. It's got its own Yggdrasil, even. Oh also you enter it through weird rips in time.
Pardon me?
Yeah, I'd have said the same before I started to occasionally warp out of whatever I'm doing because the universe entered.
...Fair.
And it was at this point that I decided to call it a night, since I didn't feel like dealing with bears.

And that's it for now. Sorry for the extremely long delay on this update, my December wasn't exactly the greatest.

Next time: more Lost Shinjuku.

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