Level | HP | TP | STR | TEC | VIT | AGI | LUC |
---|---|---|---|---|---|---|---|
1 | 36 | 15 | 3 | 3 | 5 | 6 | 12 |
10 | 71 | 37 | 6 | 7 | 10 | 11 | 20 |
20 | 110 | 61 | 10 | 11 | 15 | 17 | 28 |
30 | 149 | 85 | 13 | 15 | 21 | 22 | 37 |
40 | 188 | 109 | 17 | 19 | 26 | 28 | 45 |
50 | 227 | 133 | 21 | 23 | 31 | 33 | 54 |
60 | 266 | 157 | 24 | 27 | 37 | 39 | 62 |
70 | 305 | 181 | 28 | 31 | 42 | 45 | 71 |
80 | 334 | 199 | 31 | 34 | 46 | 49 | 77 |
90 | 364 | 217 | 33 | 37 | 50 | 53 | 83 |
99 | 390 | 233 | 36 | 39 | 54 | 57 | 89 |
Earth's Bounty
- Requirements: None
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
EXP Increase | 10% | 12% | 14% | 16% | 18% | 20% | 22% | 24% | 27% | 30% |
Class skill. Increases EXP gained from battles, if the user was alive at the end of the battle.
Lullaby
- Requirements: None
- Body Part Used: Head
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
TP Cost | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Speed Modifier | ±0 | |||||||||
Base Chance | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% |
Attempts to inflict sleep on all enemies. After use, the user will inflict sleep on themself.
Notes:
Play Possum
Notes:
- Lullaby's self-infliction pierces immunities and cannot be blocked by Prevent Order.
- Lullaby's self-infliction cannot override ailments that are higher on the ailment hierarchy: poison, plague, curse, and petrification.
- Requirements: Lullaby Lv1
- Body Part Used: Head
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
TP Cost | 3 | 4 | 5 | 6 | 7 | |||||
Speed Modifier | +6 | |||||||||
Min Aggro Decrease | -3 | |||||||||
Max Aggro Decrease | -5 | -6 | -7 | -8 | -9 | -10 | -12 | -14 | -16 | -20 |
Duration | 4 |
Decreases the user's chance of being targeted for a set amount of turns.
Notes:
Strange Seeds
Notes:
- To give the aggro increase values some context, here are the standard aggro calculations done when an enemy wants to target a single party member:
- Every party member is given a random aggro value between 0 to 4.
- The party member with the highest amount of HP in a random row then has a random number between 0 and 6 added to their aggro value.
- The party member with the highest aggro value in that row is then chosen as the target.
- Those targeting routines are applied when an enemy is choosing either a target for a single-target attack, the primary target for an attack with splash damage, or a target for a given hit of a multi-hit random-target skill.
- Requirements: Lullaby Lv3
- Body Part Used: Arms
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
TP Cost | 3 | 4 | 5 | 6 | 7 | 8 | ||||
Activation Chance | 70% | 80% | 90% | 95% | 100% | |||||
Base Chance | 20% | 24% | 28% | 32% | 36% | 40% | 44% | 48% | 52% | 60% |
At the end of the turn, the user has a chance to attempt to bind a random body part of all enemies.
Rotten Egg
- Requirements: Lullaby Lv3
- Body Part Used: Arms
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
TP Cost | 5 | 6 | 7 | 8 | 9 | |||||
Speed Modifier | +3 | |||||||||
Attack Decrease w/out Ailment | 5% | 6% | 7% | 8% | 10% | |||||
Attack Decrease w/ Ailment | 20% | 23% | 26% | 29% | 32% | 35% | 38% | 43% | 46% | 50% |
Duration | 5 |
Reduces all enemies' attack for a set amount of turns. The attack decrease is amplified if the target is afflicted with an ailment.
Persistence
- Requirements:
- Play Possum Lv5
- Strange Seeds Lv3
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Chance | 16% | 18% | 20% | 22% | 24% | 27% | 30% | 33% | 36% | 40% |
HP Restored | 20 |
At the end of each turn, if the user is dead, they have a chance to revive themself. Can only activate once per battle.
Sympathy Pain
- Requirements: Rotten Egg Lv3
- Body Part Used: Arms
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
TP Cost | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
Speed Modifier | +3 | |||||||||
Base Chance | 60% | 63% | 66% | 70% | 74% | 78% | 82% | 86% | 90% | 999% |
If the user has an ailment, removes it from them, and attempts to inflict that ailment on all enemies.
Brave Heart
- Requirements: Sympathy Pain Lv5
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
TP Restored | 1 | 2 | 3 | 4 | 5 |
At the end of each turn, if the user is in the front row and at full HP, their TP is restored.
Harvestry
- Requirements: None
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Gathering Attempts | +1 | +2 | +3 | +4 | +5 |
Increases the amount of times the party can gather from chop, mine, and take gathering points each day.
Keen Nose
- Requirements: Harvestry Lv3
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Chance Increase | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% |
Increases the party's chance of finding rare materials when not in a rare gathering period.
Double Crop
- Requirements: Harvestry Lv5
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
TP Cost | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 |
Attempts Restored | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Restores the amount of times the party can gather from chop, mine, and take gathering points for today.
Camp Mastery
- Requirements: None
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
HP Restoration Increase | +40 | +80 | +120 | +160 | +200 | +240 | +280 | +320 | +360 | +500 |
TP Restoration Increase | +20 | +40 | +60 | +80 | +100 | +120 | +140 | +160 | +180 | +250 |
Increases the amount of HP and TP restored by using tents. Additionally, tents will now revive dead party members, and cure any party members afflicted with petrification.
Waste Not
- Requirements: Camp Mastery Lv3
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Drop Chance Increase | +1% | +2% | +3% | +4% | +5% |
Increases the chance of obtaining drops from enemies.
Notes:
Slap Awake
Notes:
- Waste Not's chance is increase is directly added to a drop's base chance. For example, if a drop has a 50% base chance to drop, a level 5 Waste Not will increase it to 55%.
- Requirements: Camp Mastery Lv5
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
TP Cost | 5 | |||||||||
HP Restored | 1 | 30 | 60 | 100 | 140 | 180 | 220 | 260 | 300 | 500 |
Only usable outside of battle. Revives a dead party member.
Keen Eye
- Requirements: None
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
TP Cost | 6 | 7 | 8 | 9 | 10 | |||||
Duration | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 |
Reveals all FOEs for a set amount of steps.
To Market
- Requirements: Keen Eye Lv1
Level | 1 |
---|---|
TP Cost | 13 |
Returns the party back to town.
Rain or Shine
- Requirements: Keen Eye Lv3
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
TP Cost | 10 | 11 | 12 | 13 | 14 | |||||
Duration | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 |
Nullifies the effect of mud tiles and damage tiles for a set amount of steps.
Safe Stroll
- Requirements: Keen Eye Lv5
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
TP Cost | 12 | 13 | 14 | ||
Duration | 15 | 20 | 25 | 30 | 40 |
Prevents the party from getting into random encounters for a set amount of steps.
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