Level | HP | TP | STR | TEC | VIT | AGI | LUC |
---|---|---|---|---|---|---|---|
1 | 55 | 60 | 10 | 6 | 9 | 3 | 2 |
10 | 114 | 60 | 18 | 11 | 17 | 7 | 5 |
20 | 179 | 60 | 27 | 17 | 25 | 12 | 9 |
30 | 244 | 60 | 35 | 23 | 34 | 16 | 12 |
40 | 309 | 60 | 44 | 28 | 43 | 21 | 16 |
50 | 374 | 60 | 53 | 34 | 51 | 26 | 19 |
60 | 439 | 60 | 61 | 40 | 60 | 30 | 23 |
70 | 504 | 60 | 70 | 45 | 68 | 35 | 26 |
80 | 552 | 60 | 77 | 50 | 75 | 38 | 29 |
90 | 601 | 60 | 83 | 54 | 81 | 42 | 31 |
99 | 645 | 60 | 89 | 58 | 87 | 45 | 34 |
Sleep Mode
- Requirements: None
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
TP Restored Per Bind | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Class skill. At the end of each turn, if the user has any body parts bound, their TP is restored, based on how many body parts are bound.
Data Mining
- Requirements: None
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Crit Damage | 1.30x | 1.35x | 1.40x | 1.50x | 1.55x | 1.60x | 1.65x | 1.70x | 1.80x | 1.90x |
Crit Chance Increase | +5% | +6% | +7% | +8% | +9% | +10% |
Changes the amount of damage the user deals with critical hits, and increases their chance of dealing critical hits.
Bots
- Skills:
- Red Bot
- Blue Bot
- Yellow Bot
- Requirements: Data Mining Lv1
- Body Part Used: Head
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
TP Cost | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 20 |
Speed Modifier | +6 | |||||||||
Base Accuracy | 98% | |||||||||
Bot HP | 40 | 60 | 80 | 110 | 140 | 175 | 210 | 250 | 290 | 360 |
Damage | 80% | 90% | 100% | 110% | 120% | 130% | 140% | 150% | 160% | 170% |
Base Chance | 100% | |||||||||
Chance Loss Per Chase | -40% | -37% | -34% | -31% | -28% | -25% | -22% | -19% | -16% | -13% |
Max Chases | 3 | 4 | 5 | 6 | 7 |
If six entities are in the party, does nothing. If there is at least one open slot in the party, creates a bot in an open slot. When attacks of a specific element are made against an enemy, the bot will follow up with ranged TEC-based damage of the same element.
Notes:
Resupply
Notes:
- Red Bots chase and deal fire damage.
- Blue Bots chase and deal ice damage.
- Yellow Bots chase and deal volt damage.
- Bots have some limitations compared to player characters and other summonable entities.
- Bots cannot receive buffs or debuffs.
- Bots cannot have ailments inflicted on them, or have any of their body parts be bound.
- Bots can only have their HP restored by Resupply.
- Requirements: Data Mining Lv3
- Body Part Used: Head
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
TP Cost | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Speed Modifier | -6 | |||||||||
Healing Power | 70% | 80% | 90% | 100% | 110% | 120% | 140% | 160% | 180% | 200% |
Restores all active bots' HP.
All Out
- Requirements: Data Mining Lv3
- Body Part Used: Head
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
TP Cost | 15 | 16 | 17 | 18 | 20 | 22 | 25 | 28 | 31 | 35 |
Speed Modifier | ±0 | |||||||||
Base Accuracy | 98% | |||||||||
Damage | 100% | 105% | 110% | 115% | 120% | 125% | 135% | 145% | 155% | 165% |
Attacks one enemy with the user's equipped weapon. After use, all active bots will attack the same target.
Notes:
Reflector
Notes:
- The damage type and range of All Out is inherited from the user's equipped weapon.
- The bots' attacks are the same as their chases.
- Requirements:
- Resupply Lv3
- All Out Lv3
- Body Part Used: Head
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
TP Cost | 14 | 15 | 16 | 18 | 20 |
Speed Modifier | +30 | ||||
Damage | 120% | 150% | 190% | 230% | 270% |
Requires at least one bot that has been summoned by the user. For the rest of the turn, if an enemy uses an attack of the same element as any of the user's bots, the attack will be nullified, and the corresponding bot(s) will deal ranged TEC-based damage to the attacker.
Notes:
Shoot
Notes:
- Red Bots nullify and deal fire damage.
- Blue Bots nullify and deal ice damage.
- Yellow Bots nullify and deal volt damage.
- If multiple colors of bots are present when Reflector activates, the damage type will be a composite of each of their elements.
- For example, if Reflector activates while a red bot and blue bot are active, the counterattacks will deal fire + ice damage.
- Requirements:
- Resupply Lv5
- All Out Lv5
- Body Part Used: Head
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
TP Cost | 25 | 26 | 28 | 30 | 32 | 34 | 36 | 39 | 42 | 45 |
Speed Modifier | -3 | |||||||||
Accuracy Modifier | -5% | -4% | -3% | -2% | -1% | |||||
Damage (No Bots) | 71% | 80% | 89% | 98% | 109% | 119% | 130% | 141% | 153% | 165% |
Damage (1 Bot) | 143% | 160% | 178% | 197% | 218% | 238% | 260% | 283% | 306% | 330% |
Damage (2 Bots) | 283% | 320% | 356% | 394% | 436% | 476% | 520% | 566% | 612% | 660% |
Damage (3 Bots, 1-2 Colors) | 572% | 640% | 712% | 788% | 872% | 952% | 1040% | 1132% | 1224% | 1320% |
Damage (4 Bots, 1-2 Colors) | 1144% | 1280% | 1424% | 1576% | 1744% | 1904% | 2080% | 2264% | 2448% | 2640% |
Damage (5 Bots, 1-2 Colors) | 2288% | 2560% | 2848% | 3152% | 3488% | 3808% | 4160% | 4528% | 4896% | 5280% |
Damage (3 Bots, 3 Colors) | 1716% | 1915% | 2137% | 2369% | 2610% | 2861% | 3121% | 3391% | 3671% | 3960% |
Damage (4 Bots, 3 Colors) | 3432% | 3830% | 4274% | 4738% | 5220% | 5722% | 6242% | 6782% | 7342% | 7920% |
Damage (5 Bots, 3 Colors) | 6864% | 7661% | 8548% | 9476% | 10440% | 11444% | 12484% | 13564% | 14684% | 15840% |
Destroys all of the user's bots. The user then attacks one enemy with their equipped weapon, with a damage type determined by the destroyed bots. The damage of this attack is dependent on the number of bots that were destroyed, and how many different color bots the user had deployed.
Notes:
Defrag
Notes:
- If no bots were destroyed, Shoot will deal the equipped weapon's damage type.
- If oen or two colors of bots were destroyed, Shoot will deal the bots' combined damage type.
- If three colors of bots were destroyed, Shoot will deal almighty damage.
- The range of Shoot is inherited from the user's equipped weapon.
- Requirements: None
- Body Part Used: None
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
TP Cost | 5 | 4 | 3 | 2 | 1 |
Speed Modifier | -6 |
Removes all binds from the user.
Rocket Punch
- Requirements: Defrag Lv1
- Body Part Used: Arms
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
TP Cost | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 25 |
Speed Modifier | -3 | |||||||||
Accuracy Modifier | -5% | -4% | -3% | -2% | -1% | |||||
Damage Per Hit | 90% | 96% | 102% | 108% | 114% | 120% | 126% | 132% | 138% | 145% |
Number of Hits | 2 | |||||||||
Total Damage | 180% | 192% | 204% | 216% | 228% | 240% | 252% | 264% | 276% | 290% |
Deals multiple instances of STR-based bash damage to one enemy. Binds the user's arms after use.
Notes:
Rocket Head
Notes:
- The range of Rocket Punch is inherited from the user's equipped weapon.
- The self-binding cannot be prevented.
- Requirements: Defrag Lv1
- Body Part Used: Head
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
TP Cost | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 26 | 28 | 30 |
Speed Modifier | -3 | |||||||||
Accuracy Modifier | -5% | -4% | -3% | -2% | -1% | |||||
Damage | 90% | 98% | 106% | 114% | 122% | 130% | 138% | 146% | 155% | 165% |
Deals STR-based stab damage to all enemies. Binds the user's head after use.
Notes:
Rocket Jump
Notes:
- The range of Rocket Head is inherited from the user's equipped weapon.
- The self-binding cannot be prevented.
- Requirements: Defrag Lv1
- Body Part Used: Legs
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
TP Cost | 15 | 14 | 13 | 12 | 10 |
Speed Modifier | ±0 | +10 | +20 | +40 | +60 |
Makes the user avoid all actions directed at them for the rest of the turn. Binds the user's legs after use.
Notes:
Core Dump
Notes:
- The self-binding cannot be prevented.
- Requirements: Defrag Lv3
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
TP Cost | 5 | 4 | 3 | 2 | 1 |
Speed Modifier | -6 |
Binds all of the user's body parts.
Notes:
Overheat
Notes:
- The self-binding cannot be prevented.
- Requirements: None
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Attack Increase | 5% | 8% | 11% | 14% | 17% | 20% | 25% | 30% | 40% | 50% |
HP Loss | 1 | 3 | 5 | 7 | 11 | 29 | 47 | 67 | 89 | 127 |
Increases the user's attack, in exchange for causing them to lose HP after every action.
Notes:
EM Barrier
Notes:
- Overheat's HP loss cannot kill the user.
- Requirements: Overheat Lv3
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Chance | 30% | 32% | 34% | 36% | 38% | 40% | 42% | 44% | 47% | 50% |
Accuracy Modifier | -10% | -9% | -8% | -7% | -6% | -5% | -4% | -3% | -2% | -1% |
Damage | 40% | 43% | 46% | 49% | 52% | 55% | 58% | 62% | 66% | 70% |
Base Infliction Chance | 5% | 7% | 9% | 11% | 13% | 15% | 17% | 19% | 22% | 25% |
When an enemy attacks the user, the user has a chance to counterattack with ranged TEC-based volt damage to the attacker. If the counterattack does not miss, attempts to inflict paralysis on the target.
HP Cannon
- Requirements:
- Core Dump Lv5
- Overheat Lv10
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
TP Cost | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Speed Modifier | -6 | |||||||||
Base Accuracy | 98% | |||||||||
Base Missing HP Modifier | 1.55x | 1.60x | 1.65x | 1.70x | 1.75x | 1.85x | 1.95x | 2.05x | 2.15x | 2.25x |
Effective Missing HP Modifier | 1.16x | 1.20x | 1.23x | 1.27x | 1.31x | 1.38x | 1.46x | 1.53x | 1.61x | 1.68x |
Requires that the user be fully bound in order to use. Deals almighty damage to one enemy based on how much HP the user is missing.
Notes:
Virus Scanner
Notes:
- The range of HP Cannon is inherited from the user's equipped weapon.
- The base missing HP modifier is how it is stored in the game. The effective missing HP modifier is what the game actually uses, after level 10 Overheat is applied, as well as the damage penalty incurred from the user's arms being bound.
- Requirements: None
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Vulnerability Decrease | -20% | -28% | -31% | -34% | -37% | -40% | -43% | -46% | -49% | -52% |
Reduces the user's vulnerability to ailments.
Infravision
- Requirements: None
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Accuracy Increase | +5% | +8% | +11% | +14% | +17% | +20% | +23% | +26% | +30% | +40% |
Evasion Increase | +10% | +13% | +16% | +19% | +22% | +25% | +28% | +31% | +34% | +40% |
Increases the user's accuracy and evasion between 7 PM and 6 AM.
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