Str: 30% Lck: 35%
Mag: 50% Def: 20%
Dex: 50% Res: 30%
Spd: 35% Cha: 35%
Strengths: Axe, Reason, Authority
Weaknesses: Bow, Heavy Armor
Personal Skill: Perseverance: Use Rally to grant Str +4 to an ally.
Black/Dark Magic Learn List:
- Wind: D
- Cutting Gale: C
- Sagittae: B
- Excalibur: A
- Heal: D
- Nosferatu: D+
- Recover: C
- Abraxas: A
- C+: Lightning Axe: +4 Mt, 1 range, costs 3 durability. Deals magic damage. Might increases based on user's Resistance.
- D: Rally Resistance: Use Rally to grant Res +4 to an ally.
- C: Battalion Renewal: Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3.
- C+: Rally Speed: Use Rally to grant Spd +4 to an ally.
- A: Battalion Wrath: If foe initiates combat while unit's battalion endurance is ≤ 1/3, grants Crit +50.
- S: Rally Movement: Use Rally to grant Mv +1 to an ally.
Let's talk about Annette and Rally skills. To start off with, her personal skill is a renamed Rally Strength. From minute 1, she has access to Rally Strength, and she doesn't have to use a standard skill slot on it. The only other characters who learn Rally Strength are Raphael, Ignatz, and Alois, and none of them are as good Rally users as Annette; Raphael only gets Rally Strength, and Alois only gets Rally Strength and Rally Luck. Neither of those are particularly good setups, since if you're gonna be spending a unit's turn on Rally, you really want that Rally to pack a lot of punch, by which I mean buff as many useful stats as possible. Ignatz does learn Rally Strength, Rally Dexterity, and Rally Speed, but he's unfortunately stuck with learning Rally Strength at Authority S. By the time he hits Authority S, you'll be a ways into the game.
Annette, meanwhile, has Rally Strength/Speed/Resistance up by Authority C+, which can be obtained really early, and tops it off with the absolutely amazing Rally Movement at Authority S. Once she gets to Authority S, Annette can give any given unit Str/Spd/Res +4 and Mv +1 for a turn, providing a nice boost in killing power to weapon users, and letting them reach more distant targets—or, for Canto users performing hit-and-runs, letting them get an extra bit of distance between them and other enemies. Oh, and on top of Rally Speed, Rally Strength gives a unit +1 AS if their Str isn't a multiple of 5, and they're weighed down by their equipment. For example, if a unit has 16 Str, and they get Rally Strength, they're bumped up to 20 Str, increasing their weight reduction from 4 to 5.
As for her personal offensive capabilities, like I said, she's slow. Slow enough that her doubling anything is rare. To compensate for this, she's got decent black magic on her list in the form of Cutting Gale, Sagittae, and Excalibur—the latter of which deals effective damage against fliers, fun fact. This might also sound like a gimmick, but her access to Lightning Axe is actually really nice, since even low-rank axes have comparable might to black magic. A base Killer Axe has the same amount of Mt as Excalibur, before Lightning Axe's Mt bonus! If you don't mind Annette being in melee range, which you shouldn't if she's gonna kill some poor sap in one hit anyway, Lightning Axe (and magic axes in general) are worth considering if you want her to have greater personal offense.
Overall, while Annette isn't a perfect fit for every situation, I like her a lot. Good buff utility, and passable offense.
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