Bernadetta
HP: 35%
Str: 35% Lck: 25%
Mag: 20% Def: 20%
Dex: 55% Res: 30%
Spd: 50% Cha: 35%
Strengths: Lance, Bow
Weaknesses: Sword, Axe, Brawling, Heavy Armor
Aptitude: Riding: Pass: Allows unit to pass through spaces occupied by foes.
Personal Skill: Persecution Complex: Grants Atk +5 when unit is not at full HP.
Black/Dark Magic Learn List:
- Blizzard: D
- Thunder: D+
- Thoron: C
- Fimbulvetr: A
- Heal: D
- Nosferatu: D+
- Physic: C
- Rescue: A
- Lance:
- C+: Vengeance: +2 Mt, +0 Hit, +10 Crit, 1 range, costs 4 durability. Damage increases in relation to the user's missing HP.
- Bow:
- C+: Deadeye: +6 Mt, +0 Hit, +0 Crit, 3 - 5 range, costs 5 durability.
- A: Encloser: +4 Mt, +15 Hit, +0 Crit, 2 range, costs 3 durability. Prevents foe from moving for 1 turn.
- Authority:
- C: Battalion Wrath: If foe initiates combat while unit's battalion endurance is ≤ 1/3, grants Crit +50.
So, with that in mind, how does Bernadetta stack up? Well, bow users are incredibly overpowered in Three Houses, so she's already got that big thing going for her. Her aptitude's resulting ability also means she has a marginal amount of extra mobility—when you're dealing with a weapon type focused on positioning, that's always nice. Her Spd also helps compensate for her low base Str.
Now, her downsides? Well, as I mentioned earlier, her defensive growths are low across the board, and it's possible for her Str to end up low enough that even Persecution Complex can't fix it. I have yet to have that happen, but it's worth keeping in mind when deciding if you want to use her.
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