Edelgard
HP: 40%
Str: 55% Lck: 30%
Mag: 45% Def: 35%
Dex: 45% Res: 35%
Spd: 40% Cha: 60%
Strengths: Sword, Axe, Authority, Heavy Armor
Weaknesses: Bow, Faith
Aptitude: Reason: Black Magic Crit +10: Grants Crit +10 when using black magic.
Personal Skill: Imperial Lineage: Multiplies experience earned by 1.2.
Black/Dark Magic Learn List:
- Fire: D
- Bolganone: C
- Luna Λ: B
- Hades Ω: A
- Heal: D
- Nosferatu: D+
- Recover: C
- Seraphim: B
- Sword:
- C+: Haze Slice: +2 Mt, +0 Hit, +0 Crit, 1 range, costs 5 durability. Avoid +30.
- A: Hexblade: +7 Mt, +10 Hit, +0 Crit, 1 range, costs 3 durability. Deals magic damage.
- Axe:
- C+: Monster Breaker: +9 Mt, +0 Hit, +0 Crit, 1 range, costs 5 durability. Effective against Monster foes.
- A: Lightning Axe: +4 Mt, +0 Hit, +0 Crit, 1 range, costs 3 durability. Deals magic damage. Might increases based on user's Resistance.
- Authority:
- C: Battalion Vantage: When foe initiates combat, unit still attacks first if battalion endurance is ≤ 1/3.
- C+: Model Leader: Doubles experience earned for battalions.
- A: Battalion Renewal: Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3.
- S: Rally Charm: Use Rally to grant Cha +8 to an ally.
See, here's the thing: Edelgard's actually an incredibly good option for a combination physical-and-magical damage dealer. Getting her to learn white magic is like pulling teeth (although doing so will reward you with Seraphim, at least), but she has an aptitude in reason, and therefore a basically-innate +10 Crit to black magic. The real draw is her upper-tier offensive magic; Luna Λ is an incredible tool to have, especially since she's got a high chance of having a beefy magic stat, and Hades Ω has the highest raw Mt of any magic. Her Str even helps negate the Wt penalty of Hades Ω!
Outside of magic, Edelgard's also a good physical unit. Like I said, her Def's a bit low for a standard physical attacker, but her Str growth is very high, and her Spd growth isn't bad. She comes with an innate specialization, of sorts, in axes, and there's no real reason to take her off them. If you want to use her as a tank, which you would admittedly be lacking in on Black Eagles otherwise, she does at least have Authority and Heavy Armor strengths, letting her equip battallions with high Prt/Rsl, and get the Wt reduction abilities, to at least give her a chance of doubling while wielding heavy weapons.
Her main weaknesses as a unit are her moderately weak defensive growths, her Faith weakness that you can't do anything about, and the fact that there's no classes that let her excel both physically and magically. Besides, like, Mortal Savant, I guess. Don't make her that, though. Don't make anyone a Mortal Savant. At least not until you're really close to Endgame, anyway. Anyway, if you want her to be able to use magic, she'll be stuck with 4 Mv until she gets either Gremory or Dark Knight, no thanks to her personal classes offering no way of using magic.
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