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Felix
HP: 45%
Str: 55% Lck: 40%
Mag: 30% Def: 30%
Dex: 45% Res: 20%
Spd: 55% Cha: 30%
Strengths:
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Weaknesses:
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Aptitude:
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Personal Skill:
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Black/Dark Magic Learn List:
- Thunder: D
- Thoron: C
- Heal: D
- Nosferatu: D+
- Recover: C
- Restore: B
Sword:
- C+:
Sunder: +4 Mt, +15 Crit, 1 range, costs 3 durability.
- A:
Finesse Blade: +2 Mt, 1 range, costs 4 durability. Avoid +10. Might increases based on user's Dexterity.
Bow:
- C+:
Heavy Draw: +9 Mt, +10 Hit, 2 range, costs 5 durability.
Brawling:
- C+:
Nimble Combo: +4 Mt, 1 range, costs 3 durability. Avoid +20. Triggers 2 consecutive hits.
- A:
Mystic Blow: +10 Mt, +10 Hit, 1 range, costs 3 durability. Deals magic damage.
Authority:
- C:
Battalion Vantage: When foe initiates combat, unit still attacks first if battalion endurance is ≤ 1/3.
He also has the ability to become an okay spellcaster, if you want. He gets Black Magic Crit +10 upon filling out his Reason aptitude, which is nifty. Mortal Savant kind of seems built for him, but at the same time, it's also bad because it reduces his Spd growth. If he classes into it from Swordmaster or Assassin, he effectively loses 30% Spd growth, which, uh. Yikes. He also only has access to a whopping two spells, but one of them is Thoron, at least, giving him 1-3 range with magic.
Balancing Felix's strengths is a slight fragility (though not too bad), and an Authority weakness. Authority weaknesses are awful, since battalions become really good not too far into the game, and contribute a lot on Maddening. Felix being stuck with low-rank battalions without spending a lot of instruction time on him is a pretty big flaw, especially since it means he misses out on battalions that can help compensate for his slight fragility.
Table of Contents
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