Hapi
HP: 35%
Str: 35% Lck: 20%
Mag: 45% Def: 15%
Dex: 45% Res: 45%
Spd: 40% Cha: 25%
Strengths: Reason, Riding, Flying
Weaknesses: Brawling, Authority, Heavy Armor
Aptitude: Axe: Exhaustive Strike: +3 Mt, +10 Hit, 1 range, costs 1 durability. Depletes all of the weapon's remaining durability and adds 30% of that value to Might.
Personal Skill: Monstrous Appeal: Makes all attacks from this unit effective against monsters. Monsters will prefer targeting this unit.
Black/Dark Magic Learn List:
White Magic Learn List:
Unique Learned Abilities/Arts:
Hapi is... Fine. She's a usable unit. Her growths aren't spectacular, but they're fine.

Really, I find it hard to particularly praise or criticize her. Her dark magic repertoire lacks the killing power of Lysithea's, or the general utility of Hubert's, but it's still got a decent amount of both. Her white magic repertoire includes Physic, which...won't heal that much if she's not in Bishop or Gremory. It's also got Seraphim for some reason, which is made completely redundant by her personal ability. The one thing I can't be down on is Warp. Even if she's not in Bishop or Gremory, having even one use of Warp is still really good.

Honestly, a lot of the reason I use Hapi, even in the Maddening runs of the LP, is because Banshee Θ is extremely good in the earlygame, where it'll stop a lot of units in their tracks. Even after that, if you can get her into Valkyrie or Dark Knight and give her some range extenders, she can still safely reduce dangerous enemies' Mv.

If I had to pick her biggest flaw, though, it's her Authority weakness. I've harped on Authority weaknesses before, so you know why they're bad. I won't repeat myself.

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