Linhardt
HP: 30%
Str: 30% Lck: 45%
Mag: 45% Def: 30%
Dex: 40% Res: 45%
Spd: 40% Cha: 20%
Strengths: Reason, Faith
Weaknesses: Axe, Brawling
Personal Skill: Catnap: If unit takes no action except Wait, recovers up to 10% of max HP.
Black/Dark Magic Learn List:
- Wind: D
- Fire: D+
- Cutting Gale: C
- Bolganone: B
- Excalibur: A
- Heal: D
- Nosferatu: D+
- Physic: C
- Restore: B
- Warp: A
- Authority:
- C: Battalion Renewal: Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3.
Going back to his learn lists: Physic and Warp would automatically make him an incredible asset as-is, even if his black magic learn list wasn't as great as it is. Physic is always an important tool for keeping distant units alive, even without a healer in their direct midst, and Warp means he can do a lot for helping offensive units get to where they're going incredibly quickly.
His primary issue is that his HP is low. Like, really, really low. His Def is workable and his Res is good, but both of those do not amount to much if your HP is low. Always make sure there's enough room between him and enemy combatants, or else you might end up with a very injured (potentially dead) Linhardt on your hands.
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