Manuela
HP: 50%
Str: 35% Lck: 35%
Mag: 35% Def: 30%
Dex: 40% Res: 25%
Spd: 60% Cha: 50%
Strengths: Sword, Faith, Flying
Weaknesses: Reason, Heavy Armor
Personal Skill: Infirmary Master: Adjacent allies gain Crit Avo +10 during combat.
Black/Dark Magic Learn List:
- Thunder: D
- Bolganone: C
- Bolting: A
- Heal: D
- Nosferatu: D+
- Ward: C
- Silence: B
- Warp: A
- Sword:
- C+: Hexblade: +7 Mt, +10 Hit, 1 range, costs 3 durability. Deals magic damage.
- Authority:
- D: Rally Charm: Use Rally to grant Cha +8 to an ally.
- C: Battalion Renewal: Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3.
What can you do with Manuela? Well, you can ignore her spells and just slam her into Swordmaster and/or Assassin. She might not have the highest Str growth, but she'd be fast as fuck, able to double basically everything that comes her way, even on Maddening. That high Cha growth also means she'd do pretty well at both dodging enemy gambits and using her own effectively. If that doesn't sound enticing, you can just do what the game expects you to do with her and use her as a pure support unit with a sword for some self-defense. Ward is incredibly situational, but Silence and especially Warp are valuable.
A positive aspect of Manuela, as a unit, that I'd be wrong to ignore is her support list. Manuela's got supports with noted very good units Edelgard, Ferdinand, and Seteth, and has a Mt-boosting support with Dorothea. If you really want to, you can drag her to Reason A to get her Bolting, which would give her the ability to give long-range support bonuses.
Manuela isn't the best unit, or even that generally good, but she's got points in her favor, which is more than I can say for certain other units.
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