Mercedes
HP: 30%
Str: 25% Lck: 30%
Mag: 50% Def: 25%
Dex: 45% Res: 45%
Spd: 40% Cha: 40%
Strengths: Reason, Faith
Weaknesses: Sword, Lance, Axe, Heavy Armor
Aptitude: Bow: Waning Shot: +4 Mt, +10 Hit, 2 - 3 range, costs 3 durability. After combat, inflicts Str -5 on foe for 1 turn.
Personal Skill: Live to Serve: When healing an ally with white magic, unit recovers the same amount of HP.
Black/Dark Magic Learn List:
- Fire: D
- Thunder: D+
- Bolganone: C
- Ragnarok: A
- Heal: D
- Nosferatu: D+
- Physic: C
- Restore: B
- Foritfy: A
- Authority:
- C: Battalion Renewal: Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3.
I don't have much else to say about her, really. She pretty much always ends up on my endgame teams, because getting Physic is plenty good, and then getting Fortify at the end of Faith is even better. About the only major criticism I have of her is that her Lance weakness means putting her in Holy Knight is awful, but I usually want Gremory on her anyway becaues that means 4 uses of Fortify per battle.
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