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- E+:
Sword Prowess Lv 1: Grants Hit +5, Avo +7, and Crit Avo +5 when using a sword.
- D:
Wrath Strike: +5 Mt, +10 Hit, 1 range, costs 3 durability.
- D+:
Sword Prowess Lv 2: Grants Hit +6, Avo +10, and Crit Avo +6 when using a sword.
- C:
Grounder: +3 Mt, +20 Hit, +5 Crit, 1 range, costs 4 durability. Effective against Flying foes.
- C+:
Sword Prowess Lv 3: Grants Hit +7, Avo +13, and Crit Avo +7 when using a sword.
- B:
Axebreaker: Grants Hit/Avo +20 when using a sword against axe users.
- B+:
Sword Prowess Lv 4: Grants Hit +8, Avo +16, and Crit Avo +8 when using a sword.
- A+:
Sword Prowess Lv 5: Grants Hit +10, Avo +20, and Crit Avo +10 when using a sword.
- S:
Sword Crit +10: Grants Crit +10 when using a sword.
- S+:
Swordfaire: Grants Atk +5 when using a sword.
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- E+:
Lance Prowess Lv 1: Grants Hit +6, Avo +6, and Crit Avo +5 when using a lance.
- D:
Tempest Lance: +8 Mt, +10 Hit, 1 range, costs 5 durability.
- D+:
Lance Prowess Lv 2: Grants Hit +8, Avo +8, and Crit Avo +6 when using a lance.
- C:
Knightkneeler: +5 Mt, +15 Hit, 1 range, costs 4 durability. Effective against Cavalry foes.
- C+:
Lance Prowess Lv 3: Grants Hit +10, Avo +10, and Crit Avo +7 when using a lance.
- B:
Swordbreaker: Grants Hit/Avo +20 when using a lance against sword users.
- B+:
Lance Prowess Lv 4: Grants Hit +12, Avo +12, and Crit Avo +8 when using a lance.
- A+:
Lance Prowess Lv 5: Grants Hit +15, Avo +15, and Crit Avo +10 when using a lance.
- S:
Lance Crit +10: Grants Crit +10 when using a lance.
- S+:
Lancefaire: Grants Atk +5 when using a lance.
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- E+:
Axe Prowess Lv 1: Grants Hit +7, Avo +5, and Crit Avo +5 when using an axe.
- D:
Smash: +3 Mt, +20 Hit, +20 Crit, 1 range, costs 5 durability.
- D+:
Axe Prowess Lv 2: Grants Hit +10, Avo +6, and Crit Avo +6 when using an axe.
- C:
Helm Splitter: +7 Mt, +5 Crit, 1 range, costs 5 durability. Effective against Armored foes.
- C+:
Axe Prowess Lv 3: Grants Hit +13, Avo +7, and Crit Avo +7 when using an axe.
- B:
Lancebreaker: Grants Hit/Avo +20 when using an axe against lance users.
- B+:
Axe Prowess Lv 4: Grants Hit +16, Avo +8, and Crit Avo +8 when using an axe.
- A+:
Axe Prowess Lv 5: Grants Hit +20, Avo +10, and Crit Avo +10 when using an axe.
- S:
Axe Crit +10: Grants Crit +10 when using an axe.
- S+:
Axefaire: Grants Atk +5 when using an axe.
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- E+:
Bow Prowess Lv 1: Grants Hit +6, Avo +6, and Crit Avo +5 when using a bow.
- D:
Curved Shot: +1 Mt, +30 Hit, 2 - 3 range, costs 3 durability.
- D+:
Bow Prowess Lv 2: Grants Hit +8, Avo +8, and Crit Avo +6 when using a bow.
- C:
Close Counter: Allows unit to counterattack adjacent foes.
- C+:
Bow Prowess Lv 3: Grants Hit +10, Avo +10, and Crit Avo +7 when using a bow.
- B+:
Bow Prowess Lv 4: Grants Hit +12, Avo +12, and Crit Avo +8 when using a bow.
- A+:
Bow Prowess Lv 5: Grants Hit +15, Avo +15, and Crit Avo +10 when using a bow.
- S:
Bow Crit +10: Grants Crit +10 when using a bow.
- S+:
Bowfaire: Grants Atk +5 when using a bow.
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- E+:
Brawling Prowess Lv 1: Grants Hit +5, Avo +7, and Crit Avo +5 when brawling.
- D:
Fading Blow: +6 Mt, +10 Hit, 1 range, costs 3 durability. Avoid +30. After combat, user moves 1 space backwards.
- D+:
Brawling Prowess Lv 2: Grants Hit +6, Avo +10, and Crit Avo +6 when brawling.
- C:
Rushing Blow: +7 Mt, +20 Hit, 1 range, costs 3 durability. Avoid +10. After combat, user moves 1 space in front of the foe.
- C+:
Brawling Prowess Lv 3: Grants Hit +7, Avo +13, and Crit Avo +7 when brawling.
- B:
Healing Focus: Restores 50% of the user's maximum HP.
- B+:
Brawling Prowess Lv 4: Grants Hit +8, Avo +16, and Crit Avo +8 when brawling.
- A+:
Brawling Prowess Lv 5: Grants Hit +10, Avo +20, and Crit Avo +10 when brawling.
- S:
Brawl Crit +10: Grants Crit +10 when brawling.
- S+:
Fistfaire: Grants Atk +5 when brawling.
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- E+:
Reason Lv 1: Grants Hit +7, Avo +5, and Crit Avo +5 when using black or dark magic.
- D+:
Reason Lv 2: Grants Hit +10, Avo +6, and Crit Avo +6 when using black or dark magic.
- C+:
Reason Lv 3: Grants Hit +13, Avo +7, and Crit Avo +7 when using black or dark magic.
- B+:
Reason Lv 4: Grants Hit +16, Avo +8, and Crit Avo +8 when using black or dark magic.
- A+:
Reason Lv 5: Grants Hit +20, Avo +10, and Crit Avo +10 when using black or dark magic.
- S:
Black Magic Range +1: Increases black magic range by 1.
- S+:
Black Tomefaire: Grants Atk +5 when using black magic.
- S:
Dark Magic Range +1: Increases dark magic range by 1.
- S+:
Dark Tomefaire: Grants Atk +5 when using dark magic.
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- E+:
Faith Lv 1: Grants Hit +5, Avo +7, and Crit Avo +5 when using white magic.
- D+:
Faith Lv 2: Grants Hit +6, Avo +10, and Crit Avo +6 when using white magic.
- C+:
Faith Lv 3: Grants Hit +7, Avo +13, and Crit Avo +7 when using white magic.
- B+:
Faith Lv 4: Grants Hit +8, Avo +16, and Crit Avo +8 when using white magic.
- A+:
Faith Lv 5: Grants Hit +10, Avo +20, and Crit Avo +10 when using white magic.
- S:
White Magic Range +1: Increases white magic range by 1 for attacks that damage foes.
- S+:
White Tomefaire: Grants Atk +5 when using white magic.
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- E+:
Authority Lv 1: Grants Mt +2 with gambits.
- D+:
Authority Lv 2: Grants Mt +4 with gambits.
- C+:
Authority Lv 3: Grants Mt +6 with gambits.
- B:
Defensive Tactics: Battalion endurance takes half damage.
- B+:
Authority Lv 4: Grants Mt +8 with gambits.
- A+:
Authority Lv 5: Grants Mt +10 with gambits.
- S+:
Offensive Tactics: Grants Mt +5 and Hit +20 with gambits.
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- C:
Weight -3: Reduces total equipment weight by 3.
- B:
Smite: User pushes ally forward 2 spaces.
- A+:
Weight -5: Reduces total equipment weight by 5.
- S+:
Armored Effect Null: Nullifies any extra effectiveness against armored units.
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- C:
Dexterity +4: Increases Dex by 4.
- A+:
Movement +1: Increases Mv by 1.
- S+:
Cavalry Effect Null: Nullifies any extra effectiveness against cavalry units.
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- B:
Alert Stance: If unit takes no action except Wait, grants Avo +15 for 1 turn.
- A+:
Alert Stance+: If unit takes no action except Wait, grants Avo +30 for 1 turn.
- S+:
Flying Effect Null: Nullifies any extra effectiveness against fliers.
Table of Contents
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