Update 10: Mantis Dragon




Weíre in a new part of the world map now, so letís take a look around and see if thereís anyplace useful around.



...After getting into a few battles, first.

Blue Wolf
Level: 19
LIFE: 64
ATK: 62
DEF: 36
INT: 24
SPD: 26
Attack Type: Blunt
Enemy Type: Large Animal
Exp: 125
Gold: 19
Item Drops:
-Normal: Sharp Fang - 30% Drop Rate. 3 needed to unlock the Broadsword + 1. (Sword, +34 ATK, + 5 POW.)
--Fang of a Blue Wolf.
-Rare: Predator Meat - Kill with Thrust damage. 15% Drop Rate.
--A predator's meat. For carnivores. Increases POW for the day.
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 100% Ice: 100% Lightning: 100%

Skills:

Bellowing Growl: 70% chance of inflicting Fear on one party member. Has a speed modifier of 85%.
Aww, they look adorable!
...What in the world makes those beasts look ďadorable!?Ē
Those ferocious teeth, that murderous intent in their eyes... oh! And I canít forget that flammable looking fur-
Okay, that was far more than I needed to hear.

The only notable thing about Blue Wolves is that their regular drops are needed for a quest.


Bugbear
Level: 20
LIFE: 70
ATK: 68
DEF: 41
INT: 23
SPD: 26
Attack Type: Slash
Enemy Type: Large Animal
Exp: 139
Gold: 20
Item Drops:
-Normal: Bear Paw - 30% Drop Rate.
--Paw of a Bugbear.
-Rare: Beast Fur - 15% Drop Rate. 2 needed to unlock the Iron Greaves. (Boots, +3 DEF.)
--Thick, wiry hair.
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 100% Ice: 100% Lightning: 100%

Skills:

Mow Down: Randomly attacks the party with Slash damage 3 times, dealing 90% melee ATK-based damage per hit. Has a speed modifier of 80%.
Oh look, itís a downgraded Raging Beast. Well, in terms of HP, at least. Itís stronger in all its other stats. Sometimes 7th Dragon just reuses sprites entirely for its enemies instead of bothering with a palette swap.


Roundhorn
Level: 18
LIFE: 50
ATK: 50
DEF: 20
INT: 18
SPD: 24
Attack Type: Blunt
Enemy Type: Large Animal
Exp: 70
Gold: 17
Item Drops:
-Normal: Soft Wool - 30% Drop Rate.
--Mass of wool from a Roundhorn.
-Rare: Pasture Meat - Kill with Instant Death. 15% Drop Rate.
--Livestock meat. For carnivores. Increases status defense for the day.
Damage Multipliers:
Slash: 100% Blunt: 50% Thrust: 100%
Fire: 100% Ice: 100% Lightning: 100%

Skills:

Languid Bleat: Applies a 50% multiplier to the partyís SPD for 5 turns. Has a speed modifier of 80%.
Ooh, that wool looks so fluffy!
And those horns look sharp enough to impale someone.
Do you really have to focus on the negative?
These animals are trying to kill the rest of our guild, Nila!
I donít see why we should care when weíre not really involved in this mess at the moment. Itís not as if there is anything we can even do for them.



Thereís a dungeon over here, but we wonít go in there at the moment.

But this place is of interest.

This song is a bit weird. Best way I can describe it is that it starts off real slowly before it kicks into gear.


Huh. Kind of a shabby looking village...
No matter what condition this village is in, it should serve as an adequate place for us to rest.
You said it! After all that mountain climbing, Iím beat!


Time to go plundering the village as we look around.


Uhhh, free treasure...?
I think we should put that back. What would we even do with that, anyway?





I can't go shopping, thanks to that, and we're low on goods. At this rate, we're all going to die like dogs out here!
It doesnít look like this village is holding up too well.
At the very least, weíve cleared a route to Miross.



Iím not sure why I looked in here in the first place.





Ah, what a refreshing drink.
Mmm. Doesnít look like this village is completely in the dumps yet. Maybe thereís still hope for this place.



Although, I may just remember it that way...



But, the Gouga Thicket is in the way, so be real careful, it's a mess. I heard someone northwest of here had a map...
Gouga Thicket is the next mandatory dungeon.




Take your time ~



Whoa, she wasnít kidding about Miross having better equipment.
Equipment? They barely have anything he- MMPH!
Manners, Ark.
We were warned that the store in this village didnít have equipment as good as Mirossí. Though it would be more accurate to say that it doesnít have any equipment at all, aside from that Katana you can get from the cave. They also have less supplies here, so Simon Village is purely a pit-stop for the party.

In fact, this village isnít relevant to the plot overall, but there is something of interest here. When we walk to the northwest...








Weíre not interrupting anything, are we?
You overheard me... No one anywhere can know about this!


The man moves in to attack Stella...
Uh-um, can we talk about this!?


But she knocks him back all the way into the other man.
I... wouldnít try that again, if I were you.



Please, be our friends! Won't you? You have the strength of a hundred soldiers!
I- uh. Lemme get this straight. Ya attack us, and then expect us to be friends with-
Sure!
WHAT!?
I'm sorry I was so rude! Would you like to make the acquaintance of our lord?
A-apology accepted. As long as you stop attacking random strangers. Where is your lord, anyway?
The man looks to the house north of everyone.
He should be in the house. You can believe me! I'm telling the truth!
Might as well go in.
Letís hope that heís not as... aggressive, as that rowdy bunch.





Ah, and you are...?
I am Shion. Leader of the Resistance, advocate of the people.
Wait, you!? How old are you!?
You're surprised? A kid like me, heading the Resistance? I understand. I've heard it all before from the people here. But I mean to do it! I have the strength and the power to change Aizhen.
Hold on. What is going on in Aizhen?
As catastrophe engulfs the country, the king won't even lift a finger to help. My beloved motherland will wither and die under him. It's only a matter of time.
Oh, politics. Ew.
For once, I concur. Iím not sure if we should be getting involved. Political matters can get quite messy, and Iím not sure weíre suited to handle those.
We need your strength! I beg you, travelers, lend us your famous power. I won't ask you to do anything untoward. Surely you've seen Gouga Thicket, choked off by the Bloom. With the path through in such a state, we're cut off from Aizhen and vulnerable. If you could help us, we would be most grateful!



Now this, we can handle!
We can talk with Shion again.


With the path through in such a state, we're cut off from Aizhen and vulnerable. Please, help us!
So, while we got a map to the next dungeon, everything that Shion talked about isnít actually relevant to the main plot of this game. What we just started was a sub-event. These are side stories that take a while to complete. Usually thereís a portion of them we can get done, and we canít get started on the next portion until we reach a certain point in the main plot. For this sub-event, we canít start the next part until we get rid of the Bloom in Gouga Thicket. No part of any sub-event is missable, so donít fret about that since it is in your best interest to complete them.


Wh, w, what do I do? If I don't find it fast...


Talking to him just has his repeat his last line. This is the only quest that Simon Village has throughout the entire game, and itís one that we can actually complete right away. Thereís just one problem with it...

There arenít any quest offices in Simon Village! In order to actually accept the quest, we have to backtrack to Miross to accept the quest there, and then backtrack back to Simon Village just to start it. Didnít find the shortcut in Mt. Todowa? Sucks to be you!



This all the free stuff we can get in Simon Village, so itís time to head out.



Oh, and if youíre interested in shopping at Simon Village, this is how much of the Bloom I had to clear out to lower the prices back to normal.

While I was clearing out the Bloom, Stella got a level up.

Purge is now maxed out. It deals 180% damage and will instantly kill the target if they fall below 45% of their max HP. Too bad that really doesnít apply to dragons, but itís still one of Stellaís strongest damage skills.

Buront also got a level up in the process.

Walk Safe now lasts for 84 steps. In the Japanese version, the damage reduction increases to 2 points of damage, and will completely nullify the damage for a party member if theyíre under 100 Life. At this point in the game, it applies to all classes, so it effectively nullifies damage for a while.


What a pain...
Unfortunately, Haru died while I was mowing the continent.

Meaning that he missed out on a level up he would have gotten this fight. Ark did level up, but thereís nothing I want to do with that skill point at the moment.


About time you caught up with us, gramps.
Oh, hush.
EXP desynchronization apparently really ticks some people off. I donít really care myself, as I donít see whatís the big deal about it. But the important part is that Haru got a level up.


Iím sure this will be shocking.
Haru now has access to Thunder, which deals Lightning damage to one enemy. (For those of you familiar with the Etrian Odyssey series, it does not deal Slash damage as well. Attacks that have multiple damage types do not exist in any of the 7th Dragon ganes.) Itís not considered to be a spell, so it runs off of Haruís ATK stat. It has a speed modifier of 90%, and at level 1, it deals 120% damage. I want to max this skill out next so Haru can still contribute to fights if he runs into an enemy resistant to Slash attacks.

Zenda Thicket is an optional dungeon, so letís check it out.



Once again, we donít start off with a map here.

But Iíll go ahead and show it to you. There are 7 dragons in this screen, Every single dragon in this dungeon is a Sphere Dragon. And like on Mt. Todowa, they all just shuffle around randomly.


I spy with my little eye, the goods!



Are you serious!? Ugh, what a tease!
Relax. Iím sure weíll get to that chest eventually.
So hereís the ďgimmickĒ for this dungeon. A few tiles in this dungeon have these bamboo shoots in them. When you walk near these shoots, theyíll pop up and block your progress. Itís not really an interesting gimmick. All it really does is turn the place into an invisible maze that basically slaps the player in the face for going in the wrong direction.

The spots in blue are where the bamboo shoots will pop up. As you can see, a couple of ďquickĒ routes are blocked off by the shoots, forcing you to take the long way around. The shoots really donít add anything other than annoying the tar out of the player as they constantly get road-blocked by the shoots.

Thatís what was in the chest.
See? What did I tell you?
Patience is a virtue, after all.
Yeah yeah, whatever.




The 2nd chest contains the map to this dungeon.

The party got more level ups as they were clearing out dragons.

Defense Down deals 114% damage, and applies an 88% multiplier to the targetís DEF.

Walk Safe now lasts for 96 steps. And in the Japanese version, the damage reduction increases to 3.


If at first ya donít succeed, just hit harder!
Now that I have Bow Mastery maxed out, Iím gonna take POW Bonus so she can hit even harder. Yeah, there arenít many skills that a Bow Rogue actually wants. Dual Shot and Seeker are the only active skills Ark really needs.

And thereís Haruís level up.

Thunder now deals 122% damage.

Thereís the last chest in this screen, so that pretty much does it for this part of the dungeon.

And this is the last part of the dungeon. This screen has 7 Sphere Dragons. And like with the others, these guys just shuffle around.

And thereís the map of where the bamboo shoots are. This area really isnít that open when you take the shoots into consideration.



Oh hey, new enemies. These two enemies are the only new ones in this dungeons.

Deathflower
Level: 21
LIFE: 72
ATK: 67
DEF: 38
INT: 25
SPD: 27
Attack Type: Blunt
Enemy Type: Large Animal
Exp: 91
Gold: 21
Item Drops:
-Normal: Big Flower - 30% Drop Rate. 3 needed to unlock the Round Shield. (Shield, +6 DEF.)
--Blossom of a Deathflower.
-Rare: N/A
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 100% Ice: 100% Lightning: 100%

Skills:

Twining Vines: 80% chance of inflicting Skill Seal on one party member. Has a speed modifier of 90%.
Deathflowers serve as the introduction to the Skill Seal ailment. What that ailment does is prevent the target from using skills. Itís a pretty powerful ailment, and itís incredibly hard to inflict. In fact, most of the methods the player can use to inflict it are limited to EX skills.

Ice Slime
Level: 21
LIFE: 66
ATK: 62
DEF: 31
INT: 22
SPD: 27
Attack Type: Blunt
Enemy Type: Small Animal
Exp: 70
Gold: 21
Item Drops:
-Normal: Shining Jelly - 30% Drop Rate. 5 needed to unlock the Iron Breastplate. (Armor, +12 DEF, +3 POW, -3 SPD.)
--Plasm of an Ice Slime.
-Rare: N/A
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 100% Ice: 0% Lightning: 100%

Skills:

Jellify: Applies a 50% multiplier to the userís physical damage multipliers for 5 turns. Has a speed modifier of 80%.
How in the world did those slimes freeze over? The Aizhen region isnít that cold!
Theyíre slimes. Who knows how they even work.

Buront, Ark, and Haru got level ups after killing another Sphere Dragon.



Shield Front now reduces damage by 44%.

Ark increases her POW even more.

And Thunder deals 127% damage.

First chest in this screen contains this nice piece of loot. Eventually I had to go back to town to rest up.


Rrrrgh, this patch of Bloom really doesnít want to go away!
Clearly we should increase our trampling efforts until this Bloom is flatter than a piece of paper!
Hey, Iím trampling as hard as I can! Any more, and my feet are gonna turn to stubs.
I said before that sometimes, a Bloom tile will take 20 steps to get rid of. When that happens...
We should keep trying. I think weíre about to be rid of this patch.
Yeah, it looks like itís about to go awaAAAAAHHHHH!







What the heck is that!?
It appears to be an egg, or a seed of some kind.
I dunno about you guys, but I really have this urge to squash that thing for some reason!
Indeed! Something about that... thing is filling me with murderous intent!
If it takes 20 steps to get rid of a Bloom tile, youíll get into an encounter with a Bloom Seed after getting rid of it. Whatís so special about Bloom Seeds? Well...

Bloom Seed
Level: 20
LIFE: 1
ATK: 40
DEF: 999
INT: 999
SPD: 150
Attack Type: Blunt
Enemy Type: Large Animal
Exp: 347
Gold: 500
Item Drops:
-Normal: Bloom Seed - 30% Drop Rate.
--A seed with the power of the Bloom. Restores the Bloom to an area.
-Rare: Dragon Egg - 5% Drop Rate.
--Translucent egg of a dragon. Recovers one level of EX Gauge.
Damage Multipliers:
Slash: 0% Blunt: 0% Thrust: 0%
Fire: 0% Ice: 0% Lightning: 0% Non-elemental: 0%
Ailment Susceptibility:
Death: 0% Masked Pain: 0% Skill Seal: 0%
Fear: 0% Curse: 0% Bleed: 0%
Poison: 0% Sleep: 0% Confuse: 0%
Paralysis: 0% Blind: 0% Stun: 0%

Skills:

Running: Escapes from battle. Has a speed modifier of 300%.
Bloom Seeds are pretty much straight up immune to everything. Theyíre even immune to non-elemental attacks, which is this gameís neutral damage type. They only have 1 HP, so itís a relatively moot point though. I should note that it is possible to deal 0 damage in this game. Though if that happens, the game just tells you that you missed. Not to mention that their high speed stat can also make sure that you actually miss your attacks. Overall, theyíre tricky enemies to take out, since theyíre very likely to escape at the first opportunity. But thereís a guaranteed way to kill them.


Iím ready to kick some grass!





Bullseye!
Using EX also ensures that the attack will never miss. And gives enough of a damage boost to ensure that the attack doesnít deal 0 damage.




I feel stronger already!
Ha ha! What a truly rewarding experience!
All that from just killing a seed?
Hey, I wonít say no to all this!
What makes Bloom Seeds special are that theyíre hardcoded to give out 50% of the exp needed to reach the next level. So itís always a treat when you run into one. (Though thereís a base exp yield coded in for those. Presumably for cases where you somehow cause the game to not give you the intended amount.)

Defense Down deals 116% damage and applies an 87% multiplier to the targetís DEF. Anyways, weíre almost done with Zenda Thicket so letís head back there.




Hey, leggo! LEGGO!



Raglfraglstein...
Skill Seal is a pretty debilitating ailment to be inflicted with, since youíre locked out of skills. Itís also one of the strongest ailments to inflict on a dragon or a boss, but most of them are really resistant or outright immune to the ailment. So itís not really that useful when the player makes use of it.

Level ups for Buront and Ark. Though Ark canít make use of her skill point at the moment.



With Walk Safe maxed out, it now lasts for 120 steps. And in the Japanese version, this is where the complete damage nullification kicks in.

Haru soon follows suit.

That was the last Sphere Dragon in the dungeon, so...

The Bloom is now gone. But weíre not quite done with this dungeon yet. Oh wait, Haru got a level up. Let me just spend that skill point real quick.

Thunder now deals 133% damage.





This shortcut gives us a quick route back to the entrance. However, it also serves another purpose. Weíre gonna need to come back to this dungeon later, and this shortcut will be helpful in sending us where we need to go right away.



Our reward for getting to the end of this dungeon is a Dagger. Which would be nice if I was actually using a Dagger Rogue.


What an odd looking shoot. I wonder why it looks different from the rest.
Eh, who cares what it looks like. I donít see what it has to do with us.
Thatís it for this dungeon.


Did we really have to... walk all the way back here...!?
We must always... always... ALWAAAYS... help someone in need...!
No matter what the cost...! Plus itís good exercise! Canít get enough of that!
Ya realize weíre gonna have to hike all the way back to Simon Village again, right?
...Maybe we should take a break first.
I took the time to go back to Miross so I could accept the quest back in Simon Village. So, letís go do that real quick.




Youíre having a problem looking for a lost item?
The truth is... my dog Shiro hid an important letter I've written. He doesn't stray far, so it must still be within the village. Anyway, please look with me! It's important!
Weíll find that letter in no time! Donít you worry!
The party turns to leave.


Oh, no need to worry. We wouldnít dream of doing something like that. ...Right!?
...What are ya looking at me like that for!?



He's such a bad puppy that we don't let him in. Probably running outside.



He's probably nearby. He has a bad habit of hiding things.
Some NPCs give some hints on where to find Shiro.

Which is completely unnecessary because heís outside the house where we took the request!
...How did we miss him!?
Our observational skills are dulling! I blame the Bloom!
Or maybe weíre tired because someone thought it was a good idea to take two hiking trips over a mountain!
Okay boy, give us the letter! Come on, give it to us! ...Pretty please with a cherry-flavored bone on top?
I... donít think youíre getting through to him.
...Darn. This isnít over.
Perhaps someone over there knows how to deal with him.



Shiro's favorite bone is a hot item!



Now what are we gonna-



...What.
I... donít understand this conversation. She tells you that sheís out of bones, and gives one to you anyway.

RegalStar from Something Awful clarified that her lines of dialogue got horrifically mistranslated:
I believe what she's actually saying is "I have some that were used in a soup that I can give out, if that's OK with you." Well, I'm not completely sure about the "used in a soup" part (trying to search it on google yields some cooking instructions that don't really make a lot of sense to me), but the second part it "I can give it out if it's OK with you" is really simple and I'm not sure how the translator got the meaning completely wrong.




Here you go, boy! Now show us where that letter is!




Shiro heads off to the southeastern portion of the village. However, weíre not shown exactly where he heads off to.


Yaíll saw where he went, right?
Unfortunately, I... lost track of him.
At the very least, we have a general idea of where to look.


The letter is in this spot.






Oh lookie here, itís already open. ...You know, sheíd never know if we-
ARK.
Ah, chill gramps. I was joking. Mostly.
It doesnít matter if you peek or not. That doesnít affect the quest reward. I chose not to peek, but if youíre curious on what it says...
To My Dearest Lady, Two years have passed of our correspondence, and yet it feels young. Whenever a letter from you arrives, my heart melts like spring snow. Oh, beloved! I want to meet you soon! To hear your voice......

It goes on like that. You return the letter.





Oh, thank goodness, this is a relief...



Of course, you didn't peek inside, right?



Of course we didnít!
You looked?! Really?!
...Wha!? But I said-
Jeez, how embarrassing. I told you guys not to!! You can't tell anyone! And you have to really promise this time. But, I guess I still get to send it now. Your reward is at the Quest Office. Thanks again!
Y-youíre welcome?
Yeah, I donít know what happened there. For some reason, the dialogue choices are flipped. Because telling him that you peeked elicits this reaction:
Ah, just so. You did promise. Now I can send this where I meant to. Your reward is at the Quest Office. Thanks again!
Either the fan translation made a mistake, or it was like that in the Japanese version as well. Not that it ultimately matters since this doesnít affect our reward.

Once again, RegalStar clarifies that this was a mistake that the fan translation made:
The "Yes/No" thing at the end was a result of the fact that in Japanese, your answer to negative questions are inverted as well, unlike in English.


W-weíre not gonna hike all the way back to Miross again, r-right?
I believe thereís a quest office in Aizhen, so there should be no need for that.
Iím gonna wait until I get to Aizhen to pick up the reward, since thereís a quest office there. And Iím in no rush to pick up the reward. But that does it for Simon Village, so letís get on with the game.

Gouga Thicket is just a short distance from Simon Village. Anyways, letís dive right into this next dungeon.





One dragon on this screen moves around in a loop, but the rest are just zipping around randomly.

Letís take on one of the zipping dragons first.
I wonder what fearsome dragons weíll be facing this time.
Letís find out!





...
...I guess theyíll let anything be a dragon these days.
Iíll be honest, the first time I got into a battle with one of these in VFD, I just stared at my screen for a good while, realizing that yes, they just went there. Anyways...

Dragonfly
Level: 17
LIFE: 250
ATK: 59
DEF: 40
INT: 25
SPD: 200
Attack Type: Blunt
Enemy Type: Dragon
Exp: 691
Gold: 52
Item Drops:
-Normal: Compound Eye - 30% Drop Rate.
--Eye of a Dragonfly.
-Rare: Feather Boots - 15% Drop Rate.
--Superlight down-lined boots. DEF + 2 SPD + 3
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 125%
Fire: 100% Ice: 100% Lightning: 100%
Ailment Susceptibility:
Death: 20% Masked Pain: 100% Skill Seal: 25%
Fear: 25% Curse: 50% Bleed: 25%
Poison: 50% Sleep: 25% Confuse: 25%
Paralysis: 50% Blind: 25% Stun: 100%

Skills:

Frenzybuzz: Deals 130% melee ATK-Based Blunt damage to one party member and has a 40% chance to inflict Confusion. Has a speed modifier of 85%.
Buzzwing: Randomly attacks the party with Slash damage 2 times, dealing 120% melee ATK-based damage per hit. Has a speed modifier of 90%.
Dragonflies arenít exactly threatening by themselves. But theyíre really annoying to deal with. Their high SPD makes it so that theyíre extremely evasive to the point where every attack is a coin flip since your accuracy will effectively be lowered to 50% at this point. Oh, and they have access to Confusion, so you can watch your party murder each other as you fail to hit the Dragonfly for the umpteenth time. The Dragonflyís regular attacks and Buzzwing are essentially free turns since its ATK stat is fairly low. Frenzybuzz is the real skill to watch out for.

I donít know what I was thinking here. Dragonflies donít have that much HP, so theyíre pretty easy to kill. The only issue is actually hitting them in the first place. So I should have just been throwing out Purges.

Also at this point, I didnít realize EX also guaranteed that your attacks would connect, so I could have saved myself a lot of trouble throughout this dungeon. A double whammy! Great job, Fetus. Youíre really good at video games!

Arkís accuracy is pretty much as low as it could possibly be, so she has nothing to lose by using Dual Shot.

And Haru will set up just in case the Dragonfly manages to survive this assault. Which it likely will.

And of course the Dragonflyís high speed ensures that it will pretty much always move first.


AXE IS ALL THE REINFORCEMENTS THIS TEAM NEEDS!
I... donít like the way sheís looking at her axe. And us.
The ideal target for Frenzybuzz would have been Buront, since his defensive capabilities arenít really needed, and thereís not much he could do to the party. Of course heís the only party member that would be fairly harmless while confused.


Would ya quit zipping around!?
Iím amazed that you could hit such a fast moving target in the first place.



Hmph, a mere insect like that should be childís play to deal with... Once Iím ready, of course.





THERE IS NO TEAM IN AXE!
Assuming this deranged beast doesnít kill us all first!
And thatís why Confusion is the most deadly ailment in the game. That is way more damage than any enemy or dragon is capable of dealing at this point.

Unfortunately, I have absolutely no way to deal with it. So Iím forced to just keep on attacking the Dragonfly and hope that Stella doesnít kill the team.






HA HA! THE AXEíS BLADE HAS TASTED FIRST BLOOD!
...Did that Dragonfly give her brain damage?
A fearsome dragon indeed! It was a mistake to underestimate it!



A downward-



Strike...?
Childís play, huh?
Oh, donít look so smug.




Yeah, like I said. The Dragonflyís offenses are pretty weak and are almost never gonna be a factor in your fights with them.






THERE IS NO ESCAPING AXE!



Enough with this nonsense!



This ends now!






Dragonflies arenít too bad if you have some EX to deal with them. Otherwise, theyíre massive annoyances.


Uhhh, guys? We got a big problem here!
And what would that be?
The boss ladyís still all loopy!
Hee hee hee, I loooooove you, axey!
...So, who wishes to be the bearer of bad news to the rest of the guild? Shall I bear the burden, or does someone else wish to do it?
Another thing about Confusion is that it lasts after the battle. But it will eventually go away after walking for a while. Stella doesnít have enough skill points to level up what I want for her, so I hold onto it for now.
Oyyyy, what just happened- hey, whereíd the Dragonfly go?
You... donít remember?
No, last thing I heard was a buzzing sound in my head.
Oh, lemme refresh your memory. Ya went cuckoo bananas and tried to kill us all! Remember that!?
Oh, um, I, but, Iím so sorry!
Oh, donít worry about it. You- ow didnít really hurt me that much. Ark, I believe thereís a concept called ďtactĒ that you should familiarize yourself with.





Greenhelm
Level: 22
LIFE: 55
ATK: 65
DEF: 50
INT: 27
SPD: 28
Attack Type: Blunt
Enemy Type: Small Animal
Exp: 105
Gold: 22
Item Drops:
-Normal: Hard Chitin - 30% Drop Rate. 5 needed to unlock the Crowís Nail. (Dagger, +30 ATK, +5 SPD.)
--Chitin of a Greenhelm.
-Rare: N/A
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 100% Ice: 150% Lightning: 100%

Skills:

Guard: Halves all damage taken for the current turn. Has a speed modifier of 100%. Has priority.
You know, itís kind of cute to see those creatures cower and rush to defend themselves.
Is that so? I never took you for the sadistic type.
What!? Whoa whoa whoa, that is not what I meant!

The first treasure chest in this dungeon contains this.

And as for what this looping dragon is...

Oh, well this is kind of a sticky situation. Thatís also the last new enemy in this dungeon.

Deminaga
Level: 23
LIFE: 63
ATK: 66
DEF: 40
INT: 30
SPD: 31
Attack Type: Blunt
Enemy Type: Small Animal
Exp: 125
Gold: 23
Item Drops:
-Normal: Snakeskin - 30% Drop Rate.
--Pliable skin of a Deminaga.
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 100% Ice: 100% Lightning: 100%

Skills:

Sharp Cut: Applies a 50% multiplier to a party memberís SPD for 5 turns. Has a speed modifier of 80%.
For the last time, not all snakes are venomous!
Oh, so they arenít dangerous?
Thatís not what I said either!
Then again, none of these creatures can compare with the dragons.

And since the enemies got the first strike, that dragon is gonna join in right away. This could be a sticky situation.



Oh never mind! Itís just a Pteranosaurus. Those dragons are pathetic!



And thatís it for this screen.

Hereís the next part of this dungeon.

The 3 zipping dragons are the Dragonflies, and the 3 looping dragons are the Pteranosauruses.

Buront and Ark got level ups, but thereís nothing I want to spend Burontís skill point on yet.

Ark gets another boost to POW.

Haru follows suit shortly after.

Thunder now deals 136% damage.

A Dragonfly kill netted me this piece of equipment.

The only one in this party who can wear these is Ark, and sheís already fast enough. So Iíll just hold onto this for now.





And hereís a shortcut. In fact, the only shortcut in this dungeon.

Another Dragonfly kill nets Stella a level up.

Defense Down is now at level 6, so it deals 122% damage and applies an 84% multiplier to the targetís DEF.

The only chest in this area contains this piece of equipment.



The Demon Axe is a straight upgrade to the Heavy Axe. However, the fan translation leaves out the fact that it also inflicts attack down whenever Stella uses a regular attack. Unfortunately, the ATK multiplier is only 90%, and the effect only has a 15% chance of happening anyway. And it wonít ever proc if Stella uses skills, which she should be using all the time in the big fights.

A couple of weapons come with additional effects, like the Demon Axe here. Unlike in Etrian Odyssey, thereís absolutely none of that nonsense where they only come on weapons with extremely low ATK. All weapons with additional effects can be considered upgrades in terms of stats by the points you can acquire them. Itís just that youíre not going to be likely to get the weapons solely for the additional effects since they kind of suck.


I steal from the slow!
Oooh! The last Pteranosaurus in this area dropped this baby!



The Hunting Bow is a very good upgrade for Ark since it gives her even more ATK, and bulk in the form of the POW and life increases. Shame I couldnít have received this back at Mt. Todowa, but Iím not complaining about getting it now. The next upgrade for her isnít coming for a long while anyway. That does it for the 2nd screen, letís move onto the next one.

This is the last part of this dungeon.

Only 2 Dragonflies on this screen, and 4 Pteranosauruses. That one dragon staying still is the boss of this dungeon, and the Bloom is tied to it.








HACK PBBBTTH!
Oh, that is just nasty!
Fear not everyone, for I have protected you from the worst of it!
I never thought for once in my life that a treasure chest would betray me!
This just deals damage to our party. A couple of chests in this game will do that when you open them. However, this counts as field damage, so Walk Safe protected anyone from taking damage.



Buront and Ark get a level up out of a Pteranosaurus kill. Ark canít do anything with her skill point at the moment.

With Shield Front maxed out, it reduces damage to the front row by 50%.

At this point in the game, the Ceremonial Dress is a complete downgrade for everyone.

Haru catches up to the others in levels.

Thunder deals 139% damage at this point.

Thanks game.

Ooh, now this is a good find!

Silver Water is an extremely rare item that canít be bought anywhere. It fully restores one party memberís life and mana. So save it for emergencies!

Last chest in the dungeon contains this. Eh, itís no Silver Water, but Iíll take it.

Stella gets a level up, but she canít do anything with the skill point she earned, since Defense Down now requires 2 skill points to level up.

Thereís a healing spring right before the boss if you need to use it.

You can actually skip this boss, but the Bloom is tied to it, and we have to get rid of it to progress Shionís sub-event.







A little status update on our team.

And here we go.
Video: Mantis Dragon




For the record, this dragon is actually a boss. Not a regular dragon taken from the next dungeon placed at the end of this dungeon. So we wonít be seeing this thing again.

Mantis Dragon
Level: 24
LIFE: 1800
ATK: 85
DEF: 51
INT: 34
SPD: 32
Attack Type: Blunt
Enemy Type: Dragon
Exp: 1728
Gold: 72
Item Drops:
-Normal: Expansive Wings - 30% Drop Rate.
--Wings of a Mantis Dragon.
-Rare: Bloom Seed: - 5% Drop Rate.
--A seed with the power of the Bloom. Restores the Bloom to an area.
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 100% Ice: 100% Lightning: 100%
Ailment Susceptibility:
Death: 20% Masked Pain: 100% Skill Seal: 25%
Fear: 25% Curse: 50% Bleed: 25%
Poison: 50% Sleep: 25% Confuse: 25%
Paralysis: 50% Blind: 25% Stun: 100%

Skills:

Nail Slice: Deals 100% melee ATK-based Slash damage to party members in the front row. Has a speed modifier of 80%.
Thunderfall: Deals 120% melee ATK-based Lightning damage to one party member. Has a speed modifier of 90%.
Call For Help: Summons 2 Cure Wisps. Has a speed modifier of 100%.
There isnít much to Mantis Dragon itself. It just likes to throw some attacks out there.

Stella will open up the fight with Defense Down.

Ark will just do this for the whole battle.

And Haru will set up his stance.




Hereís an arrow in your eye! And another!



Prepare yourself.





SHELL SMASH!



Get ready, cause here I come!


Stella is just gonna throw out EX-boosted Purges for the rest of the fight now.

And Buront is gonna shield the front line, especially since the Mantis Dragon has an attack that specifically goes after them.


Iím done messing around!



Behold, my true strength!


And Haru is gonna throw out EX boosted Downstrokes as much as he can.


Worry not everyone, for I shall protect you!
Except for me.







An excellent attack, if I do say so myself.



BUG SWATTING ATTACK!



...Though I suppose thereís room for improvement.





Not so fast!








Mantis Dragon hits pretty hard with that high ATK stat. Buront is taking a lot of the sting out of its attacks there.

Mantis Dragon has one more trick up its sleeve once its life drops low enough.




Hey, thatís not fair!
Welllll, fighting four people at once all by yourself isnít exactly fair either.
Whose side are you on!?

Cure Wisp
Level: 24
LIFE: 30
ATK: 50
DEF: 30
INT: 28
SPD: 25
Attack Type: Blunt
Enemy Type: Small Minion
Exp: 36
Gold: 33
Item Drops: N/A
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 100% Ice: 100% Lightning: 100%
Ailment Susceptibility:
Death: 20% Masked Pain: 100% Skill Seal: 25%
Fear: 25% Curse: 50% Bleed: 25%
Poison: 50% Sleep: 25% Confuse: 25%
Paralysis: 50% Blind: 25% Stun: 100%

Skills:

Cure: Heals one ally with a base healing of 100 (Restores 125 Life to the target, factoring in INT.) Has a speed modifier of 80%.
The Cure Wisps are pretty fragile, but you want to take them out quick. Theyíll pretty much focus on healing a good chunk of the Mantis Dragonís life, and undoing quite a bit of your progress.




No cheating!





Farewell.




Mantis Dragon isnít really that bad. Just make sure to snipe the Cure Wisps immediately when they get summoned.



And thatís it for this dungeon!



We no longer have to travel through it, and can just skip over it on the world map.


Hey, we got rid of the Bloom in the thicket, right?
Yes we did. Your point being...?
So why is there still Bloom on the thicket!?
I dunno. We should probably just accept it and move on.
And clear it out ourselves!
If my feet had eyes, they would be crying like crazy right now.
With the Bloom cleared out from Gouga Thicket, letís go tell Shion the good news.




If youíre talking about what we did in Gouga Thicket, yep, thatís us! If youíre talking about something else, I dunno.
Thanks to you, we can safely travel to Aizhen again... But, without any change, we are still a foundering nation. I studied psychology, politics, the art of war, everything I could... Why have I been such a child so long? Why, I... ... Going too long without action isn't healthy. I'll be in the Aizhen Slums, where the Resistance headquarters is located. Please, stop by if you are in Aizhen.
Shion leaves.

We need to head to Aizhen to do the next part of the sub-event, which weíll do next time.